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Engine 4.25 crash with 'Assertion failed: !Material->IsDefaultMaterial()' Material.cpp] [Line: 335]

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    Engine 4.25 crash with 'Assertion failed: !Material->IsDefaultMaterial()' Material.cpp] [Line: 335]

    Hi all,

    After the installation of new Engine 4.25 Prev 1 and Prev 2 i'm facing with the same issue:
    Assertion failed: !Material->IsDefaultMaterial() [File:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Engine/Private/Materials/Material.cpp] [Line: 335]
    I tried to reinstall the engine and update graphics driver too, but unfortunately it doesn't worked and after compiling tons of shaders during first startup crashe with almost the same log entries.

    Thank you for any idea in advance.

    Log file open, 03/10/20 20:44:39
    LogInit: Display: Running engine without a game
    LogPlatformFile: Not using cached read wrapper
    LogTaskGraph: Started task graph with 5 named threads and 23 total threads with 3 sets of task threads.
    LogStats: Stats thread started at 0.202838
    LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
    LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
    LogPluginManager: Mounting plugin Paper2D
    LogPluginManager: Mounting plugin AISupport
    LogPluginManager: Mounting plugin LightPropagationVolume
    LogPluginManager: Mounting plugin CameraShakePreviewer
    LogPluginManager: Mounting plugin ActorLayerUtilities
    LogPluginManager: Mounting plugin AnimationSharing
    LogPluginManager: Mounting plugin CLionSourceCodeAccess
    LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
    LogPluginManager: Mounting plugin GitSourceControl
    LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
    LogPluginManager: Mounting plugin NullSourceCodeAccess
    LogPluginManager: Mounting plugin PerforceSourceControl
    LogPluginManager: Mounting plugin PlasticSourceControl
    LogPluginManager: Mounting plugin RiderSourceCodeAccess
    LogPluginManager: Mounting plugin SubversionSourceControl
    LogPluginManager: Mounting plugin UObjectPlugin
    LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
    LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
    LogPluginManager: Mounting plugin XCodeSourceCodeAccess
    LogPluginManager: Mounting plugin AssetManagerEditor
    LogPluginManager: Mounting plugin CryptoKeys
    LogPluginManager: Mounting plugin CurveEditorTools
    LogPluginManager: Mounting plugin DataValidation
    LogPluginManager: Mounting plugin EditorScriptingUtilities
    LogPluginManager: Mounting plugin FacialAnimation
    LogPluginManager: Mounting plugin GameplayTagsEditor
    LogPluginManager: Mounting plugin GeometryMode
    LogPluginManager: Mounting plugin MacGraphicsSwitching
    LogPluginManager: Mounting plugin MaterialAnalyzer
    LogPluginManager: Mounting plugin MobileLauncherProfileWizard
    LogPluginManager: Mounting plugin PluginBrowser
    LogPluginManager: Mounting plugin SpeedTreeImporter
    LogPluginManager: Mounting plugin DatasmithContent
    LogPluginManager: Mounting plugin VariantManagerContent
    LogPluginManager: Mounting plugin AlembicImporter
    LogPluginManager: Mounting plugin AutomationUtils
    LogPluginManager: Mounting plugin BackChannel
    LogPluginManager: Mounting plugin ChaosCloth
    LogPluginManager: Mounting plugin ChaosClothEditor
    LogPluginManager: Mounting plugin ChaosEditor
    LogPluginManager: Mounting plugin ChaosNiagara
    LogPluginManager: Mounting plugin ChaosSolverPlugin
    LogPluginManager: Mounting plugin CharacterAI
    LogPluginManager: Mounting plugin GeometryCache
    LogPluginManager: Mounting plugin GeometryCollectionPlugin
    LogPluginManager: Mounting plugin GeometryProcessing
    LogPluginManager: Mounting plugin PlanarCut
    LogPluginManager: Mounting plugin PlatformCrypto
    LogPluginManager: Mounting plugin ProxyLODPlugin
    LogPluginManager: Mounting plugin SkeletalReduction
    LogPluginManager: Mounting plugin Niagara
    LogPluginManager: Mounting plugin MagicLeap
    LogPluginManager: Mounting plugin MagicLeapLightEstimation
    LogPluginManager: Mounting plugin MagicLeapMedia
    LogPluginManager: Mounting plugin MagicLeapPassableWorld
    LogPluginManager: Mounting plugin MLSDK
    LogPluginManager: Mounting plugin AndroidMedia
    LogPluginManager: Mounting plugin AvfMedia
    LogPluginManager: Mounting plugin ImgMedia
    LogPluginManager: Mounting plugin MediaCompositing
    LogPluginManager: Mounting plugin MediaPlayerEditor
    LogPluginManager: Mounting plugin WebMMedia
    LogPluginManager: Mounting plugin WmfMedia
    LogPluginManager: Mounting plugin MeshPainting
    LogPluginManager: Mounting plugin TcpMessaging
    LogPluginManager: Mounting plugin UdpMessaging
    LogPluginManager: Mounting plugin ActorSequence
    LogPluginManager: Mounting plugin LevelSequenceEditor
    LogPluginManager: Mounting plugin MatineeToLevelSequence
    LogPluginManager: Mounting plugin MovieRenderPipeline
    LogPluginManager: Mounting plugin TemplateSequence
    LogPluginManager: Mounting plugin NetcodeUnitTest
    LogPluginManager: Mounting plugin NUTUnrealEngine4
    LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
    LogPluginManager: Mounting plugin OnlineSubsystemIOS
    LogPluginManager: Mounting plugin OnlineSubsystem
    LogPluginManager: Mounting plugin OnlineSubsystemNull
    LogPluginManager: Mounting plugin OnlineSubsystemUtils
    LogPluginManager: Mounting plugin LauncherChunkInstaller
    LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
    LogPluginManager: Mounting plugin AndroidMoviePlayer
    LogPluginManager: Mounting plugin AndroidPermission
    LogPluginManager: Mounting plugin AppleImageUtils
    LogPluginManager: Mounting plugin AppleMoviePlayer
    LogPluginManager: Mounting plugin ArchVisCharacter
    LogPluginManager: Mounting plugin AssetTags
    LogPluginManager: Mounting plugin AudioCapture
    LogPluginManager: Mounting plugin CableComponent
