Originally posted by PLASTICA-MAN
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Originally posted by GalaxyMan2015 View PostYou need to be more specific, whats the issue?
Now i must create nHair(nurbs) and then i must convert it to spline ?
and documentory says you need to buy plugins for it.
soo i tryed with 3dsmax 2014 but its keep crashing when i select pick guides
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@GalaxyMan2015 Thank you for the merging! I wanted to try it. I did it as I always do got no errors while compiling but when unreal engine starts and loads it crashes at 39% and gives me this error:
Code:MachineId:D28B8A8B41B9531FFE7F439803D97821 EpicAccountId:7b8041a3ee3e46ae8852984edae3b728 Unknown exception - code 00000001 (first/second chance not available) "Fatal error: [File:I:\UE4\merge\UnrealEngine-4.8p3_VXGI_FleX_HW_HBAO\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 139] Invalid ShaderCompileWorkerOutputVersion. Rebuild Programs -> ShaderCompileWorker to fix thi KERNELBASE UE4Editor_Core!FOutputDeviceWindowsError::Serialize() [i:\ue4\merge\unrealengine-4.8p3_vxgi_flex_hw_hbao\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95] UE4Editor_Core!FOutputDevice::Logf__VA() [i:\ue4\merge\unrealengine-4.8p3_vxgi_flex_hw_hbao\engine\source\runtime\core\private\misc\outputdevice.cpp:144] UE4Editor_Core!FDebug::AssertFailed() [i:\ue4\merge\unrealengine-4.8p3_vxgi_flex_hw_hbao\engine\source\runtime\core\private\misc\outputdevice.cpp:360] UE4Editor_Engine!DoReadTaskResults() [i:\ue4\merge\unrealengine-4.8p3_vxgi_flex_hw_hbao\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:147] UE4Editor_Engine!FShaderCompileThreadRunnable::ReadAvailableResults() [i:\ue4\merge\unrealengine-4.8p3_vxgi_flex_hw_hbao\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:966] UE4Editor_Engine!FShaderCompileThreadRunnable::CompilingLoop() [i:\ue4\merge\unrealengine-4.8p3_vxgi_flex_hw_hbao\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:1092] UE4Editor_Engine!FShaderCompileThreadRunnableBase::Run() [i:\ue4\merge\unrealengine-4.8p3_vxgi_flex_hw_hbao\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:582] UE4Editor_Core!FRunnableThreadWin::Run() [i:\ue4\merge\unrealengine-4.8p3_vxgi_flex_hw_hbao\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] UE4Editor_Core!FRunnableThreadWin::GuardedRun() [i:\ue4\merge\unrealengine-4.8p3_vxgi_flex_hw_hbao\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] kernel32 ntdll
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Originally posted by Anafeyka View Postintegration NVIDIA Turf Effects ?
https://developer.nvidia.com/turfeffects
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Originally posted by Rathren View Post@GalaxyMan2015 Thank you for the merging! I wanted to try it. I did it as I always do got no errors while compiling but when unreal engine starts and loads it crashes at 39% and gives me this error:
Code:MachineId:D28B8A8B41B9531FFE7F439803D97821 EpicAccountId:7b8041a3ee3e46ae8852984edae3b728 Unknown exception - code 00000001 (first/second chance not available) "Fatal error: [File:I:\UE4\merge\UnrealEngine-4.8p3_VXGI_FleX_HW_HBAO\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 139] Invalid ShaderCompileWorkerOutputVersion. Rebuild Programs -> ShaderCompileWorker to fix thi KERNELBASE UE4Editor_Core!FOutputDeviceWindowsError::Serialize() [i:\ue4\merge\unrealengine-4.8p3_vxgi_flex_hw_hbao\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95] UE4Editor_Core!FOutputDevice::Logf__VA() [i:\ue4\merge\unrealengine-4.8p3_vxgi_flex_hw_hbao\engine\source\runtime\core\private\misc\outputdevice.cpp:144] UE4Editor_Core!FDebug::AssertFailed() [i:\ue4\merge\unrealengine-4.8p3_vxgi_flex_hw_hbao\engine\source\runtime\core\private\misc\outputdevice.cpp:360] UE4Editor_Engine!DoReadTaskResults() [i:\ue4\merge\unrealengine-4.8p3_vxgi_flex_hw_hbao\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:147] UE4Editor_Engine!FShaderCompileThreadRunnable::ReadAvailableResults() [i:\ue4\merge\unrealengine-4.8p3_vxgi_flex_hw_hbao\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:966] UE4Editor_Engine!FShaderCompileThreadRunnable::CompilingLoop() [i:\ue4\merge\unrealengine-4.8p3_vxgi_flex_hw_hbao\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:1092] UE4Editor_Engine!FShaderCompileThreadRunnableBase::Run() [i:\ue4\merge\unrealengine-4.8p3_vxgi_flex_hw_hbao\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:582] UE4Editor_Core!FRunnableThreadWin::Run() [i:\ue4\merge\unrealengine-4.8p3_vxgi_flex_hw_hbao\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] UE4Editor_Core!FRunnableThreadWin::GuardedRun() [i:\ue4\merge\unrealengine-4.8p3_vxgi_flex_hw_hbao\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] kernel32 ntdll
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Originally posted by Mike.Skolones View PostIn the Visual Studio solution explorer, find 'shader compile worker' under 'Programs'. Right-click and rebuild.
