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    I generated a completely new 4.9.1 build. But I get the same error as the last time. UE4 is missing the UE4Game binary. What could cause this problem? Is there anyone else who has the same problems with packaging projects like me?

    Here is the output log:

    inFrameActions: Packaging (Windows (64-bit)): Project.Cook: ********** COOK COMMAND COMPLETED **********
    MainFrameActions: Packaging (Windows (64-bit)): Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
    MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
    MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
    MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: Stage Failed. Missing receipt 'UE4Game-Win64-Shipping.target.xml'. Check that this target has been built.
    MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: bei Project.CreateDeploymentContext(ProjectParams Params, Boolean InDedicatedServer, Boolean DoCleanStage) in e:\Unreal_4_9_1VXGI\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:Zeile 1572.
    MainFrameActions: Packaging (Windows (64-bit)): bei Project.CopyBuildToStagingDirectory(ProjectParams Params) in e:\Unreal_4_9_1VXGI\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:Zeile 1628.
    MainFrameActions: Packaging (Windows (64-bit)): bei BuildCookRun.DoBuildCookRun(ProjectParams Params) in e:\Unreal_4_9_1VXGI\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:Zeile 211.
    MainFrameActions: Packaging (Windows (64-bit)): bei BuildCommand.Execute()
    MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
    MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Process(String[] CommandLine)
    MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Program.MainProc(Object Param) in e:\
    MainFrameActions: Packaging (Windows (64-bit)): Unreal_4_9_1VXGI\Engine\Source\Programs\AutomationTool\Program.cs:Zeile 134.
    MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
    MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Program.Main() in e:\Unreal_4_9_1VXGI\Engine\Source\Programs\AutomationTool\Program.cs:Zeile 53.
    MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
    MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=Error_MissingExecutable
    MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
    MainFrameActions: Packaging (Windows (64-bit)): AutomationToolLauncher exiting with ExitCode=103
    MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
    MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
    MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
    PackagingResults:Error: Error Missing UE4Game binary.You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:UE4Game <Platform> <Configuration>

    Comment


      @GalaxyMan2015
      Question my friend:
      I saw the build errors Maxwell had and your suggestion to use your branch( I'm having the same issues, but when I go to fork it, github doesn't seem to do anything (it just shows me the Nvidia branch) Suggestions?
      P.S Git confuses me, so you might have to take it 'slow' with me XP
      Hobbyist trying to go pro.

      Comment


        Build in Development Configuration as well. Then try repackage.
        NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
        Feel free to Donate if you wish to support me

        Comment


          I am using Windows 10 Pro x64. Could this be the problem? I will make today another try with the Development Configuration. It would be fantatastic if this helps. :-)
          Last edited by Maxwell_77; 10-15-2015, 06:19 AM.

          Comment


            Okay donated you right now again your are the master when it comes for merging branches

            Comment


              I started a new test with Development Configuration. (32+64 Bit) The error is the same. :-(

              Comment


                Originally posted by Maxwell_77 View Post
                I started a new test with Development Configuration. (32+64 Bit) The error is the same. :-(
                That should work, thats my normal setup, Development Editor Build, followed by Development build (So game packaging will work for BP only games). Then launch and package. Should not give out any errors relating to UE4Game.exe. Look in your directories, do you have a UE4Game.exe, if not, then you haven't compiled a Development build.
                NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
                Feel free to Donate if you wish to support me

                Comment


                  @GalaxyMan: I wanted to be sure that my projects are not faulty. For this reason I created a completely new project with version 4.91 (+Starter Content). I enabled VXGI and HBAO+. Nothing more. Then I started the package process. I get the same error as the last times. (UE4 game binary is missing) Unfortunately this seems to be a bug in the current build. :-( Perhaps an incompatibility with Windows 10?

                  Comment


                    Originally posted by Maxwell_77 View Post
                    @GalaxyMan: I wanted to be sure that my projects are not faulty. For this reason I created a completely new project with version 4.91 (+Starter Content). I enabled VXGI and HBAO+. Nothing more. Then I started the package process. I get the same error as the last times. (UE4 game binary is missing) Unfortunately this seems to be a bug in the current build. :-( Perhaps an incompatibility with Windows 10?
                    As I said, it shouldn't be, I am running Windows 10 x64. And I am also using 4.9.1 with my merged branch and I have no issues packaging. It may be an issue with NVIDIA's branch, but I do not see why mine would not be affected by the same thing. Looking through my commit history, there is one possible commit that may be why its working for me, but that would actually result in a compile error during the Development configuration.

                    Can you please check if you have a UE4Game.exe in the Binaries/Win64 directory. If you do not, then maybe it did actually fail to compile the Development configuration. If so, I can suggest a fix.
                    NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
                    Feel free to Donate if you wish to support me

                    Comment


                      I have checked this. You are right. There is no UE4Game.exe in my Binaries/Win64...But why?! I compiled the build two times. (wthout any old data) And I get no compiling errors. ??? I don´t understand this.

                      Comment


                        maxwell try this :
                        Build the "Development Editor Win64"
                        Build the "DebugGame Win64"
                        Rename the "UE4Game-Win64-DebugGame.target.xml" in Engine/Build/Receipts to "UE4Game-Win64-Development.target.xml"

                        Comment


                          @iuhiuh Thank you very much for this information! :-) I will try this. I thought that I have understood the whole build process. But I was wrong. :-(

                          Comment


                            NP maxwell galaxyman is there a way to save the command r.hbao.enable 1? because if i restart my editor its always r.hbao.enable 0

                            Comment


                              Unfortunately, I have still a question of understanding: Can I find the "Development Editor Win64" and the other files in the Visual Studio Solution Explorer? (in GalaxyMan´s build)

                              Comment


                                here :http://www2.pic-upload.de/img/28582999/Unbenannt.jpg
                                building project worked for me
                                Last edited by iuhiuh; 10-15-2015, 08:47 AM.

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