Hello
I am trying to use the UE4-waveworks integration for ship-dynamics, but I am struggling with understanding how to read back the vertex displacements from the simulation as a starting point for doing buoyancy simulation. In an early presentation of waveworks (GDC2013), a GetDisplacements() method was indicated (below)

Is this way of doing it abandoned and replaced by something else? Please. Can anyone guide me in the right direction here?
Carl
I am trying to use the UE4-waveworks integration for ship-dynamics, but I am struggling with understanding how to read back the vertex displacements from the simulation as a starting point for doing buoyancy simulation. In an early presentation of waveworks (GDC2013), a GetDisplacements() method was indicated (below)
Is this way of doing it abandoned and replaced by something else? Please. Can anyone guide me in the right direction here?
Carl
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