Is there a way to boost indirect lighting for Emissive Color in VXGI for/from a specific material? A node maybe? Because if I take more of the monitor screen texture (Doom Beta), then the static and the monitor surface (via Roughness) are over dominated by the monitor screen texture.
I would like to have more light cast on the ceiling and the floor.
What I want the monitor to look like. Not enough light on the ceiling and the floor, though.

What I want the ceiling and the floor to look like. But the monitor is too bright now.

This is the material I use. If I used an actual light actor, I would have also to implement some kind of flickering. So if I just could boots the indirect light emitted by the material, the VXGI would do the flickering for me.
I would like to have more light cast on the ceiling and the floor.
What I want the monitor to look like. Not enough light on the ceiling and the floor, though.
What I want the ceiling and the floor to look like. But the monitor is too bright now.
This is the material I use. If I used an actual light actor, I would have also to implement some kind of flickering. So if I just could boots the indirect light emitted by the material, the VXGI would do the flickering for me.
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