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    Is there any other way to get the Unreal Engine + VXGI (not use Visual Studio)?

    Comment


      Alexey or Mike, do you have a timeframe for any further hairworks updates? If you did I'd really appreciate it. I've got comfortable using the current implementation, and now am really hesitant to going back to faking hair strands the old ways, but would love to know if it's going to be applicable outside of outdoor, directionally lit scenes any time in the medium term.

      Ah, UE4 hair....
      Last edited by Squarecoin; 10-08-2015, 08:37 AM.

      Comment


        Originally posted by GalaxyMan2015 View Post
        Your error is a strange one, looks like some pre-requisite is missing, causing all sorts of problems, unfortunately I cannot be more specific, as im not sure what you would be missing
        Thanks
        Apparently, Visual Studio Community 2013 is not enough...

        Comment


          Originally posted by Kalman11 View Post
          Thanks
          Apparently, Visual Studio Community 2013 is not enough...
          Should be, since thats exactly what I am using. Express edition isn't enough as far as I am aware, but community edition does work.
          NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
          Feel free to Donate if you wish to support me

          Comment


            Originally posted by Lord-Kvento View Post
            Hello,
            Explain to "Dummy", how to fix it please!

            I'm trying to get UE 4.8 + VXGI. I downloaded from GitHub "UnrealEngine-VXGI.zip" and unzip it.
            I launched the "Setup.bat" and got this:
            ...
            I said, "y" and wait for the end of the process.
            Here's the first thing you did wrong - you need to answer "n" to the question about overwriting files.

            Originally posted by Lord-Kvento View Post
            Then I run "GenerateProjectFiles.bat" and get this:

            Code:
            Setting up Unreal Engine 4 project files ...
            "" C: \ Program Files (x86) \ Microsoft Visual Studio 12.0 \ Common7 \ Tools /../../ VC / bin /x86_amd64/vcvarsx86_amd64.bat "" is not recognized as an internal or external
            command, operable program or batch file.
            "msbuild" is not recognized as an internal or external
            command, operable program or batch file.
            
            GenerateProjectFiles ERROR: UnrealBuildTool failed to compile.
            
            Press any key to continue. . .
            It looks like VS setup didn't make the right settings. Check this out: https://answers.unrealengine.com/que...-ultimate.html
            Alternatively, try running GenerateProjectFiles.bat from the VS command prompt (search for it in the Start menu).

            Originally posted by Lord-Kvento View Post
            Is there any other way to get the Unreal Engine + VXGI?
            No, at least not yet. We don't distribute built binaries.

            Comment


              Thank you!
              Again, I unzip the file "Unreal Engine-VXGI", then run Setup.bat and refused to change the file.

              I checked the directory VS in "System Variables", he was right.

              I tried to run "GenerateProjectFiles.bat" from the command line VS and now I get this:

