I have no issue with it but two other people have, If we could get a few more people to compile it, I have also checked my own UE4 fork (On my private server) and i have not done any other fixes other the ones in the pull requests.. I think it will be a prerequisite issue but currently unknown!
Hope you guys enjoy it if we can get it all working!
can you please elaborate regarding the reason for this error?
[2015.06.29-17.56.08:991][ 0]LogFlex:Warning: Flex Error: Could not initialize Flex, error querying devices., ../../../flex.cu:4610
My setup is a bit unique, I have 2 AMD R9 290x that I use for other development and now I also have GTX960 just for Flex research.
The GTX960 is set to be the main display and the flex 0.8 standalone demo works as it should the UE integration on the other hand fails.
P.S.
Would it be possible to get an update on the DirectCompute version? I am working on a project where we want to use Flex as core gameplay mechanism.
Have you tried completely disabling the AMD card, I just have a Nvidia card and it's all good! Also I would not exactly make a core gameplay mechanic to be Flex because that will then an Nvidia Exclusive game! But if that's how you want to do it!
I understand English is not your first language. If you would be using Google Translate you probably would be easier to understand. This request of yours doesn't make any sense..
ı download to galaxyman2015 nvidia tech bracnh and compile but not a package project build error
I guess 2 fix files and fix package problem
I copy and paste all on the visual studio save and close
open ue4.sln file and compile again
open ue4 new level fps dont touch anything and click the package project windows so time wait and build error
dont do to ssr setting
ufff dont everything..
please have this branch and fixes please upload to me torrent or another...
ı download to galaxyman2015 nvidia tech bracnh and compile but not a package project build error
I guess 2 fix files and fix package problem
I copy and paste all on the visual studio save and close
open ue4.sln file and compile again
open ue4 new level fps dont touch anything and click the package project windows so time wait and build error
dont do to ssr setting
ufff dont everything..
please have this branch and fixes please upload to me torrent or another...
From the context, I can only understand you cannot package a game, This community of aware of this issue and we are working on fixes to get games to package correctly!
I have no issue with it but two other people have, If we could get a few more people to compile it, I have also checked my own UE4 fork (On my private server) and i have not done any other fixes other the ones in the pull requests.. I think it will be a prerequisite issue but currently unknown!
Hope you guys enjoy it if we can get it all working!
This looks fantastic! Thanks for the link, I just hope Nvidia get this into their UE branch ASAP!
Have you tried completely disabling the AMD card, I just have a Nvidia card and it's all good! Also I would not exactly make a core gameplay mechanic to be Flex because that will then an Nvidia Exclusive game! But if that's how you want to do it!
I'd be interested in the results of that test as well, considering mine and Roberts branches are no different, I only have an NVIDIA card, im wondering what the issue could be.
I'd be interested in the results of that test as well, considering mine and Roberts branches are no different, I only have an NVIDIA card, im wondering what the issue could be.
Can you just confirm that inside the package game under Engine/Binaries/ThirdParty you have the HairWorks Folder and the dll inside?
Can you just confirm that inside the package game under Engine/Binaries/ThirdParty you have the HairWorks Folder and the dll inside?
Confirmed, the hair does appear for a split second in a packaged build, so its not an issue with the actual packaging, but the execution. Works fine in a non packaged build. Will need to do some diagnosis at some point.
Confirmed, the hair does appear for a split second in a packaged build, so its not an issue with the actual packaging, but the execution. Works fine in a non packaged build. Will need to do some diagnosis at some point.
This is very strange, The default NVidia project will pacakage and i can see the hair just fine, But the NVAllTech demo won't.. I am currently uploading the nvidia hariworks into a ZIP for you to try and build and see if it's visible.. I can't seem to find anything different with the projects.. I am completely confused.
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