Originally posted by 동서대
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NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
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So i recompiled the VXGI branch and made sure to select NO when asked to overwrite files during compile and it worked!
I only get like 2fps in the Sci-Fi corridor and i can't tell much from the cube so i will probably just wait for my new MSI GTX 980 TIs to get here before i start running tests with it in one of my current projects.
I am going to try and recompile Flex now as well and see if it works.
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Hi,
I tried again to build the Unreal Engine 4.8 Gameworks Build with the archive, Galaxyman provided. But after I executed the Setup.bat file, I get the following error. Is there something wrong with the link? It seems that the path or the filename is too long.
Do I need the commercial version of Visual Studio 2013 or can I use Visual Studio 2013 Express for Windows to compile the Build?
Best regards, AndreasLast edited by Maxwell_77; 08-23-2015, 04:40 AM.
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FWIW I had issues with VS 2015 Community. Trying the VS 2013 Community version, link is here: https://www.visualstudio.com/en-us/n...munity-vs.aspx
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UE4 builds are only compatible with the 2013 edition of VS at the moment, at least last time i checked.
Originally posted by srmojuze View PostFWIW I had issues with VS 2015 Community. Trying the VS 2013 Community version, link is here: https://www.visualstudio.com/en-us/n...munity-vs.aspx
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So i have been messing with WaveWorks and the default material is kind of bland so i decided to add one of my custom water materials to the WaveWorks setup.
My material adds View Distance LOD to the Tessellation, SubSurface Scattering, Refraction and Depth Bias Visibility. Hopefully there is a 4.8 update to the WaveWorks integration soon so we canhave ScreenSpace Reflections on transparency which seems to be the only shader method WaveWorks supports right now.
Anyway, here's a quick video clip - 1080p @60fps
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Hi,
I have succeeded to build the Gameworks Unreal Engine 4.8 Build. Thanks for your help. :-) But unfortunately the Build do not work. I tested it on my Windows 8.1 and Windows 10 system. I get the following error when I start the Unreal Engine:
Did I forgot something? I have no explanation for this error.
Best regards, Andreas
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You need to recompile the ShaderCompilerWorker program, can be found under Programs in your visual studio solution explorer.NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
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Make sure your post processing volume is unbound or your inside the PP volume in the editor. I have seen no issues with seeing VXGI in the editor. But will check for myself a bit later.NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
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The Tech Demos in my branch are mine, one of the VXGI maps has animated glowing balls, this will not work in the editor, as it uses a blueprint to change the colors. And currently I have not got a Flex demo, but you can take the Flex demo from the NVIDIA branch and convert to 4.8 and use in my branchNVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
Feel free to Donate if you wish to support me
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