Originally posted by Daniel.Wenograd
View Post
Announcement
Collapse
No announcement yet.
NVIDIA GameWorks Integration
Collapse
X
-
Originally posted by Daniel.Wenograd View PostAny word on what Gameworks tech is expected to work in DX12 currently? Will they function when 4.9 is released, or does it need an update first?
Comment
-
Originally posted by Alexey.Panteleev View PostI can comment on this regarding VXGI. The tech (not its UE integration) is currently being ported to DX12, but it's too early to say anything about performance. I wouldn't expect much speedup for VXGI from DX12, primarily because it is very GPU limited, and DX12 is focused on reducing CPU overhead. Speaking of new rendering features, everything that was required to accelerate VXGI was available on DX11 through NVAPI; DX12 makes some of these features available as core, but not all of them.
Originally posted by Alexey.Panteleev View PostSpeaking of new rendering features, everything that was required to accelerate VXGI was available on DX11 through NVAPI; DX12 makes some of these features available as core, but not all of them.
Comment
-
Originally posted by Daniel.Wenograd View PostWell that's interesting, does that mean it'll be a bit faster for AMD now as well then?
Comment
-
Originally posted by muchangqiong View PostI've got a problem here that I could turn on the VXGI in 'directional light' but couldn't find it( 'VXGI DIFFUSE' )in postprocess volume ?The version is 4.8.3.pLz help me to solve the problem coz it drives me crazy! thanks a lot!
Also, 4.8.3? We only have 4.8.2 on github.
Comment
-
Originally posted by Alexey.Panteleev View PostIt should be there:
[ATTACH=CONFIG]50713[/ATTACH]
Also, 4.8.3? We only have 4.8.2 on github.
Comment
-
Originally posted by muchangqiong View PostThank u so much! so I think I update the software toooo early...and do I need to reinstall a lower version to use this plug-in or leave it as this latest version?will it be impact?
Comment
-
Hi, I just cloned and build the github repo but I still cant figure how to start viewing my hair assets.
When I try to import a .apx file it gives an error saying "couldn't create asset" and when I look in the drop down box for "Add Component" on a skeletal mesh I don't see any of the gameWorks components under Rendering like "Hair" or "Ropes" etc.
Did I build wrong? Are these steps or a tutorial written down somewhere? Please help
Comment
-
Originally posted by Mittens View PostHi, I just cloned and build the github repo but I still cant figure how to start viewing my hair assets.
When I try to import a .apx file it gives an error saying "couldn't create asset" and when I look in the drop down box for "Add Component" on a skeletal mesh I don't see any of the gameWorks components under Rendering like "Hair" or "Ropes" etc.
Did I build wrong? Are these steps or a tutorial written down somewhere? Please helpNVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
Feel free to Donate if you wish to support me
Comment
-
Originally posted by GalaxyMan2015 View PostDid u build the HairWorks branch specifically? If not, this would explain why you are not seeing any HairWorks options.
I'm kind of new to git, what was I meant to do? (I use tortoise git)Last edited by Mittens; 08-03-2015, 05:22 AM.
Comment
Comment