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    "warning X3206: implicit truncation of vector type", and "error x3000: unrecognized identifier 'FVertexFactoryInterpolantsVSToDS' "

    It seems the problem still happens in the newest 4.8_NVIDIA_Techs branch. Is it caused by the branch merging?

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      Originally posted by SCASL View Post
      "warning X3206: implicit truncation of vector type", and "error x3000: unrecognized identifier 'FVertexFactoryInterpolantsVSToDS' "

      It seems the problem still happens in the newest 4.8_NVIDIA_Techs branch. Is it caused by the branch merging?
      Under what circumstance do you see these errors, as I dont see them.
      NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
      Feel free to Donate if you wish to support me

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        Originally posted by GalaxyMan2015 View Post
        Under what circumstance do you see these errors, as I dont see them.
        I get it when I try enabling tessallation on a material.

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          The fix is provided in this thread, go back a page or two, Unfortunately I have not had time to patch up my 4.8 branch to include it.
          NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
          Feel free to Donate if you wish to support me

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            That does indeed fix it, I searched for the error message but somehow missed it. Thanks again for your efforts and patience GalaxyMan.

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              Hairworks doesn't work in VR By doesn't work I mean it renders in one eye and moves when you look around.
              Last edited by Aabel; 07-12-2015, 12:27 AM.

              Comment


                Originally posted by GalaxyMan2015 View Post
                The fix is provided in this thread, go back a page or two, Unfortunately I have not had time to patch up my 4.8 branch to include it.
                Opened another pull request to sort this problem out!



                P.S Everyone I am back from holiday!

                Comment


                  Originally posted by Robert Gleaden View Post
                  Opened another pull request to sort this problem out!



                  P.S Everyone I am back from holiday!
                  Welcome back
                  Assets: Military Ammunition (Released)
                  Plugins: BlueManBPFunctionLibrary C++ plugin (Free), Blue Man Vehicle AI Plugin (Released), Air Resistance C++ Plugin (WIP), Blue Man Vehicle Physics Plugin (Marketplace)
                  Projects: Giants Of Destruction

                  Comment


                    clean branch need please

                    Comment


                      I apologize if this is common knowledge. . .but what repo should we pull from for the NVidia GameWorks features?

                      https://github.com/NvPhysX/UnrealEngine

                      Are these features already in UE 4.8:

                      https://github.com/EpicGames/UnrealEngine

                      The NVidia branch appears to be waaay back in commits. 9,424 commits behind Epic::Release, and 15,690 commits behind Epic::master.

                      Am I doing something wrong?

                      It looks like the NVidia branch is at UE 4.7. Is that correct?

                      Comment


                        Originally posted by Jerry.Richards View Post
                        I apologize if this is common knowledge. . .but what repo should we pull from for the NVidia GameWorks features?

                        https://github.com/NvPhysX/UnrealEngine

                        Are these features already in UE 4.8:

                        https://github.com/EpicGames/UnrealEngine

                        The NVidia branch appears to be waaay back in commits. 9,424 commits behind Epic::Release, and 15,690 commits behind Epic::master.

                        Am I doing something wrong?

                        It looks like the NVidia branch is at UE 4.7. Is that correct?
                        That is correct. Galaxyman2015 branch is on 4.8 with all gameworks features. Which you can find here
                        https://github.com/GalaxyMan2015/Unr...8_NVIDIA_Techs

                        Comment


                          Originally posted by enoes View Post
                          clean branch need please
                          Please explain what you mean
                          NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
                          Feel free to Donate if you wish to support me

                          Comment


                            Originally posted by GalaxyMan2015 View Post
                            Please explain what you mean
                            download and compile is the problem d3d11.dll
                            package not compile
                            hairworks fix etc
                            I missed some fixes
                            clean branch need.. download compile and work,not need fix.

                            Comment


                              The branch works fine, so this is an issue at your end, since you havent shown any error messages or really explained the error well enough, I can't help.
                              NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
                              Feel free to Donate if you wish to support me

                              Comment


                                Originally posted by GalaxyMan2015 View Post
                                The branch works fine, so this is an issue at your end, since you havent shown any error messages or really explained the error well enough, I can't help.
                                downloading again. and will compile again.
                                I will look works package and gameworks
                                and turn to you

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