One more question. Are you able to package projects yet? When I try I get this error:
Code:MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: GFSDK_HairWorks.win64.dll {0x00007ffe5b5db530} + 0 bytes MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: GFSDK_HairWorks.win64.dll {0x00007ffe5b5e3957} + 0 bytes MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Engine.dll!InitializeHair() {0x00007ffe633939b5} + 17 bytes [i:\ue4\merge\unrealengine-4.8p3_vxgi_flex_hw_hbao\engine\sour MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() {0x00007ff76d0baa38} + 0 bytes [i:\ue4\merge\unrealengine-4.8p3_vxgi_flex_hw_hbao\engine\sour MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() {0x00007ff76d0b238b} + 15 bytes [i:\ue4\merge\unrealengine-4.8p3_vxgi_flex_hw_hbao\engine\sour MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() {0x00007ff76d0b295a} + 5 bytes [i:\ue4\merge\unrealengine-4.8p3_vxgi_flex_hw_hbao\engine\sour MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() {0x00007ff76d0c41c9} + 17 bytes [i:\ue4\merge\unrealengine-4.8p3_vxgi_flex_hw_hbao\engine\sour MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!__tmainCRTStartup() {0x00007ff76d0c4d5d} + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: KERNEL32.DLL {0x00007ffe8e7013d2} + 0 bytes MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: ntdll.dll {0x00007ffe90ff5444} + 0 bytes MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: ntdll.dll {0x00007ffe90ff5444} + 0 bytes MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: end: stack for UAT MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.29-21.11.44:682][ 0]LogWindows: === Critical error: === MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Fatal error! MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: GFSDK_HairWorks.win64.dll {0x00007ffe5b5db530} + 0 bytes MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: GFSDK_HairWorks.win64.dll {0x00007ffe5b5e3957} + 0 bytes MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Engine.dll!InitializeHair() {0x00007ffe633939b5} + 17 bytes [i:\ue4\merge\unrealengine-4.8p3_vxgi_flex_hw_hbao\engine\sour MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() {0x00007ff76d0baa38} + 0 bytes [i:\ue4\merge\unrealengine-4.8p3_vxgi_flex_hw_hbao\engine\sour MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() {0x00007ff76d0b238b} + 15 bytes [i:\ue4\merge\unrealengine-4.8p3_vxgi_flex_hw_hbao\engine\sour MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() {0x00007ff76d0b295a} + 5 bytes [i:\ue4\merge\unrealengine-4.8p3_vxgi_flex_hw_hbao\engine\sour MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() {0x00007ff76d0c41c9} + 17 bytes [i:\ue4\merge\unrealengine-4.8p3_vxgi_flex_hw_hbao\engine\sour MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!__tmainCRTStartup() {0x00007ff76d0c4d5d} + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: KERNEL32.DLL {0x00007ffe8e7013d2} + 0 bytes MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: ntdll.dll {0x00007ffe90ff5444} + 0 bytes MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: ntdll.dll {0x00007ffe90ff5444} + 0 bytes MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.29-21.11.44:682][ 0]LogExit: Executing StaticShutdownAfterError MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.29-21.11.44:683][ 0]LogWindows: FPlatformMisc::RequestExit(1) MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 3,8118195s to run UE4Editor-Cmd.exe, ExitCode=3 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: SafeCopyFile I:\UE4\merge\UnrealEngine-4.8p3_VXGI_FleX_HW_HBAO\Engine\Programs\AutomationTool\Saved\Cook.txt