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    Ah ok, I understand. :-) Where can download the NVIDIA branch? Unfortunately I cannot find it... :-(

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      This is the official NVIDIA GameWorks branch: https://github.com/NvPhysX/UnrealEngine make sure that if your experiencing any kind of problems with the actual technology that you are using their official branch when reporting the issue, as my branch may have issues that are due to porting to 4.8 and may not be NVIDIA's problems.

      Each technology is in its own branch. So if your looking for the Flex demos, then change to the FleX branch and its the FlexProject folder.
      NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
      Feel free to Donate if you wish to support me

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        Thank you for the link. I only need the Flex projects. :-) At the beginning its not so easy to understand how the Flex integration works in the Unreal Engine. I guess these projects will help me.
        Last edited by Maxwell_77; 08-24-2015, 07:26 AM.

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          Hi everybody here.

          Did anyone else tried turbulence branch? I have a problem with heat source component. Everytime i try to use it (place it in scene or as component of blueprint), ue4 crash. Can anybody please try it? I wonder if it is just my problem. Thanks

          Comment


            @Galaxyman: Unfortunately the link to the NVIDIA Gameworks Branch contains not the NVIDIA Flex demo project. You can find it under this link:

            https://github.com/NvPhysX/UnrealEngine/tree/FleX

            It works fantastic with your Build. :-)

            Can I use every light with VXGI or are there some restrictions ?
            Last edited by Maxwell_77; 08-24-2015, 01:13 PM.

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              Originally posted by GalaxyMan2015 View Post
              Your attachments don't work for me, are you sure you are using the same character in UE4 as the one you used to create the hair? Also I think the hair needs to be attached to the skeletal mesh in Blueprint to work, so its worth making sure. You can check out my tech demo located here: https://github.com/GalaxyMan2015/Unr...8_NVIDIA_Techs where I have the Epic character with skinned hair working.
              I tried to check after download. But, The result is the same. Maybe hair is seems to have misunderstood the production method. I know the order From 3Ds Max Studio program, Mesh Skinning and Hair & Fur making. Next create Guides -> Splines after Hairwork Guides link SpLine. Finally I know the Export FBX and APX. This order was referenced in this site(https://forums.unrealengine.com/show...ine-4-Pipeline).
              Create and Blueprint, A-Pose is NO problem. But Animation pose is not attached hair. Where is the problem? I will attach a video to make it easier to understand the question.(https://drive.google.com/file/d/0BxH...ew?usp=sharing)

              p.s not good speak English. I'm very sorry. T_T

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                Hi,

                This is a question for Galaxyman and Nvidia guys. Is there any chance we'll ever see a "clean" version of just HBAO+ branch for 4.8 or the upcoming 4.9? The reason I'm asking is - HBAO is very much production ready, but VXGI, Flex and such seem to remain "experimental" as of now. I've noticed a horribly long shader compilation times in 4.8 merged branch, and it may be that VXGI tech is causing this (even though I did not enable it). So will we still get a "clean" branch any time, or perhaps there are some cvars I may try to remedy the compiling issue?

                Thanks!

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                  Originally posted by BrickTop View Post
                  Hi,

                  This is a question for Galaxyman and Nvidia guys. Is there any chance we'll ever see a "clean" version of just HBAO+ branch for 4.8 or the upcoming 4.9? The reason I'm asking is - HBAO is very much production ready, but VXGI, Flex and such seem to remain "experimental" as of now. I've noticed a horribly long shader compilation times in 4.8 merged branch, and it may be that VXGI tech is causing this (even though I did not enable it). So will we still get a "clean" branch any time, or perhaps there are some cvars I may try to remedy the compiling issue?

                  Thanks!
                  Sorry was planning on doing that for 4.8, but things got a bit hectic here. I will do it next week when 4.9 comes out. But in the mean time you could try, searching for Definitions.Add("WITH_GFSDK_VXGI=1"); and set it to 0, same with WITH_FLEX. Not sure about HairWorks, but really that does not have an impact on shader compiling like VXGI can.
                  NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
                  Feel free to Donate if you wish to support me

                  Comment


                    Originally posted by 동서대 View Post
                    I tried to check after download. But, The result is the same. Maybe hair is seems to have misunderstood the production method. I know the order From 3Ds Max Studio program, Mesh Skinning and Hair & Fur making. Next create Guides -> Splines after Hairwork Guides link SpLine. Finally I know the Export FBX and APX. This order was referenced in this site(https://forums.unrealengine.com/show...ine-4-Pipeline).
                    Create and Blueprint, A-Pose is NO problem. But Animation pose is not attached hair. Where is the problem? I will attach a video to make it easier to understand the question.(https://drive.google.com/file/d/0BxH...ew?usp=sharing)

                    p.s not good speak English. I'm very sorry. T_T
                    Best I can say, is the Hair has not been skinned properly in 3dsmax. Because really, it should just work.
                    NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
                    Feel free to Donate if you wish to support me

                    Comment


                      Exists a documentation about the Unreal Engine 4 VXGI integration somewhere? At the moment I have so many questions about this thechnology. Are skylights supported in conjunction with VXGI? I noticed also problems with sphere/box reflection captures...
                      Last edited by Maxwell_77; 08-25-2015, 02:56 AM.

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                        Hi guys I'v been trying to get the version of unreal that supports hairworks for months. I have linked my nvidia account with gethub but there are no artist friendly instructions where to download the, fork, build or branch or whatever you call it. It's all so confusing to me I just want to make art and it's so hard to get these tools even after they give you access to them and I can't seem to get anyone to help.

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                          I have linked my nvidia account with gethub but I cant figure out how and where to get the build that supports hair works. Can someone help please. It's so confusing how to get these tools.

                          thanks

                          Comment


                            Originally posted by Deep Elements View Post
                            I have linked my nvidia account with gethub but I cant figure out how and where to get the build that supports hair works. Can someone help please. It's so confusing how to get these tools.

                            thanks
                            This is the HairWorks branch: https://github.com/NvPhysX/UnrealEngine/tree/HairWorks

                            You will need to make sure that your github account is linked to your UE4 account otherwise you will get a 404 error.
                            NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
                            Feel free to Donate if you wish to support me

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                              Oh, that would be just awesome if you can get us clean HBAO version for 4.9! Please drop a line here if/when you have it.

                              As for your workaround - where do I find these lines? I guess it's somewhere in Visual Studio, but which file (never dealt with this stuff aside from building branches )

                              Thanks for your help!

                              Comment


                                https://i.gyazo.com/04fa84d7a9acb126...a55774a979.png

                                https://i.gyazo.com/4bad1860a1736484...fd8f35e4e5.png

                                anyone know how to fix that ?

                                Edit:
                                NVM I figured it out, but quick question? Once 4.9 stable comes out it shouldn't be too difficult to take GalaxyMan's integration in 4.8 and integrate into 4.9 right ?
                                Last edited by RynerLuteTLD; 08-25-2015, 02:43 PM.

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