There aren't any special steps required to compile the VXGI branch now are there? I can just download and build without tweaking any of the build settings or rebuilding some modules like SCW?
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Everything @ Stormtide Games - Snr Programmer @ Black Matter Pty.
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Games: Satellite Command - Hell Let Loose - Project Orion - Eclipse
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Originally posted by TheJamsh View PostThere aren't any special steps required to compile the VXGI branch now are there? I can just download and build without tweaking any of the build settings or rebuilding some modules like SCW?NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
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Originally posted by GalaxyMan2015 View PostYou still have to recompile the ShaderWorkerCompiler, I dont recall ever having to do any build settings changes? Also make sure to choose "N" when asked to overwrite any files during setupEverything @ Stormtide Games - Snr Programmer @ Black Matter Pty.
Twitter - YouTube - Tutorials and Resources: jambax.co.uk
Games: Satellite Command - Hell Let Loose - Project Orion - Eclipse
Marketplace: Sparse Grid Plugin - Export PNG
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Originally posted by TheJamsh View PostAh okay, that probably was the only step - It's been a while since I've done (4.7 era probably..). Also, you have to be on a Win10 box to run with DX12 right?NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
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Originally posted by GalaxyMan2015 View PostI havent tried myself yet, planning on giving it a go over the weekend, I have the VXGI 4.9 branch as my base, I will merge all the others into this one, so hopefully by Sunday I will have something to show.
Edit: FOR THOSE LOOKING FOR VXGI BASIC DOCUMENTATION AND INSTRUCTIONS:
https://github.com/NvPhysX/UnrealEng...I_Overview.pdfLast edited by srmojuze; 09-24-2015, 08:58 AM.
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Originally posted by srmojuze View PostSo a 4.9_VXGI_FleX_HW_HBAO_WaveWorks branch? That would be amazing, thanks for all your efforts.
Edit: FOR THOSE LOOKING FOR VXGI BASIC DOCUMENTATION AND INSTRUCTIONS:
https://github.com/NvPhysX/UnrealEng...I_Overview.pdfNVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
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Originally posted by GalaxyMan2015 View PostYes the plan is to merge them all (if possible). Including Turbulence this time, but it may not be this weekend, I have a pretty busy weekend already, so if I can squeeze it in I will certainly try.
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Originally posted by GalaxyMan2015 View PostYes the plan is to merge them all (if possible). Including Turbulence this time, but it may not be this weekend, I have a pretty busy weekend already, so if I can squeeze it in I will certainly try.
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Working on a merged NVIDIA branch for 4.9.1 as we speak, will be available this weekend or early next week.NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
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