Hi All,
with all the current issues popping up with twitch streamers being recommended to mute their games in case they contain copyright sounds , getting copyright strikes over police sirens etc - and that new games like cyberpunk offering a copyright-safe mode -
i am curious what is the licencing behind audio assets (both the background music assets, and any other audio asset) I buy from the marketplace? the closest i can find in the documentation (snippet below) is that the buyer (me) is granted the right to sell and digitally perform and transmit these assets, so i would feel safe building my own game and streaming it myself - BUT are the relevant permissions transferred to the buyer of my game to enable them to play these sounds without issues in a streaming/youtube/etc environment?
many thanks for any clarifications!
with all the current issues popping up with twitch streamers being recommended to mute their games in case they contain copyright sounds , getting copyright strikes over police sirens etc - and that new games like cyberpunk offering a copyright-safe mode -
i am curious what is the licencing behind audio assets (both the background music assets, and any other audio asset) I buy from the marketplace? the closest i can find in the documentation (snippet below) is that the buyer (me) is granted the right to sell and digitally perform and transmit these assets, so i would feel safe building my own game and streaming it myself - BUT are the relevant permissions transferred to the buyer of my game to enable them to play these sounds without issues in a streaming/youtube/etc environment?
many thanks for any clarifications!
What is the customer getting when they purchase my product?
When customers purchase Marketplace products, they get a non-exclusive, worldwide, perpetual license to download, use, copy, post, modify, promote, license, sell, publicly perform, publicly display, digitally perform, distribute, or transmit your product’s content for personal, promotional, and/or commercial purposes. Distribution of products via the Marketplace is not a sale of the content but the granting of digital rights to the customer.
When customers purchase Marketplace products, they get a non-exclusive, worldwide, perpetual license to download, use, copy, post, modify, promote, license, sell, publicly perform, publicly display, digitally perform, distribute, or transmit your product’s content for personal, promotional, and/or commercial purposes. Distribution of products via the Marketplace is not a sale of the content but the granting of digital rights to the customer.
Comment