Originally posted by GalaxyMan2015
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NVIDIA GameWorks Integration
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Originally posted by GalaxyMan2015 View PostCan you do me a favour, and see if you can run my GameJam game. This is packaged with my branch of the engine in development mode, just want to see if it will actually run for you. I know that this project works, as Allar played my game on his twitch stream.
Link:
https://mega.nz/#!NkZXVDhA!KmeYGirPz...Vs93fM7EC8mMew
I thought about doing that, but I though it looked a bit needy, may rethink it.
Hi.
I tried your GameJam game and it works for me. About 10fps on my gtx660ti, not much (almost not at all) difference in speed between vxgi quality settings.
Now about turbulence. First of all, thanks for you time and work on it. It works but i have the same problem i had with turbulence-4.7.6 branch. I tried to solve it here. https://github.com/NvPhysX/UnrealEngine/issues/34
Any ideas what can be wrong?
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Originally posted by zlz_showtime View PostHow would i get the log file? I'm relatively new to this whole thing XP
Originally posted by Nigkdo View PostHi.
Now about turbulence. First of all, thanks for you time and work on it. It works but i have the same problem i had with turbulence-4.7.6 branch. I tried to solve it here. https://github.com/NvPhysX/UnrealEngine/issues/34
Any ideas what can be wrong?NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
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Originally posted by zlz_showtime View PostI checked both of the folders for each game, and i do not have a 'Saved' folder for either package. Each package just has the 'Content' folder, which has the .pak for each game in a subfolderNVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
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https://www.dropbox.com/s/ru99hhmirc...jects.zip?dl=0
here you go g-manHobbyist trying to go pro.
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Okay just pushed a change to my branch, Apparently I had forgotten to include a packaging fix that was in my build. That is to copy the WaveWorks DLL to the output directory, which is what your packaged project was missing and why it was crashing immediately.NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
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Originally posted by gtx570 View PostI am looking for Waveworks and Turbulence tutorials (how to use these things in UE4 and console commands ).
Just need to fix the state getting destroyed after rendering the WaveWorks object, Edge tessellation, VertexFactory input layout, and then its ready to be released. I will also say, this breaks all original WaveWorks functionality, so it can no longer be applied to arbitrary objects. I will eventually provide a plane based object for smaller bodies of water.Last edited by GalaxyMan2015; 10-20-2015, 12:24 AM.NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
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I started a new build of the Unreal Engine 4.91 with the hope to get a working packaging function. First I compiled the "Development Editor" Win64 and after this the "Development" Win64. This time I do not compile the ShaderCompileWorker. But then I get the following error:
The engine crashed after this message. For this reason I built the ShaderCompileWorker. But I get the following error in Visual Studio:
I will give up to solve this problem. Its really frustrating.
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I have someone running through the build process now and I am also doing the same on a fresh PC. To see if there are in fact any other issues to building/packaging.
@Maxwell_77: Your second error can be rectified, by switching to the "Development Editor" configuration before building ShaderCompilerWorker - You can't compile that particular program in a Game configuration, it has to be one of the Editor configurationsNVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
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@GalaxyMan: Thank you very much for your help. I did everything I could do to find the reason for the package problem. I would be very thankful if you could identify what is responsible for this. Building the ShaderCompileWorker works when I am switching back to the "Development Editor". :-)
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Okay so I have built my branch from scratch on a new machine, and then packaged a test project, and launched it with no issues. So my branch is absolutely fine now. So please follow the instructions very carefully. If you are still unable to package, then all I can say is there must be something local to your machine (or you didn't follow the instructions) preventing you from being able to package.NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
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