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    #46
    Originally posted by Tim Sweeney View Post
    We're not working on a Linux launcher. We're doing a lot of high-priority platform work which will take precedence over any consideration of this for most of 2016 before we have a chance to reevaluate. It's actually a harder problem to solve on Linux than PC/Mac because the binary compatibility differences on Linux are more extreme.

    Looking beyond convenience, is the lack of a Linux launcher blocking any critical functionality for game development with UE4? Developing workarounds may be more practicable than building a fully compatible launcher.
    Hi Tim,
    I am not a windows fan at all,I have been using Linux from past 10 years for every purpose but I moved to windows only to use UE4.

    And now when UE4 is available on Linux,my question is that is there any probability that Epic may withdraw support for linux in near future for any reason like you guys are still not able to provide launcher.

    I don't mind staying on windows for UE4,but the main issue in my case is that as time passes windows start getting slow and it overall effects the performance of engine,but its not the same with linux.

    Any words on this matter is greatly appriciated.

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      #47
      Ok, the UE team won't do it this year. But maybe someone in the community would do it?
      We would just need a protocol description (at least me, cause I'm too lazy for reverse engineering that protocol) from the unreal staff.

      Comment


        #48
        Originally posted by AlexRoot View Post
        Ok, the UE team won't do it this year. But maybe someone in the community would do it?
        We would just need a protocol description (at least me, cause I'm too lazy for reverse engineering that protocol) from the unreal staff.
        Yes, it would be great - we need the launcher.

        Comment


          #49
          The launcher is important, but I was shocked when I learned I couldn't build for Windows. I wish to develop on Linux and my 3D app will be cross-platform and... I CAN'T BUILD FOR ALL PLATFORMS! Please to something with that. Now we have Vulkan API and it would be great to develop on Linux without limitations.

          Comment


            #50
            I just realized that you can access the marketplace in your browser. No need for the launcher anymore (would be nice though)
            Thank you Unreal team!

            P.S. I guess the marketplace is accessible for ages but I just didn't see it...

            Comment


              #51
              Yeah, the marketplace has always been available via browser.

              Try downloading a purchased asset, though...

              Comment


                #52
                Well if you press download it will try to start Unreal Launcher which we don't have on GNUX. So the Marketplace on the web is useless. You can only buy but not download.
                Support me if you like on https://www.patreon.com/ue4linux

                Comment


                  #53
                  I don't see why not just support the most popular distribution (Ubuntu) and let everyone else live in the Wild West like they are used to? Linux users are comfortable with this model at this point.

                  I also want to dispel any notion that there is no value to having a binary editor on Linux. The editor takes AGES to build on my i7 with 16gb of RAM. I'm talking over two hours. This is frankly unacceptable length of time when trying to get work done. I'm glad that compiling is an option, don't get me wrong, but it should by no means be the primary way of interacting with the engine. Freakin OSX gets a full launcher with a binary editor. Why are we two years in and Linux is still treated like the red headed stepchild even in the Windows editor where Linux cross compile is not available without tweaking?

                  This is additionally terrifying in light of [MENTION=35]Tim Sweeney[/MENTION] 's recent comments about UWP. If Microsoft continues down that path, where are we going to go? OSX where the exact same problems exist as on Windows?

                  IMO Epic needs to be one of the army of developers who support Linux because it is the only alternative to closed and closing platforms. Without that support, Microsoft will have no reason to be concerned with so-called competition and your back will be against the wall when it is already too late.
                  BeyondUnreal
                  Liandri Archives

                  Comment


                    #54
                    Originally posted by Tim Sweeney View Post
                    We're not working on a Linux launcher. We're doing a lot of high-priority platform work which will take precedence over any consideration of this for most of 2016 before we have a chance to reevaluate. It's actually a harder problem to solve on Linux than PC/Mac because the binary compatibility differences on Linux are more extreme.

