Originally posted by Chesire
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Originally posted by Musetatron View Post[ATTACH=CONFIG]51779[/ATTACH]
When I run generate project file.bat I got this.
Anyone know what cause this problem? I already has visual studio 2013 2012 2015 and I already checked if the registry is corrected but I still got this error.
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Originally posted by Alexey.Panteleev View PostThanks, I'll try to reproduce the issue. Can you be more specific about the FPS dependency, like for example does it break when FPS is too low? Do the emitters work properly if you disable VXGI?
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Originally posted by Gandosh View Postare you on WIN10?Last edited by Musetatron; 08-10-2015, 01:12 PM.
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Originally posted by Alexey.Panteleev View PostThanks, I'll try to reproduce the issue. Can you be more specific about the FPS dependency, like for example does it break when FPS is too low? Do the emitters work properly if you disable VXGI?
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Originally posted by Musetatron View PostI'm on win 8.1. I got too much error in the whole process of using hairworks. I plan to use hairworks in my game but now I go back to the polygon plane hair method while waiting for the answer.
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Originally posted by Chesire View PostDemo for repro sent your way.
I reproduced the issue and fixed it in the internal version. The problem was that whenever we prepared for voxelizing anything, we called FXSystem->PreInitViews, which switches the frame index, and the simluation doesn't work properly because that should only be done once per frame.
To get it fixed before our next release, you can edit the file Engine/Source/Runtime/Renderer/Private/SceneVisibility.cpp and modify this piece in PreVisibilityFrameSetup function:
Code:if (Scene->FXSystem) { Scene->FXSystem->PreInitViews(); }
Code:if (Scene->FXSystem && !Views[0].bIsVxgiVoxelization)
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Originally posted by Alexey.Panteleev View PostThanks a lot!
I reproduced the issue and fixed it in the internal version. The problem was that whenever we prepared for voxelizing anything, we called FXSystem->PreInitViews, which switches the frame index, and the simluation doesn't work properly because that should only be done once per frame.
To get it fixed before our next release, you can edit the file Engine/Source/Runtime/Renderer/Private/SceneVisibility.cpp and modify this piece in PreVisibilityFrameSetup function:
Code:if (Scene->FXSystem) { Scene->FXSystem->PreInitViews(); }
Code:if (Scene->FXSystem && !Views[0].bIsVxgiVoxelization)
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Originally posted by Gandosh View Postare you on WIN10?
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Originally posted by Musetatron View PostProblem solved with this link https://answers.unrealengine.com/que...fessional.htmlLast edited by Musetatron; 08-11-2015, 10:18 AM.
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