Originally posted by GalaxyMan2015
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NVIDIA GameWorks Integration
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Originally posted by Daniel.Wenograd View PostInteresting. The Titan X should only be roughly double the speed, where you're getting nearly triple. When you get the chance, could you post how the 970 does in comparison? I wonder if the extra speed really is because of the Maxwell chip or if it's just a fluke because it's such a powerful card.NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
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Hi,
I'm new to Unreal and especially using development build, I'm experimenting with hairworks and it's great so far but I wonder how hard it would be to get transparent tip as there's already rootAlpha fallof?
I also wonder if the one directional light limitation is just for performance or if there's an issue and we'll just have to live with it for a while?
thanks
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Originally posted by frsnop View PostHi,
I'm new to Unreal and especially using development build, I'm experimenting with hairworks and it's great so far but I wonder how hard it would be to get transparent tip as there's already rootAlpha fallof?
I also wonder if the one directional light limitation is just for performance or if there's an issue and we'll just have to live with it for a while?
thanks
The one directional light is just a limitation at this time, I suspect that they will get more lights implemented at some point, probably grabbing 4 or more of the closest lights and averaging out the results or something along those lines (Thats just a guess on my behalf, I do not speak for NVIDIA, so they may have completely different ideas).NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
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Mike.Skolones , are these github links supposed to work??
https://github.com/NvPhysX/UnrealEngine/tree/HairWorks
https://github.com/NvPhysX/UnrealEngine.git
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Hi
Is there a way to get the Flex water to look the same/similar as in the stand alone demo rather than as beads?
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Originally posted by Mike.Skolones View PostHairWorks and VXGI are both implemented in DX11, hence they are 'vendor agnostic'; yet I don't think they will find their way into mainline UE4 anytime soon.ARTSTATION: https://www.artstation.com/artist/noisestorm
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Originally posted by MyKillK View PostGalaxyMan, just wanted to point out the minor issue that the VXGI documentation in your Doco folder (at least the PDF) isn't the latest one which was updated with multi-bounce info.NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
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Originally posted by vimaxus View PostFor what it's worth, here are my results with the SciFiHallway on my 970M:
32-34 FPS VXGI diff + spec
40-50 FPS VXGI diff
locked 62 FPS (maybe vsync on?) with only direct light
Might be time for me to invest in a 980 Ti.
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