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Geomerics Enlighten Finally supports UE4
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Originally posted by RPotter View PostVoxel GI is still a terrible memory burden, which makes its utility very limited in practice.
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Originally posted by darthviper107 View PostI don't know how it compares--Epic did demos using SVOGI on a GTX 680, and VXGI should run better than that. Not sure if it's ok for low-end systems (probably not) but it's still a better solution.
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So what exactly is the status of this? I see they have it working with UE4 but they make no mention of public availability.
I know that UE4 is modular and not final-featured but real-time lighting and GI should be a given. They even made it a big focus of their early features demo and i didn't see any inherent problems with it there.
Last edited by CharlestonS; 11-10-2014, 03:55 AM.
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Originally posted by CharlestonS View PostSo what exactly is the status of this? I see they have it working with UE4 but they make no mention of public availability.
Here's the email to contact them about licensing: sales@geomerics.com
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@RPotter,
I'm no financial or marketing expert, but considering that SpeedTree offered their software for $19, I don't see how geometric can will have success if the licenses are too different from it's origin.
If Enlighten brings outstanding quality to the lightning in UE4, I personally as individual would be willing to give them 5% royalty and $10 a month for covering the support. Charging same amount per seat for different scale projects seems the Old-Fashioned mode of leading a business.
We've all seen that with enough skills you can recreate great lightning in EU4 so... I don't know how this will workout if it's too pricey.
However, I'm so happy to see that people are eager to find improvement in the Engine and make it the best tool that people can use it around the world. It really makes me feel nice to be party of the that community and give me the will power to improve myself and my skills.
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If they can make more money by offering it easily then they'd probably do it. Speedtree is a different matter, it was integrated with UDK for a long time and they've been very good about supporting the engines.
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It's up to Enlighten if they want to make it available, I don't think it's likely so if you want to use it you'll have to talk to the Enlighten people.
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There's always a specific case where features will work great, the reason it works well for Fable is that it's mostly an outdoor environment, where most of the light is direct from the sun, so all you really need is a bit of light in the dark areas even using a skylight object to brighten them a bit and add AO will make it look fantastic, LPV will add a bit of color bleeding which makes it look even nicer.
Try it in other situations and it doesn't give as good of results, any situation where a large amount of the lighting would be due to GI will look bad. It's also a bit limited in that it only truly supports directional lights.
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Well, truth be told most people here are hobbyists with little production experience, and when a studio like Lionhead tells me it's good I tend to believe them. I believe people expect some holy grail "IT WORKS WITH EVERYTHING" solution but the truth is, that ain't happening.
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