                    Looking beyond convenience, is the lack of a Linux launcher blocking any critical functionality for game development with UE4? Developing workarounds may be more practicable than building a fully compatible launcher.
                    The main thing for me would be access to marketplace content. I don't mind building the engine from the Github version.

                    I can purchase marketplace content through the web interface, but I can only download it through the launcher on Windows. If I could download marketplace content through the web interface, I would be pretty happy. That's our only big piece of missing functionality. Everything else is, as far as I'm concerned, an issue of convenience.

                    Thanks for taking the time to respond to this thread.
                    Cliff Jolly - Senior Software Engineer
                    Neoglyphic Entertainment
                    Working on the NeoFur Plugin

                    Comment


                      #55
                      To be blunt regarding binary differences. Even adding the ability to build the engine from the launcher (and launch custom built versions from the launcher) would be a workaround if "binary compatibility" is an issue. Given that Steam seems to have it worked out though, see how Valve does it? Valve packages a base runtime of binaries with Steam for use in Linux games to ensure binary compatibility. I'm pretty sure that would work to fix this issue.

                      Comment


                        #56
                        Given there seems to be no intention of bringing the Unreal Launcher to Linux any time soon, could I please ask you 1 favour:
                        Could you provide another means for me to access the content examples without needing the Launcher, Like an old-fashioned http download link?

                        Comment


                          #57
                          Please provide download links in on the web shop. If I buy something, I want to download it. Not installing an costly Windows OS, install some software there, download it via Windows and then copy it to linux. This makes sure I won't buy the stuff from marketplace. You are scaring away paying customers. This is not a good bussisness model.

                          Comment


                            #58
                            Originally posted by rohezal View Post
                            Please provide download links in on the web shop. If I buy something, I want to download it. Not installing an costly Windows OS, install some software there, download it via Windows and then copy it to linux. This makes sure I won't buy the stuff from marketplace. You are scaring away paying customers. This is not a good bussisness model.
                            Thumbs up to that! I think giving the users the ability to choose what they prefer is way better, let the users choose what OS to use, don't force them into anything, if we want to chose Linux what is wrong with that?

                            As Linux users we shouldn't be silenced! I want to open a game studio running purely on Linux, but will something more commercial like this persuade Epic to make the launcher, say we pay more then the asked 5% when releasing a game? Hopefully? I would be happy to pay more if it gets us noticed.

                            PS:
                            I made a very simple sh script to be able to update the engine from Github with one click if anyone is interested in it

                            Comment


                              #59
                              Originally posted by erlog View Post
                              Thumbs up to that! I think giving the users the ability to choose what they prefer is way better, let the users choose what OS to use, don't force them into anything, if we want to chose Linux what is wrong with that?

                              As Linux users we shouldn't be silenced! I want to open a game studio running purely on Linux, but will something more commercial like this persuade Epic to make the launcher, say we pay more then the asked 5% when releasing a game? Hopefully? I would be happy to pay more if it gets us noticed.

                              PS:
                              I made a very simple sh script to be able to update the engine from Github with one click if anyone is interested in it
                              Guys, look at it:
                              https://forums.unrealengine.com/show...cher-for-Linux

                              Comment


                                #60
                                Originally posted by erlog View Post
                                Thumbs up to that! I think giving the users the ability to choose what they prefer is way better, let the users choose what OS to use, don't force them into anything, if we want to chose Linux what is wrong with that?

                                As Linux users we shouldn't be silenced! I want to open a game studio running purely on Linux, but will something more commercial like this persuade Epic to make the launcher, say we pay more then the asked 5% when releasing a game? Hopefully? I would be happy to pay more if it gets us noticed.

                                PS:
                                I made a very simple sh script to be able to update the engine from Github with one click if anyone is interested in it
                                They definitely do want to support Linux, and they'd like to have a launcher available for Linux. It just seems right now it's not a priority most likely due to the lack of people that want to use Linux.

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