I:\UE4\merge\UnrealEngine-4.8p3_VXGI_FleX_HW_HBAO\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile I:\UE4\merge\UnrealEngine-4.8p3_VXGI_FleX_HW_HBAO\Engine\Programs\AutomationTool\Saved\Cook.txt MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data. MainFrameActions: Packaging (Windows (64-bit)): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed. MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for I:\UE4\merge\UnrealEngine-4.8p3_VXGI_FleX_HW_HBAO\Samples\UnrealEngine-FleX\FlexProject\FlexProject.uproject; see log I:\UE4\merge\UnrealEngine-4.8p3_VXGI_FleX_HW_HBAO\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: bei Project.Cook(ProjectParams Params) in i:\UE4\merge\UnrealEngine-4.8p3_VXGI_FleX_HW_HBAO\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:Zeile 225. MainFrameActions: Packaging (Windows (64-bit)): bei BuildCookRun.DoBuildCookRun(ProjectParams Params) in i:\UE4\merge\UnrealEngine-4.8p3_VXGI_FleX_HW_HBAO\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:Zeile 210. MainFrameActions: Packaging (Windows (64-bit)): bei BuildCommand.Execute() in i:\UE4\merge\UnrealEngine-4.8p3_VXGI_FleX_HW_HBAO\Engine\Source\Programs\AutomationTool\BuildCommand.cs:Zeile 37. MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in i:\UE4\merge\UnrealEngine-4.8p3_VXGI_FleX_HW_HBAO\Engine\Source\Programs\AutomationTool\Automation.cs:Zeile 380. MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Process(String[] CommandLine) in i:\UE4\merge\UnrealEngine-4.8p3_VXGI_FleX_HW_HBAO\Engine\Source\Programs\AutomationTool\Automation.cs:Zeile 352. MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Program.MainProc(Object Param) in i:\UE4\merge\UnrealEngine-4.8p3_VXGI_FleX_HW_HBAO\Engine\Source\Programs\AutomationTool\Program.cs:Zeile 172. MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) in i:\UE4\merge\UnrealEngine-4.8p3_VXGI_FleX_HW_HBAO\Engine\Source\Programs\AutomationTool\Utils.cs:Zeile 716. MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Program.Main() in i:\UE4\merge\UnrealEngine-4.8p3_VXGI_FleX_HW_HBAO\Engine\Source\Programs\AutomationTool\Program.cs:Zeile 119. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for I:\UE4\merge\UnrealEngine-4.8p3_VXGI_FleX_HW_HBAO\Samples\UnrealEngine-FleX\FlexProject\FlexProject.uproject; see log I:\UE4\merge\UnrealEngine-4.8p3_VXGI_FleX_HW_HBAO\Engine\Programs\Automat MainFrameActions: Packaging (Windows (64-bit)): ionTool\Saved\Logs\Cook.txt MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (64-bit)): AutomationToolLauncher exiting with ExitCode=25 MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
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https://developer.nvidia.com/gameworksdownload
NVIDIA HairWorks
Version 1.1(Version Up!)
Release Date 2015/05/18
HairWorks-r1-1-212-distro.zip
etc...
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Originally posted by Aabs Inc. View Posthttps://developer.nvidia.com/gameworksdownload
NVIDIA HairWorks
Version 1.1(Version Up!)
Release Date 2015/05/18
HairWorks-r1-1-212-distro.zip
etc...NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
Feel free to Donate if you wish to support me
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Originally posted by Mikand79 View Post^^ !@&*@&#$
Funny contrast, how some things seem so easy to me others fail miserably at, and then when I wanna try becoming a virtual barber I fail putting the *simplest* hair on a plane.
god..
_--------
great now i cant even export my fbx xDLast edited by Gandosh; 05-30-2015, 04:50 AM.
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