              Code:
              C: \ Program Files (x86) \ Microsoft Visual Studio 12.0> G: \ UnrealEngine-VXGI \ Generat
              eProjectFiles.bat
              Setting up Unreal Engine 4 project files ...
              Binding IntelliSense data ... 100%
              Writing project files ... 0%
              UnrealBuildTool Exception: System.IO.FileNotFoundException: C: \ Program Files (x8
              6) \ Microsoft Visual Studio 12.0 \ Common7 \ Tools \ ../../ VC / bin / amd64 \ cl.exe
                 in System.Diagnostics.FileVersionInfo.GetVersionInfo (String fileName)
                 in UnrealBuildTool.VCEnvironment.FindCLExeVersion (String CompilerExe) in g: \ Unr
              ealEngine-VXGI \ Engine \ Source \ Programs \ UnrealBuildTool \ Windows \ VCEnvironment.cs: with
              Throk 177
                 in UnrealBuildTool.VCEnvironment..ctor (CPPTargetPlatform InPlatform) in g: \ Unre
              alEngine-VXGI \ Engine \ Source \ Programs \ UnrealBuildTool \ Windows \ VCEnvironment.cs: Article
              Rock 66
                 in UnrealBuildTool.VCEnvironment.SetEnvironment (CPPTargetPlatform Platform) in
              g: \ UnrealEngine-VXGI \ Engine \ Source \ Programs \ UnrealBuildTool \ Windows \ VCEnvironmen
              t.cs: line 48
                 in UnrealBuildTool.VCToolChain.GetVCIncludePaths (CPPTargetPlatform Platform) in
               g: \ UnrealEngine-VXGI \ Engine \ Source \ Programs \ UnrealBuildTool \ Windows \ VCToolChain
              .cs: ​​line 1673
                 in UnrealBuildTool.VCProjectFile.WriteProjectFile (List`1 InPlatforms, List`1 I
              nConfigurations) in g: \ UnrealEngine-VXGI \ Engine \ Source \ Programs \ UnrealBuildTool \ S
              ystem \ VCProject.cs: line 308
                 in UnrealBuildTool.ProjectFileGenerator.WriteProjectFiles () in g: \ UnrealEngine-
              VXGI \ Engine \ Source \ Programs \ UnrealBuildTool \ System \ ProjectFileGenerator.cs: strings
              and 2063
                 in UnrealBuildTool.ProjectFileGenerator.GenerateProjectFiles (String [] Argument
              s, Boolean & bSuccess) in g: \ UnrealEngine-VXGI \ Engine \ Source \ Programs \ UnrealBuildT
              ool \ System \ ProjectFileGenerator.cs: line 630
                 in UnrealBuildTool.UnrealBuildTool.GenerateProjectFiles (ProjectFileGenerator G
              enerator, String [] Arguments) to g: \ UnrealEngine-VXGI \ Engine \ Source \ Programs \ Unre
              alBuildTool \ System \ UnrealBuildTool.cs: line 1259
                 in UnrealBuildTool.UnrealBuildTool.Main (String [] Arguments) to g: \ UnrealEngine-
              VXGI \ Engine \ Source \ Programs \ UnrealBuildTool \ System \ UnrealBuildTool.cs: line 109
              8
              
              GenerateProjectFiles ERROR: UnrealBuildTool was unable to generate project files.
              
              Press any key to continue. . .

              It appears lacking of a file in the VS. I have tried reinstalling VS (the default installation), it did not help. Maybe somebody knows how to solve?

              Comment


                Originally posted by Korcan View Post
                Hi,

                How can i move or rotate flex object ? Because set actor location or rotation not working.

                Thanks,
                If you have same problem like me use this way (actually this solution is really bad practice but it works right now ) :

                - Select "Attach to rigid" options in static mesh editors flex panel.
                - Create little box mesh inside of your soft body and disable visibility.
                - And move this mesh.

                Comment


                  Originally posted by Lord-Kvento View Post
                  Again, I unzip the file "Unreal Engine-VXGI"
                  Hi, this is a random guess.

                  Some people have had issues when they git clone a single branch, as opposed to git clone the whole repository then git checkout the (for example) VXGI branch. So if one downloads a single branch as a .zip file, I wonder if this issue occurs too.

                  In any case, if the issue is with VS Community 2013, etc., I found this AnswerHub, though the solution is not, um... very palatable: https://answers.unrealengine.com/que...foundexce.html

                  Originally posted by mittense View Post
                  Didn't get quite as far as I wanted (and for some reason I can't upload the screen shot) but this is where I got it to: linky

                  Here are the corresponding assets:
                  https://www.dropbox.com/s/31atdl0lu6...ks.uasset?dl=0
                  https://www.dropbox.com/s/o4ja6ag61e...am.uasset?dl=0
                  https://www.dropbox.com/s/bfqnutpqbe...ks.uasset?dl=0
                  https://www.dropbox.com/s/f2jt82dtl4...ks.uasset?dl=0

                  (It's also very much setup for near-shore vistas at the moment, but I think I exposed enough variables to customize it thoroughly. Looks a bit overly metallic if you get in close, currently).
                  Nice
                  Last edited by srmojuze; 10-09-2015, 12:00 AM.

