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Unreal launcher for linux ?

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  • replied
    Hi, there is a way to cross compile Windows content from Linux, I actually co-authored a toolchain for cross compiling Windows program (32 bit and 64bit) from Linux 64bit. We employed MinGW for that but I dont know how well it works for games, I would not recommend it either, but hey, its just shows its possible to compile Windows apps in Linux.

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  • replied
    You can compile and run UE Server, Game, Client and the Editor natively in Linux. You can also cross-compile content for Linux on Windows ie. cook and package your projects for Linux platform. Presently there's no way to cross-compile content for Windows on Linux.

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  • replied
    I notice a weird attitude from most of the linux users in this topic on this forum and I feel a little weird. This is not the FOSS spirit and please pay attention to this. You should all respect the fact that free open source software is not only free by all means, but it is also free to have, which maybe is actually the only thing you care but simultaneously forget. You should appreciate it and welcome it to the linux world. Get mature with linux and a good start is to appreciate what you have been given.

    Now I am personally against the "launcher" idea, I consider all kinds of launchers completely useless and one of the reasons is because I only see them as a temporary solution from a development team. There are much more wise ways to get content than having to run multiple things. In the case of linux especially, if the UE developers would like to do something right, they would approach the repositories and completely change the way the website is locked to a launcher and idiotic (pardon me for the word but if you were Greek you would know what it means and not consider it a bad word) approaches. So free it if you want to free it. Do not hold it from one wing and think you have it out free.

    A last thing to mention is the obvious, not because all my systems run linux, from servers to desktops, but because most of the people that do real hard work and development already know that linux is not only the future of gaming, but the future of computing. The more you understand it the more you know why you should trash windows.

    congratulations to the EU team, keep up and enjoy the summer,
    George

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  • replied
    Originally posted by erlog View Post
    Thumbs up to that! I think giving the users the ability to choose what they prefer is way better, let the users choose what OS to use, don't force them into anything, if we want to chose Linux what is wrong with that?

    As Linux users we shouldn't be silenced! I want to open a game studio running purely on Linux, but will something more commercial like this persuade Epic to make the launcher, say we pay more then the asked 5% when releasing a game? Hopefully? I would be happy to pay more if it gets us noticed.

    PS:
    I made a very simple sh script to be able to update the engine from Github with one click if anyone is interested in it
    They definitely do want to support Linux, and they'd like to have a launcher available for Linux. It just seems right now it's not a priority most likely due to the lack of people that want to use Linux.

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  • replied
    Originally posted by erlog View Post
    Thumbs up to that! I think giving the users the ability to choose what they prefer is way better, let the users choose what OS to use, don't force them into anything, if we want to chose Linux what is wrong with that?

    As Linux users we shouldn't be silenced! I want to open a game studio running purely on Linux, but will something more commercial like this persuade Epic to make the launcher, say we pay more then the asked 5% when releasing a game? Hopefully? I would be happy to pay more if it gets us noticed.

    PS:
    I made a very simple sh script to be able to update the engine from Github with one click if anyone is interested in it
    Guys, look at it:
    https://forums.unrealengine.com/show...cher-for-Linux

    Leave a comment:


  • replied
    Originally posted by rohezal View Post
    Please provide download links in on the web shop. If I buy something, I want to download it. Not installing an costly Windows OS, install some software there, download it via Windows and then copy it to linux. This makes sure I won't buy the stuff from marketplace. You are scaring away paying customers. This is not a good bussisness model.
    Thumbs up to that! I think giving the users the ability to choose what they prefer is way better, let the users choose what OS to use, don't force them into anything, if we want to chose Linux what is wrong with that?

    As Linux users we shouldn't be silenced! I want to open a game studio running purely on Linux, but will something more commercial like this persuade Epic to make the launcher, say we pay more then the asked 5% when releasing a game? Hopefully? I would be happy to pay more if it gets us noticed.

    PS:
    I made a very simple sh script to be able to update the engine from Github with one click if anyone is interested in it

    Leave a comment:


  • replied
    Please provide download links in on the web shop. If I buy something, I want to download it. Not installing an costly Windows OS, install some software there, download it via Windows and then copy it to linux. This makes sure I won't buy the stuff from marketplace. You are scaring away paying customers. This is not a good bussisness model.

    Leave a comment:


  • replied
    Given there seems to be no intention of bringing the Unreal Launcher to Linux any time soon, could I please ask you 1 favour:
    Could you provide another means for me to access the content examples without needing the Launcher, Like an old-fashioned http download link?

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  • replied
    To be blunt regarding binary differences. Even adding the ability to build the engine from the launcher (and launch custom built versions from the launcher) would be a workaround if "binary compatibility" is an issue. Given that Steam seems to have it worked out though, see how Valve does it? Valve packages a base runtime of binaries with Steam for use in Linux games to ensure binary compatibility. I'm pretty sure that would work to fix this issue.

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  • replied
    Originally posted by Tim Sweeney View Post
    We're not working on a Linux launcher. We're doing a lot of high-priority platform work which will take precedence over any consideration of this for most of 2016 before we have a chance to reevaluate. It's actually a harder problem to solve on Linux than PC/Mac because the binary compatibility differences on Linux are more extreme.

    Looking beyond convenience, is the lack of a Linux launcher blocking any critical functionality for game development with UE4? Developing workarounds may be more practicable than building a fully compatible launcher.
    The main thing for me would be access to marketplace content. I don't mind building the engine from the Github version.

    I can purchase marketplace content through the web interface, but I can only download it through the launcher on Windows. If I could download marketplace content through the web interface, I would be pretty happy. That's our only big piece of missing functionality. Everything else is, as far as I'm concerned, an issue of convenience.

    Thanks for taking the time to respond to this thread.

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  • replied
    I don't see why not just support the most popular distribution (Ubuntu) and let everyone else live in the Wild West like they are used to? Linux users are comfortable with this model at this point.

    I also want to dispel any notion that there is no value to having a binary editor on Linux. The editor takes AGES to build on my i7 with 16gb of RAM. I'm talking over two hours. This is frankly unacceptable length of time when trying to get work done. I'm glad that compiling is an option, don't get me wrong, but it should by no means be the primary way of interacting with the engine. Freakin OSX gets a full launcher with a binary editor. Why are we two years in and Linux is still treated like the red headed stepchild even in the Windows editor where Linux cross compile is not available without tweaking?

    This is additionally terrifying in light of [MENTION=35]Tim Sweeney[/MENTION] 's recent comments about UWP. If Microsoft continues down that path, where are we going to go? OSX where the exact same problems exist as on Windows?

    IMO Epic needs to be one of the army of developers who support Linux because it is the only alternative to closed and closing platforms. Without that support, Microsoft will have no reason to be concerned with so-called competition and your back will be against the wall when it is already too late.

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  • replied
    Well if you press download it will try to start Unreal Launcher which we don't have on GNUX. So the Marketplace on the web is useless. You can only buy but not download.

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  • replied
    Yeah, the marketplace has always been available via browser.

    Try downloading a purchased asset, though...

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  • replied
    I just realized that you can access the marketplace in your browser. No need for the launcher anymore (would be nice though)
    Thank you Unreal team!

    P.S. I guess the marketplace is accessible for ages but I just didn't see it...

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  • replied
    The launcher is important, but I was shocked when I learned I couldn't build for Windows. I wish to develop on Linux and my 3D app will be cross-platform and... I CAN'T BUILD FOR ALL PLATFORMS! Please to something with that. Now we have Vulkan API and it would be great to develop on Linux without limitations.

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