    LogPluginManager: Mounting plugin CustomMeshComponent
    LogPluginManager: Mounting plugin EditableMesh
    LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
    LogPluginManager: Mounting plugin GoogleCloudMessaging
    LogPluginManager: Mounting plugin IOSDeviceProfileSelector
    LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
    LogPluginManager: Mounting plugin LocationServicesBPLibrary
    LogPluginManager: Mounting plugin MobilePatchingUtils
    LogPluginManager: Mounting plugin OculusVR
    LogPluginManager: Mounting plugin PhysXVehicles
    LogPluginManager: Mounting plugin PostSplashScreen
    LogPluginManager: Mounting plugin ProceduralMeshComponent
    LogPluginManager: Mounting plugin RuntimePhysXCooking
    LogPluginManager: Mounting plugin SignificanceManager
    LogPluginManager: Mounting plugin SoundFields
    LogPluginManager: Mounting plugin SteamVR
    LogPluginManager: Mounting plugin WebMMoviePlayer
    LogPluginManager: Mounting plugin WindowsMoviePlayer
    LogPluginManager: Mounting plugin ScreenshotTools
    LogInit: Using libcurl 7.55.1-DEV
    LogInit: - built for x86_64-pc-win32
    LogInit: - supports SSL with OpenSSL/1.1.1
    LogInit: - supports HTTP deflate (compression) using libz 1.2.8
    LogInit: - other features:
    LogInit: CURL_VERSION_SSL
    LogInit: CURL_VERSION_LIBZ
    LogInit: CURL_VERSION_IPV6
    LogInit: CURL_VERSION_ASYNCHDNS
    LogInit: CURL_VERSION_LARGEFILE
    LogInit: CURL_VERSION_IDN
    LogInit: CurlRequestOptions (configurable via config and command line):
    LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
    LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
    LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
    LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
    LogInit: - LocalHostAddr = Default
    LogInit: - BufferSize = 65536
    LogOnline: OSS: Creating online subsystem instance for: NULL
    LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
    LogInit: Build: ++UE4+Release-4.25-CL-12055273
    LogInit: Engine Version: 4.25.0-12055273+++UE4+Release-4.25
    LogInit: Compatible Engine Version: 4.25.0-12055273+++UE4+Release-4.25
    LogInit: Net CL: 12055273
    LogInit: OS: Windows 10 (Release 1903) (), CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, GPU: NVIDIA GeForce GTX 760
    LogInit: Compiled (64-bit): Mar 8 2020 08:19:57
    LogInit: Compiled with Visual C++: 19.24.28315.00
    LogInit: Build Configuration: Development
    LogInit: Branch Name: ++UE4+Release-4.25
    LogInit: Command Line: -EpicPortal -epicusername=<something> -epicuserid=<something> -epiclocale=en
    LogInit: Base Directory: D:/Program Files/Epic Games/UE_4.25/Engine/Binaries/Win64/
    LogInit: Installed Engine Build: 1
    LogDevObjectVersion: Number of dev versions registered: 26
    LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
    LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
    LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
    LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 38
    LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
    LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
    LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
    LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
    LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
    LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
    LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 43
    LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
    LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
    LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
    LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
    LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
    LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 7
    LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
    LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
    LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
    LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
    LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
    LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
    LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 37
    LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
    LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
    LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
    LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Engine.ini]
    LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
    LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
    LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
    LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
    LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
    LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
    LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
    LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
    LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
    LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
    LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
    LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
    LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
    LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
    LogInit: Object subsystem initialized
    LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
    LogConfig: Setting CVar [[r.setres:1280x720]]
    LogConfig: Setting CVar [[r.Vulkan.UploadCmdBufferSemaphore:1]]
    [2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[r.VSync:0]]
    [2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
    [2020.03.10-19.44.40:022][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Engine.ini]
    [2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
    [2020.03.10-19.44.40:022][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Engine.ini]
    [2020.03.10-19.44.40:022][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Engine.ini]
    [2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
