Originally posted by 01767456513parag
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NVIDIA GameWorks Integration
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NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
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Originally posted by lagdog View Postare there plans for a different method for grooming and creating curves other than shave and a haircut in maya for hairworks? that program is pretty outdated and clunky.
if hair works just wants curves, a way to arrange those curves on the mesh with any plugin or program and for hairworks to accept it would be the best.
for example being able to use zbrushes hair system to groom then create curves from it in maya, then importing that into hair works.
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LOL, Galaxy i found the problem what was causing the memory downclock.. and it happend in 3ds max aswell so for sure it wasnt your branch,
what i did is i went to Nvidia control panel and then change PhysX to CPU.. and THAT fixed my problem.. maybe its driver issues since its the first driver with GTX 980Ti :]
hope nvidia going to fix it and again THX all the hard work galaxy
edit :
Titan X clock in 3dsMax.
This is a very old issue going back years and it's caused by the Physx plugin. A quick fix is to go into your Nvidia Control Panel and under the Configure SLI, Surround, Physx settings, change the Physx setting to CPU.
Or if you would like to keep Physx to use GPU (if you game), you can go into your 3ds max/stdplugs folder and scroll down to the physx.dlm file, rename it to physx.bak and restart 3ds max. You will be unable to use MassFX though by forcing the Physix plugin 3dmax to be disabled this way.Last edited by iuhiuh; 06-19-2015, 08:21 PM.
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Hey guys, i was just wondering if anyone using the Turbulence branch has noticed how the particles seem to freak out when you move the camera around. It looks like the particle system resets after a few seconds and goes back to normal but as soon as you move the camera it freaks out again. If anyone else is seeing the same behaviour is there a simple fix? I am using a first person template pawn to run around with.
Thanks guys.
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zakman dont know how its looking like for you but here a video how it looks like
https://www.youtube.com/watch?v=6A8awnIkb7E
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Originally posted by supermtf20 View PostGalaxyMan2015, Thanks for the great efforts, dude.
Just tested your last 4.8 all-in-one build. All is great, except that VXGI Specular didn't work at all. I used a copy of a project made with Nvidia's 4.7.5 build, and it used to work flawlessly on that.
Any ideas??
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Originally posted by supermtf20 View PostJust Realized that you have to remove ALL reflection captures from scene in order for VXGI reflections to work.
Very strange, and it was never mentioned in Nvidia's UE4 VXGI documents.NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
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