Originally posted by iuhiuh
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Originally posted by iuhiuh View Postokay will report back with your branch + project
one question what did you add to the project to make the project packaging work?
EDIT: If the build fails could you please send me the logs in the project/Saved/Logs folder Upload them onto pastebin or something like that, Then it will give me some idea of what I can do!Last edited by Robert Gleaden; 06-30-2015, 07:36 PM.
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here my log file when packaging failed ... http://www.file-upload.net/download-...sDemo.log.html
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Originally posted by iuhiuh View Posthere my log file when packaging failed ... http://www.file-upload.net/download-...sDemo.log.html
Build the "Development Editor Win64"
Build the "DebugGame Win64"
Rename the "UE4Game-Win64-DebugGame.target.xml" in Engine/Build/Receipts to "UE4Game-Win64-Development.target.xml"
Opened HairWorks sample in the Editor then File-> Package Product -> Windows -> 64-bit
EDIT: Then just clarify when packaged that the HairWorks DLL is in Engine/Binaries/ThirdParty/HairWorks/GFSDK_HairWorks.win64.dll for the packaged game if not please copy it manually from the UE4 SourceLast edited by Robert Gleaden; 07-01-2015, 07:40 AM.
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okay allright
will do this one :
Build the "Development Editor Win64"
Build the "DebugGame Win64"
Rename the "UE4Game-Win64-DebugGame.target.xml" in Engine/Build/Receipts to "UE4Game-Win64-Development.target.xml"
and then report back
edit: again FAILED.... http://www.file-upload.net/download-...sDemo.log.html log fileLast edited by iuhiuh; 07-01-2015, 08:34 AM.
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Originally posted by iuhiuh View Postokay allright
will do this one :
Build the "Development Editor Win64"
Build the "DebugGame Win64"
Rename the "UE4Game-Win64-DebugGame.target.xml" in Engine/Build/Receipts to "UE4Game-Win64-Development.target.xml"
and then report back
edit: again FAILED.... http://www.file-upload.net/download-...sDemo.log.html log file
This line in the log
[2015.07.01-12.30.49:218][551]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: Missing receipt 'UE4Game-Win64-Development.target.xml'. Check that this target has been built.
means it cannot find that receipt... Make sure you have renamed it or it will not build correctly..
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OPS my fault, it was like this : UE4Game-Win64-Development.target.xml.xml... thats why it couldnt find itnext try...
will report back
edit: IT WORKED! looks perfect http://prntscr.com/7nli2z thanks so much robert.. so it means i can use my project and package it? awesome.. you are my heroLast edited by iuhiuh; 07-01-2015, 12:59 PM.
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Originally posted by iuhiuh View PostOPS my fault, it was like this : UE4Game-Win64-Development.target.xml.xml... thats why it couldnt find itnext try...
will report back
edit: IT WORKED! looks perfect http://prntscr.com/7nli2z thanks so much robert.. so it means i can use my project and package it? awesome.. you are my hero
EDIT: I have no idea whats up the project, I cannot see anything to stop the hair being glitched in the Project,I have tried the Lights to see if it's a VXGI issue, No luck there, It all works in the Editor, I wonder if someone from either NVidia or Epic can help us answer this question, We have seen it's possible to package hairworks, We just can't package this particular project, It's very frustrating and I can't for the life of me figure this outLast edited by Robert Gleaden; 07-01-2015, 06:23 PM.
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Originally posted by Daniel.Wenograd View PostIs there currently any way to use the Sky Light for VXGI? Would probably be helpful getting the colors right in the VXGI specular, and help out occlusion since we can't use DFAO with VXGI as of yet.
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Originally posted by Robert Gleaden View PostRight thank you for that! Now narrowed it down.. It's something to do with the project! Thank you for testing that for me!
EDIT: I have no idea whats up the project, I cannot see anything to stop the hair being glitched in the Project,I have tried the Lights to see if it's a VXGI issue, No luck there, It all works in the Editor, I wonder if someone from either NVidia or Epic can help us answer this question, We have seen it's possible to package hairworks, We just can't package this particular project, It's very frustrating and I can't for the life of me figure this out
looks great for me, no problems no glitcheshttp://i.imgur.com/SUBuYYs.jpg
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Originally posted by Daniel.Wenograd View PostIs there currently any way to use the Sky Light for VXGI? Would probably be helpful getting the colors right in the VXGI specular, and help out occlusion since we can't use DFAO with VXGI as of yet.Originally posted by Robert Gleaden View PostI don't believe so, This is down to nVidia to intergrate so hopefully we will have it someday!
How do you want it to interact with skylights?
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