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Pixel Streaming Error : AMF and d3d12

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    Pixel Streaming Error : AMF and d3d12

    Hi all,
    I've followed the steps to start up a pixel streaming server on windows 10 and Unreal 4.25. I've updated my windows build and AMD drivers. When i start my normal .exe everything works fine. When I try to launch the shortcut version with the added code I get "Fatal Error :[File:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/AVEncoder/Private/Microsoft/AmfVideoEncoder.cpp] [Line: 309] AMF not supported with a D3D12 renderer."

    After looking at documentation I thought Unreal already addressed this. Any thoughts?

    #2
    I got the same error on Azure. Any updates on this?

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