                  Comment


                    Code:
                    Error	1	error C1083: Cannot open include file: 'metahost.h': No such file or directory	C:\Users\Johnny\Documents\GitHub\UnrealEngine\Engine\Source\Editor\SwarmInterface\Private\SwarmInterface.cpp	19	1	UE4
                    Error	2	error : Failed to produce item: C:\Users\Johnny\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SwarmInterface.dll	C:\Users\Johnny\Documents\GitHub\UnrealEngine\Engine\Intermediate\ProjectFiles\ERROR	UE4
                    Error	3	error MSB3073: The command "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 Development" exited with code -1.	C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets	38	5	UE4
                    Ok, I could start building the solution (there was some error with installing VS Community 2013), and now, I get this error
                    I can't find that file anywhere, it's included in SwarmInterface.cpp

                    Comment


                      Originally posted by Kalman11 View Post
                      Code:
                      Error	1	error C1083: Cannot open include file: 'metahost.h': No such file or directory	C:\Users\Johnny\Documents\GitHub\UnrealEngine\Engine\Source\Editor\SwarmInterface\Private\SwarmInterface.cpp	19	1	UE4
                      Error	2	error : Failed to produce item: C:\Users\Johnny\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SwarmInterface.dll	C:\Users\Johnny\Documents\GitHub\UnrealEngine\Engine\Intermediate\ProjectFiles\ERROR	UE4
                      Error	3	error MSB3073: The command "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 Development" exited with code -1.	C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets	38	5	UE4
                      Ok, I could start building the solution (there was some error with installing VS Community 2013), and now, I get this error
                      I can't find that file anywhere, it's included in SwarmInterface.cpp
                      metahost.h is a core Windows SDK file. This suggests that there is a problem with your Visual Studio/SDK setup I am guessing.
                      NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
                      Feel free to Donate if you wish to support me

                      Comment


                        Is the Turbulence merge still in the works GalaxyMan?
                        HairWorks Exporter For Blender

                        Comment


                          Originally posted by GalaxyMan2015 View Post
                          Does FLEX work in the official NVIDIA branch version? I can only guess is you dont have a compatible card. Or compatible drivers. I would suggest maybe downloading the standalone version from the NVIDIA Developer portal and see if you can run their examples exe, if that doesn't work, then thats a sure sign that either GPU or drivers are wrong.
                          I am using a 980

                          Comment


                            Originally posted by geylangwarrior View Post
                            I am using a 980
                            Did you try what I said? Official NVIDIA Branch of FLEX and the standalone FLEX demos? My branch should have no issues, in fact I have been using FLEX and VXGI together this week without any issues.
                            NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
                            Feel free to Donate if you wish to support me

                            Comment


                              Originally posted by GalaxyMan2015 View Post
                              metahost.h is a core Windows SDK file. This suggests that there is a problem with your Visual Studio/SDK setup I am guessing.
                              Hmm, thanks, the installer didn't set WindowsSDK_IncludePath, so I had to add to Include Directories manually
                              Now I get a lot more errors

