When using VXGI, what would be a better source for ambient light, a sky light or the VXGI ambient settings? Does either one provide sky occlusion without distance fields? Does DFAO affect Skylight GI?
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Originally posted by ioFlow Studios View Post4.10.2? Sweet
I remember someone saying that making the jump from 4.9 to 4.10 was causing lots of trouble, now that it's in does that mean that getting to 4.11 will be easier? (once it's stable of course).
Cos hairworks with the new hair/skin/cloth shader, that's gotta look pretty good doesn't it?NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
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Originally posted by GalaxyMan2015 View PostI had major issues getting my branch from 4.9 to 4.10 but I believe that is because of Turbulence. I am skipping 4.10 due to the issues, and will focus on a 4.11 release, where I will most likely be dropping Turbulence.
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Originally posted by Dakraid View PostThanks for the heads-up GalaxyMan, nice to hear something from you ^^ Hopefully 4.11 will be less painful
Originally posted by olek View Postoh no not turbulenceNVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
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Originally posted by Rallii View PostThat looks really good Nigkdo. Would you be willing to share that project? I'm interested in seeing how the reflections perform on some of my mesh materials. Thank you
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Hello guys. I'm still having this FPS drop problem since 4.8 release. I'm still with 4.8 but i want to use newer versionsIn 4.8 Everything works smooth. But newer versions of vxgi 4.9, 4.10 when i enable diffuse tracing fps drops to 5. I thought it was performance problem but when i change my settings nothing happens. It just stuck with 5fps. I tried to increase number of cones to 64 and its same 5fps. Lowering to 4 same, any ideas?
Sometimes it works normal. Sometimes not.Last edited by Gandosh; 02-14-2016, 10:23 AM.
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What do people think of this video: https://www.youtube.com/watch?v=O7fA_JC_R5s
I am rather worried that I won't get a fully optimised product once Epic start working with Nvidia.
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Originally posted by synapse88 View PostWhat do people think of this video: https://www.youtube.com/watch?v=O7fA_JC_R5s
I am rather worried that I won't get a fully optimised product once Epic start working with Nvidia.
Look I have no hate for AMD, I love TressFX and the other effects they have released for free (If I didnt, I wouldn't be implementing TressFX into UE4). But I also love GameWorks, being the owner of both NVIDIA and AMD cards, I have not seen the supposed massive drop in performance that others have seen in GameWorks games using my AMD card. So maybe I'm just one of the lucky few.
I for one will continue to support NVIDIA and their relationship with Epic, but I think its best that the GameWorks techs remain standalone to the engine (as installable plugins at best). This way people who think NVIDIA is the devil and dont want to use the GameWorks techs are not forced into it. PhysX is a different story since its the primary physics system for UE4 and runs on CPU for both NVIDIA and AMD - I know the video makes mention of this and that it still tanks on AMD cards, but as I said, I have not seen this myself, so can't really say anything.NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
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