WaveWorks has been merged now, will work on Turbulence tomorrow. So on track for release tomorrow.
Announcement
Collapse
No announcement yet.
NVIDIA GameWorks Integration
Collapse
X
-
NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
Feel free to Donate if you wish to support me
-
Originally posted by RynerLuteTLD View PostThat is awesome, looking forward to playing around with Turbulence.NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
Feel free to Donate if you wish to support me
Comment
-
Originally posted by GamerJota View PostVery good job man.
Since Turbulence is now only left and 4.9.2 came out recently, can you possibly update to 4.9.2 the release with everything?
Are there any major changes between 4.9.1 and 4.9.2? Or not worth it?NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
Feel free to Donate if you wish to support me
Comment
-
Okay new branch is now available: https://github.com/GalaxyMan2015/Unr...1_NVIDIA_Techs
Make sure to hit 'N' when asked to overwrite files when running setup.bat, and also rebuild "ShaderCompilerWorker" before running the engine. This contains VXGI, HBAO+, FLEX, HairWorks, and WaveWorks. Unless I get updated DLL's and LIB's, I won't be able to merge Turbulence.
I will look into what it will take to upgrade to 4.9.2 and upgrade accordingly.
Remember, any issues you experience with this branch are not the responsibility of NVIDIA. If you really want to help NVIDIA improve their techs then use their supported branch.
Also, as someone mentioned I should setup a donation option. Here it is: Donate There is absolutely no obligation to do so, but if you want to, it is welcome.Last edited by GalaxyMan2015; 10-02-2015, 05:41 AM.NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
Feel free to Donate if you wish to support me
Comment
-
Originally posted by GalaxyMan2015 View PostOkay new branch is now available: https://github.com/GalaxyMan2015/Unr...1_NVIDIA_Techs
Make sure to hit 'N' when asked to overwrite files when running setup.bat, and also rebuild "ShaderCompilerWorker" before running the engine. This contains VXGI, HBAO+, FLEX, HairWorks, and WaveWorks. Unless I get updated DLL's and LIB's, I won't be able to merge Turbulence.
I will look into what it will take to upgrade to 4.9.2 and upgrade accordingly.
Remember, any issues you experience with this branch are not the responsibility of NVIDIA. If you really want to help NVIDIA improve their techs then use their supported branch.
I hope you can get access to those DLLs and libs!
Comment
-
Originally posted by GalaxyMan2015 View PostOkay new branch is now available: https://github.com/GalaxyMan2015/Unr...1_NVIDIA_Techs
Make sure to hit 'N' when asked to overwrite files when running setup.bat, and also rebuild "ShaderCompilerWorker" before running the engine. This contains VXGI, HBAO+, FLEX, HairWorks, and WaveWorks. Unless I get updated DLL's and LIB's, I won't be able to merge Turbulence.
I will look into what it will take to upgrade to 4.9.2 and upgrade accordingly.
Remember, any issues you experience with this branch are not the responsibility of NVIDIA. If you really want to help NVIDIA improve their techs then use their supported branch.
Also, as someone mentioned I should setup a donation option. Here it is: Donate There is absolutely no obligation to do so, but if you want to, it is welcome.
https://i.gyazo.com/483752513575bb7a...f63cb4d664.pngLast edited by RynerLuteTLD; 10-02-2015, 02:37 PM.
Comment
-
Originally posted by RynerLuteTLD View Postwell compiling is failing cause of external reference with the D3D11 and it isn't asking to hit Y/N like it used to, it just goes straight to downloading so I am assuming it is overwriting something when doing that. Tried running as admin, changing where I put it on my pc etc..
https://i.gyazo.com/483752513575bb7a...f63cb4d664.pnghttps://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)
Comment
-
Originally posted by a8523654 View PostWhat does it mean to rebuild ShaderCompilerWorker?https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)
Comment
Comment