    [2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
    [2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
    [2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
    [2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
    [2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
    [2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
    [2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
    [2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
    [2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
    [2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
    [2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
    [2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
    [2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
    [2020.03.10-19.44.40:022][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Engine.ini]
    [2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
    [2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
    [2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
    [2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
    [2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
    [2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
    [2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
    [2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
    [2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
    [2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
    [2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
    [2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
    [2020.03.10-19.44.40:022][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
    [2020.03.10-19.44.40:022][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Engine.ini]
    [2020.03.10-19.44.40:022][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Engine.ini]
    [2020.03.10-19.44.40:024][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Scalability.ini]
    [2020.03.10-19.44.40:024][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Scalability.ini]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Scalability.ini]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Scalability.ini]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Scalability.ini]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Scalability.ini]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
    [2020.03.10-19.44.40:025][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Scalability.ini]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Scalability.ini]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]]
    [2020.03.10-19.44.40:026][ 0]LogInit: Selected Device Profile: [Windows]
    [2020.03.10-19.44.40:026][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
    [2020.03.10-19.44.40:026][ 0]LogHAL: Display: Platform has ~ 63 GB [66946953216 / 68719476736 / 63], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
    [2020.03.10-19.44.40:026][ 0]LogInit: Going up to parent DeviceProfile []
    [2020.03.10-19.44.40:026][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@1] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Scalability.ini]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:1]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:0.6]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@1] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Scalability.ini]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:2]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@1] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Scalability.ini]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.ShadowQuality:3]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:1]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:1024]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:1024]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.05]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:0.7]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:0.25]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:0]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:0]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.VolumetricFog:0]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:.5]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@1] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Scalability.ini]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:3]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:1.0]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:60]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.5]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:1]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:350]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:0]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:0]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:0]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.BloomQuality:4]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:2]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:2]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:0]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:0]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:0.7]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:2]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:0 ; lower gathering accumulator quality]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:2 ; Max3x3 postfilering method]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:3 ; low number of samples when gathering]]
