Originally posted by Streak Thunderstorm
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NVIDIA GameWorks Integration
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Hello Mike,
- How do PS4 and Xbox One fit into the current picture? Are some or all of these Gamework features supported for consoles? Any differences in licensing?
- I read somewhere in this thread that VXGI can be set as an advanced high end PC only feature. How does this work in practice? Do I setup my scene for Lightmass as usual and then have an alternate VXGI setup that will disable the lightmaps rendering?
- When talking about Flex integration, would we be able to have water simulation like the one in this video (at 1:18) https://www.youtube.com/watch?v=lXxjleVS6pE
Say for a swimming pool I have in my scene.
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Really excited to hear hairworks is coming along faster then expected, and it's interesting to hear that faceworks might be in the future as well! Since you guys are aiming to have some stuff ready by GDC...does that mean you will be at GDC?Carlos Montero | Technical Art Director | Neoglyphic Entertainment
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Originally posted by CarlosNeoglyphic View PostReally excited to hear hairworks is coming along faster then expected, and it's interesting to hear that faceworks might be in the future as well! Since you guys are aiming to have some stuff ready by GDC...does that mean you will be at GDC?
http://www.gdconf.com/pdf/floorplans..._2_10_2015.pdf
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Originally posted by KlausT View PostHad the same thought when I turned on my PC. Friday the 13th? VXGI, VXGI, VXGI please....
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Originally posted by gboxentertainment View PostI think you scared them away.
Plus me got plenty of stuff that seriously needs some sort of workable GI solution that supports creating area lights and what else NV demonstrated in the early demos b4 it was called VXGI...me loves and can't wait!
If there are still issues to be ironed out I think we could live with that for while and putting it on Github like the others would give the opportunity for the community to jump in and help fix them - that's what this whole open/shared source is about, isn't it?
Best regards
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