please!! i don't know why to imput hair.apx 导入'C:\Users\Devuser.Devuser-PC\Desktop\haiddr.apx'失败。创建资源'/Game/白虎/huren/haiddr'失败
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Originally posted by ankaZY View Postplease!! i don't know why to imput hair.apx 导入'C:\Users\Devuser.Devuser-PC\Desktop\haiddr.apx'失败。创建资源'/Game/白虎/huren/haiddr'失败NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
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Hi, I am still having problems with adding the new flexsurface particle emitter to a blueprint as a component, whenever I try the editor crashes immediately. I can add the emitter in a level and it works fine, but within a blueprint no. I have also noticed that when looking straight at a flesxsurfaceemitter it works fine, but moving the camera up or down just a little makes the the emiter and water shimmer/flutter/jittery.
I have submitted it as an issue on github, but have heard nothing.
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GalaxyMan, do you plan on updating your merged 4.8 to p4? Or do you think it's unnecessary?
I hope that we get an official merged branch with everything included since it would secure future updates.
I do appreciate GalaxyMan's work and have to thank him (Thank you!), but who knows how long he will be doing this.
Greetings,
Dakraid
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No I wont be updating to p4, im waiting for the official 4.8 and then I will update my merged branch.NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
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Originally posted by GalaxyMan2015 View PostNo I wont be updating to p4, im waiting for the official 4.8 and then I will update my merged branch.
Anyways, thank you for the info
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Originally posted by Number47 View PostHi, I am still having problems with adding the new flexsurface particle emitter to a blueprint as a component, whenever I try the editor crashes immediately. I can add the emitter in a level and it works fine, but within a blueprint no. I have also noticed that when looking straight at a flesxsurfaceemitter it works fine, but moving the camera up or down just a little makes the the emiter and water shimmer/flutter/jittery.
I have submitted it as an issue on github, but have heard nothing.
Sorry for the trouble, we haven't reproduced that yet, but we will try to get to it ASAP.
--Mike
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@Alexey @Mike Greetings. I know that VXGI still has problems with smooth reflections but I wanted to notify you about this:
On the Ball , the reflections of the mannequin is flickering even when he deosn't move. I can also see many voxels of the the edged of the reflected emissive balls. and from certain angles I see voxels in circles inside the reflected balls: http://imgur.com/a/jKonA
But what bothers me the most is that the Colour bleeding and mixing don't work in most of the cases. I expected to get results like these : http://www.enchantedlearning.com/cra...ormixing.shtml
Well only red + green and and very little blue + green worked a tiny bit. The others didin't work at all. I was expecting to get green on the wall after the colours mix here: http://i.imgur.com/N8OYlJO.png?1 etc
Well few months ago, I used LPV and it gave me great results in colour bleeding and mixing and that chnaged even using time of day and from where the sun was facing the walls : http://imgur.com/a/VGQnS
Effectively colours do mix and the results are like here : http://upload.wikimedia.org/wikipedi..._simulated.png
Here is a video : https://www.youtube.com/watch?v=ksS-FJ3B8Og
I really hope VXGI will get to that level and we can see such colour bleeding and mixing. Thanks.Last edited by Nudlegaru; 06-12-2015, 08:29 PM.
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Originally posted by Number47 View PostHi, I am still having problems with adding the new flexsurface particle emitter to a blueprint as a component, whenever I try the editor crashes immediately. I can add the emitter in a level and it works fine, but within a blueprint no. I have also noticed that when looking straight at a flesxsurfaceemitter it works fine, but moving the camera up or down just a little makes the the emiter and water shimmer/flutter/jittery.
I have submitted it as an issue on github, but have heard nothing.
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Originally posted by Blakblt View PostAlso, Flex fluid makes great rain collision on surfaces (other than the player of course) but it could look better when it's falling. The function to make particles stretch with motion doesn't affect the fluid surface, and I'm not sure how to change the fluid color, so of someone could explain that it would be helpful.
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Originally posted by Simon.Schirm View PostThanks for reporting this. I'll record it as an issue in our bug tracking system. I'm not quite sure about the second issue you mentioned. Are you using the "square" screen alignment option in the emitter?
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