    [2020.03.10-19.44.40:026][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:0 ; no foreground scattering]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:0 ; no foreground scattering]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:0 ; no slight out of focus]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:0 ; faster temporal accumulation]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.006 ; required because low gathering and no scattering and not looking great at 1080p]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.006 ; required because low gathering and no scattering and not looking great at 1080p]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@1] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Scalability.ini]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:1]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:2]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:4]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:600]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@1] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Scalability.ini]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:32]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.RefractionQuality:0]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.SSR.Quality:0]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:1]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:3]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.DetailMode:1]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:0]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:2 ; Medium quality]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.SSS.Scale:0.75]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:0]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.SSS.Quality:0]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:1]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.25]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:0]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@1] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Scalability.ini]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[foliage.DensityScale:0.4]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[grass.DensityScale:0.4]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@1] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Scalability.ini]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]]
    [2020.03.10-19.44.40:027][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
    [2020.03.10-19.44.40:028][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
    [2020.03.10-19.44.40:028][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
    [2020.03.10-19.44.40:028][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
    [2020.03.10-19.44.40:028][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Saved/Config/Windows/Engine.ini]
    [2020.03.10-19.44.40:028][ 0]LogInit: Computer: <something>
    [2020.03.10-19.44.40:028][ 0]LogInit: User: Admin
    [2020.03.10-19.44.40:028][ 0]LogInit: CPU Page size=4096, Cores=4
    [2020.03.10-19.44.40:028][ 0]LogInit: High frequency timer resolution =10.000000 MHz
    [2020.03.10-19.44.40:028][ 0]LogMemory: Memory total: Physical=62.3GB (63GB approx)
    [2020.03.10-19.44.40:028][ 0]LogMemory: Platform Memory Stats for Windows
    [2020.03.10-19.44.40:028][ 0]LogMemory: Process Physical Memory: 113.45 MB used, 113.46 MB peak
    [2020.03.10-19.44.40:028][ 0]LogMemory: Process Virtual Memory: 95.38 MB used, 95.38 MB peak
    [2020.03.10-19.44.40:028][ 0]LogMemory: Physical Memory: 7391.03 MB used, 56454.56 MB free, 63845.59 MB total
    [2020.03.10-19.44.40:028][ 0]LogMemory: Virtual Memory: 5143.21 MB used, 134212584.00 MB free, 134217728.00 MB total
    [2020.03.10-19.44.40:038][ 0]LogWindows: WindowsPlatformFeatures enabled
    [2020.03.10-19.44.40:737][ 0]LogInit: Physics initialised using underlying interface: PhysX
    [2020.03.10-19.44.40:739][ 0]LogDirectoryWatcher: Warning: Failed to begin reading directory changes for C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Content/. Error: The system cannot find the file specified. (0x00000002)
    [2020.03.10-19.44.40:739][ 0]LogInit: Using OS detected language (en-US).
    [2020.03.10-19.44.40:739][ 0]LogInit: Using OS detected locale (hu-HU).
    [2020.03.10-19.44.40:741][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
    [2020.03.10-19.44.40:984][ 0]LogInit: Setting process to per monitor DPI aware
    [2020.03.10-19.44.41:085][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
    [2020.03.10-19.44.41:085][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
    [2020.03.10-19.44.41:501][ 0]LogHMD: Failed to initialize OpenVR with code 110
    [2020.03.10-19.44.41:502][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
    [2020.03.10-19.44.41:502][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
    [2020.03.10-19.44.41:502][ 0]LogD3D11RHI: D3D11 adapters:
    [2020.03.10-19.44.41:565][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 760' (Feature Level 11_0)
    [2020.03.10-19.44.41:565][ 0]LogD3D11RHI: 2007/0/31922 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
    [2020.03.10-19.44.41:569][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
    [2020.03.10-19.44.41:569][ 0]LogD3D11RHI: 0/0/31922 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
    [2020.03.10-19.44.41:569][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
    [2020.03.10-19.44.41:574][ 0]LogD3D11RHI: Creating new Direct3DDevice
    [2020.03.10-19.44.41:574][ 0]LogD3D11RHI: GPU DeviceId: 0x1187 (for the marketing name, search the web for "GPU Device Id")
    [2020.03.10-19.44.41:574][ 0]LogWindows: EnumDisplayDevices:
    [2020.03.10-19.44.41:574][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 760' (P:1 D:1)
    [2020.03.10-19.44.41:574][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 760' (P:0 D:0)
    [2020.03.10-19.44.41:575][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 760' (P:0 D:0)
    [2020.03.10-19.44.41:575][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 760' (P:0 D:0)
    [2020.03.10-19.44.41:575][ 0]LogWindows: DebugString: FoundDriverCount:4
    [2020.03.10-19.44.41:575][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 760
    [2020.03.10-19.44.41:575][ 0]LogD3D11RHI: Driver Version: 442.50 (internal:26.21.14.4250, unified:442.50)
    [2020.03.10-19.44.41:575][ 0]LogD3D11RHI: Driver Date: 2-24-2020
    [2020.03.10-19.44.41:575][ 0]LogRHI: Texture pool is 1404 MB (70% of 2007 MB)
    [2020.03.10-19.44.41:616][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics
