Originally posted by mittense
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Originally posted by mittense View PostHey GalaxyMan,
I worked through the crash issues I was having (old version of WaveWorks file, I think); I notice in the recent Git commits that you added support for translucent rendering, but I can't for the life of me get it to work. Any tips?NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
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I posted this on unreal answers with no luck so far so I thought I'd give the forums a try;
So I downloaded the .zip from https://github.com/NvPhysX/UnrealEngine/tree/HairWorks, unzipped it with winrar, and ran setup.bat and then the GenerateProjectFiles.bat, I double-clicked UE4 in project files, In Visual Studio Community 2013 set solution configuration to Development_Editor, solution platform to x64 but when I build I get this:
1>------ Build started: Project: UE4, Configuration: Development_Editor x64 ------ 1> The system cannot find the path specified. 1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command "....\Build\BatchFiles\Build.bat UE4Editor Win64 Development" exited with code 3. ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Tell me what I'm doing wrong.
I read here: https://forums.unrealengine.com/show...hair-solutions that all you have to do is download the hairworks version of unreal and go through the setup the way you would the vanilla source code. Do I need to use a git shell or something?
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Originally posted by Maim Games View PostI posted this on unreal answers with no luck so far so I thought I'd give the forums a try;
So I downloaded the .zip from https://github.com/NvPhysX/UnrealEngine/tree/HairWorks, unzipped it with winrar, and ran setup.bat and then the GenerateProjectFiles.bat, I double-clicked UE4 in project files, In Visual Studio Community 2013 set solution configuration to Development_Editor, solution platform to x64 but when I build I get this:
1>------ Build started: Project: UE4, Configuration: Development_Editor x64 ------ 1> The system cannot find the path specified. 1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command "....\Build\BatchFiles\Build.bat UE4Editor Win64 Development" exited with code 3. ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Tell me what I'm doing wrong.
I read here: https://forums.unrealengine.com/show...hair-solutions that all you have to do is download the hairworks version of unreal and go through the setup the way you would the vanilla source code. Do I need to use a git shell or something?NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
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Well I seem to have .NET Framework v3.5 - v4.5.1 and a few folders that say MSBuild but only one that has an application.Last edited by Maim Games; 10-23-2015, 12:51 PM.
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Btw, I just noticed the link in your signature, How stable is your branch compared to the standalone hairworks branch?
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Originally posted by GalaxyMan2015 View PostNot sure on the translation aspect, I think thats just how its been implemented, only uses rotation/bone animation. As for your animation, it looks like you either have the mass scale set too high (so basically its too heavy) or you have no damping. You should be able to soften it out, so it doesn't move so quickly.
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Some weirdness with WaveWorks (and for some reason I can't insert the image proper): https://www.dropbox.com/s/jl4fj79qnx...works.PNG?dl=0Attached Files
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Originally posted by mittense View PostSome weirdness with WaveWorks (and for some reason I can't insert the image proper): https://www.dropbox.com/s/jl4fj79qnx...works.PNG?dl=0
It looks like the rendering artifact is still there, it's just not nearly as pronounced.
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Originally posted by Maim Games View PostBtw, I just noticed the link in your signature, How stable is your branch compared to the standalone hairworks branch?
Originally posted by iuhiuh View Postyea but thats not a solution to me... this doesnt look natural to me. Imagine a Woman jumping off a moutain and the hair should go up and that doesnt really happing with the hairworks...
Originally posted by mittense View Post(it's an issue with motion blur, as I figured out).
It looks like the rendering artifact is still there, it's just not nearly as pronounced.NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
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Originally posted by GalaxyMan2015 View PostNever seen that artifact before, no idea whats going on there. What are your computer specs?
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Originally posted by mittense View PostWindows 10, Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz, 2594 Mhz, 4 Core(s), 8 Logical Processor(s), 24 GB RAM, NVIDIA GeForce GTX 980M, 2 displaysNVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
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