                              Code:
                              Error	1	error C2011: '_COAUTHIDENTITY' : 'struct' type redefinition	c:\program files\microsoft sdks\windows\v7.1\include\wtypes.h	501	1	UE4
                              Error	2	error C2011: '_COAUTHINFO' : 'struct' type redefinition	c:\program files\microsoft sdks\windows\v7.1\include\wtypes.h	512	1	UE4
                              Error	3	error C2011: 'tagMEMCTX' : 'enum' type redefinition	c:\program files\microsoft sdks\windows\v7.1\include\wtypes.h	558	1	UE4
                              Error	4	error C2011: 'tagCLSCTX' : 'enum' type redefinition	c:\program files\microsoft sdks\windows\v7.1\include\wtypes.h	595	1	UE4
                              Error	5	error C2011: 'tagMSHLFLAGS' : 'enum' type redefinition	c:\program files\microsoft sdks\windows\v7.1\include\wtypes.h	638	1	UE4
                              Error	6	error C2011: 'tagMSHCTX' : 'enum' type redefinition	c:\program files\microsoft sdks\windows\v7.1\include\wtypes.h	650	1	UE4
                              Error	7	error C2011: '_BYTE_BLOB' : 'struct' type redefinition	c:\program files\microsoft sdks\windows\v7.1\include\wtypes.h	701	1	UE4
                              Error	8	error C2011: '_WORD_BLOB' : 'struct' type redefinition	c:\program files\microsoft sdks\windows\v7.1\include\wtypes.h	709	1	UE4
                              Error	9	error C2011: '_DWORD_BLOB' : 'struct' type redefinition	c:\program files\microsoft sdks\windows\v7.1\include\wtypes.h	717	1	UE4
                              Error	10	error C2011: '_FLAGGED_BYTE_BLOB' : 'struct' type redefinition	c:\program files\microsoft sdks\windows\v7.1\include\wtypes.h	725	1	UE4
                              Error	11	error C2011: '_FLAGGED_WORD_BLOB' : 'struct' type redefinition	c:\program files\microsoft sdks\windows\v7.1\include\wtypes.h	734	1	UE4
                              Error	12	error C2011: '_BYTE_SIZEDARR' : 'struct' type redefinition	c:\program files\microsoft sdks\windows\v7.1\include\wtypes.h	743	1	UE4
                              Error	13	error C2011: '_SHORT_SIZEDARR' : 'struct' type redefinition	c:\program files\microsoft sdks\windows\v7.1\include\wtypes.h	749	1	UE4
                              Error	14	error C2011: '_LONG_SIZEDARR' : 'struct' type redefinition	c:\program files\microsoft sdks\windows\v7.1\include\wtypes.h	755	1	UE4
                              Error	15	error C2011: '_HYPER_SIZEDARR' : 'struct' type redefinition	c:\program files\microsoft sdks\windows\v7.1\include\wtypes.h	761	1	UE4
                              Error	16	error C2079: '_wireSAFEARRAY_UNION::__MIDL_IOleAutomationTypes_0001::ByteStr' uses undefined struct '_BYTE_SIZEDARR'	c:\program files (x86)\windows kits\8.1\include\um\oaidl.h	332	1	UE4
                              Error	17	error C2079: '_wireSAFEARRAY_UNION::__MIDL_IOleAutomationTypes_0001::WordStr' uses undefined struct '_SHORT_SIZEDARR'	c:\program files (x86)\windows kits\8.1\include\um\oaidl.h	333	1	UE4
                              Error	18	error C2079: '_wireSAFEARRAY_UNION::__MIDL_IOleAutomationTypes_0001::LongStr' uses undefined struct '_LONG_SIZEDARR'	c:\program files (x86)\windows kits\8.1\include\um\oaidl.h	334	1	UE4
                              Error	19	error C2079: '_wireSAFEARRAY_UNION::__MIDL_IOleAutomationTypes_0001::HyperStr' uses undefined struct '_HYPER_SIZEDARR'	c:\program files (x86)\windows kits\8.1\include\um\oaidl.h	335	1	UE4
                              Error	20	error : Failed to produce item: C:\Users\Johnny\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SwarmInterface.dll	C:\Users\Johnny\Documents\GitHub\UnrealEngine\Engine\Intermediate\ProjectFiles\ERROR	UE4
                              Error	21	error MSB3073: The command "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 Development" exited with code -1.	C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets	38	5	UE4
                              I've tried to reinstall Windows SDK, but still get the same errors

                              Comment


                                There is definately something wrong with your setup. These errors are all specific to the Windows SDK. Unfortunately, besides reinstalling anything, I do not know how to fix them.
                                NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
                                Feel free to Donate if you wish to support me

                                Comment

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