Could anyone please try and reproduce the bug where Flex Fluid Water disappears when you have a scenecapture2D in you level, with the newest Flex build.
To repro:
Open the Flex Fluid Map (the one that comes with flex from the NVIDIA branch)
Add Scencapture 2d
Create a rendertarget and plug it in to your Scencapture2D
Create a material from the rendertarget
Add material to a surface in the level
For fun, in the level blueprint add to different keypresses, one that activates the scenecapture2d and one that deactivates it.
You will see that the Flex fluid water is not rendered in the level, but only the rendertarget until you deactivate the scenecapture2d.
To repro:
Open the Flex Fluid Map (the one that comes with flex from the NVIDIA branch)
Add Scencapture 2d
Create a rendertarget and plug it in to your Scencapture2D
Create a material from the rendertarget
Add material to a surface in the level
For fun, in the level blueprint add to different keypresses, one that activates the scenecapture2d and one that deactivates it.
You will see that the Flex fluid water is not rendered in the level, but only the rendertarget until you deactivate the scenecapture2d.
Comment