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    There aren't any special steps required to compile the VXGI branch now are there? I can just download and build without tweaking any of the build settings or rebuilding some modules like SCW?

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      hi, i saw the video post by WarGoat the infiltrator and the final of the video the image get crazy colors the same happens to me, specially if i change the range. what i can do to fix this?

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        Originally posted by TheJamsh View Post
        There aren't any special steps required to compile the VXGI branch now are there? I can just download and build without tweaking any of the build settings or rebuilding some modules like SCW?
        You still have to recompile the ShaderWorkerCompiler, I dont recall ever having to do any build settings changes? Also make sure to choose "N" when asked to overwrite any files during setup
        NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
        Feel free to Donate if you wish to support me

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          Originally posted by GalaxyMan2015 View Post
          You still have to recompile the ShaderWorkerCompiler, I dont recall ever having to do any build settings changes? Also make sure to choose "N" when asked to overwrite any files during setup
          Ah okay, that probably was the only step - It's been a while since I've done (4.7 era probably..). Also, you have to be on a Win10 box to run with DX12 right?

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            Originally posted by TheJamsh View Post
            Ah okay, that probably was the only step - It's been a while since I've done (4.7 era probably..). Also, you have to be on a Win10 box to run with DX12 right?
            Correct, run with the -D3D12 command line on a Win10 box
            NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
            Feel free to Donate if you wish to support me

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              Originally posted by GalaxyMan2015 View Post
              I havent tried myself yet, planning on giving it a go over the weekend, I have the VXGI 4.9 branch as my base, I will merge all the others into this one, so hopefully by Sunday I will have something to show.
              So a 4.9_VXGI_FleX_HW_HBAO_WaveWorks branch? That would be amazing, thanks for all your efforts.

              Edit: FOR THOSE LOOKING FOR VXGI BASIC DOCUMENTATION AND INSTRUCTIONS:
              https://github.com/NvPhysX/UnrealEng...I_Overview.pdf
              Last edited by srmojuze; 09-24-2015, 08:58 AM.

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                Originally posted by srmojuze View Post
                So a 4.9_VXGI_FleX_HW_HBAO_WaveWorks branch? That would be amazing, thanks for all your efforts.

                Edit: FOR THOSE LOOKING FOR VXGI BASIC DOCUMENTATION AND INSTRUCTIONS:
                https://github.com/NvPhysX/UnrealEng...I_Overview.pdf
                Yes the plan is to merge them all (if possible). Including Turbulence this time, but it may not be this weekend, I have a pretty busy weekend already, so if I can squeeze it in I will certainly try.
                NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
                Feel free to Donate if you wish to support me

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                  Yay, new version of Flex is up, now with UE4.9. Downloading and testing now.

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                    Including turbulence? Yes please. That would be great.

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                      Originally posted by GalaxyMan2015 View Post
                      Yes the plan is to merge them all (if possible). Including Turbulence this time, but it may not be this weekend, I have a pretty busy weekend already, so if I can squeeze it in I will certainly try.
                      Does that mean Faceworks, flameworks as well as waveworks as well ?

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                        Originally posted by GalaxyMan2015 View Post
                        Yes the plan is to merge them all (if possible). Including Turbulence this time, but it may not be this weekend, I have a pretty busy weekend already, so if I can squeeze it in I will certainly try.
                        To be honest may I suggest you put up a donation link via PayPal/ Bitcoin/ etc. You deserve something for all your efforts and donations AFAIK will not violate the Epic Games and Nvidia EULAs etc.

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                          When will all the Nividia GameWorks Features be completely included in the latest engine version currently 4.9 ? having to use 4.7 in order to use these features is a pain.

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                            any eta on hairworks for 4.91 perhaps?

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                              Yeah also I want a pony!
                              George Rolfe.
                              Technical Coordinator at Orbit Solutions Pty Ltd.

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                                Working on a merged NVIDIA branch for 4.9.1 as we speak, will be available this weekend or early next week.
                                NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
                                Feel free to Donate if you wish to support me

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