    [2020.03.10-19.44.41:616][ 0]LogD3D11RHI: Async texture creation enabled
    [2020.03.10-19.44.41:631][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
    [2020.03.10-19.44.41:995][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
    [2020.03.10-19.44.42:011][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
    [2020.03.10-19.44.42:011][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
    [2020.03.10-19.44.42:011][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
    [2020.03.10-19.44.42:011][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
    [2020.03.10-19.44.42:011][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
    [2020.03.10-19.44.42:011][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
    [2020.03.10-19.44.42:011][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
    [2020.03.10-19.44.42:011][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
    [2020.03.10-19.44.42:011][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
    [2020.03.10-19.44.42:011][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
    [2020.03.10-19.44.42:042][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
    [2020.03.10-19.44.42:042][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
    [2020.03.10-19.44.42:052][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
    [2020.03.10-19.44.42:062][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
    [2020.03.10-19.44.42:071][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
    [2020.03.10-19.44.42:081][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
    [2020.03.10-19.44.42:090][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
    [2020.03.10-19.44.42:100][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
    [2020.03.10-19.44.42:126][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
    [2020.03.10-19.44.42:126][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
    [2020.03.10-19.44.42:142][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
    [2020.03.10-19.44.42:142][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
    [2020.03.10-19.44.42:152][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
    [2020.03.10-19.44.42:162][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
    [2020.03.10-19.44.42:171][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
    [2020.03.10-19.44.42:181][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
    [2020.03.10-19.44.42:181][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
    [2020.03.10-19.44.42:279][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
    [2020.03.10-19.44.42:432][ 0]LogShaderCompilers: Guid format shader working directory is 0 characters bigger than the processId version (C:/Users/Admin/AppData/Local/UnrealEngine/4.25/Intermediate/Shaders/WorkingDirectory/3516/).
    [2020.03.10-19.44.42:432][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Admin/AppData/Local/Temp/UnrealShaderWorkingDir/B1B2E37745FBCB7FF0AD2BB0B29AF7FA/'.
    [2020.03.10-19.44.42:432][ 0]LogXGEController: Cleaning working directory: C:/Users/Admin/AppData/Local/Temp/UnrealXGEWorkingDir/
    [2020.03.10-19.44.42:433][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
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    [2020.03.10-19.44.42:433][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
    [2020.03.10-19.44.43:551][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
    [2020.03.10-19.44.43:635][ 0]LogDerivedDataCache: Loaded boot cache 0.08s 80MB C:/Users/Admin/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc.
    [2020.03.10-19.44.43:635][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Admin/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc
    [2020.03.10-19.44.43:635][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/Admin/AppData/Local/UnrealEngine/4.25/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
    [2020.03.10-19.44.43:635][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
    [2020.03.10-19.44.43:635][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users/Admin/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
    [2020.03.10-19.44.43:635][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
    [2020.03.10-19.44.43:644][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
    [2020.03.10-19.44.43:644][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
    [2020.03.10-19.44.43:644][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
    [2020.03.10-19.44.43:646][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Admin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
    [2020.03.10-19.44.43:646][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
    [2020.03.10-19.44.43:646][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
    [2020.03.10-19.44.43:717][ 0]LogSlate: Using FreeType 2.10.0
    [2020.03.10-19.44.43:745][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
    [2020.03.10-19.44.44:412][ 0]LogAssetRegistry: FAssetRegistry took 0.0025 seconds to start up
    [2020.03.10-19.44.44:679][ 0]LogInit: Selected Device Profile: [Windows]
    [2020.03.10-19.44.45:007][ 0]LogMaterial: Display: Missing cached shader map for material WorldGridMaterial, compiling. Is special engine material.
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    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (2/5): shaders left to compile 772
    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (5/5): shaders left to compile 771
    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (1/5): shaders left to compile 770
    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (3/5): shaders left to compile 769
    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (4/5): shaders left to compile 768
    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (2/5): shaders left to compile 767
    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (3/5): shaders left to compile 766
    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (1/5): shaders left to compile 765
    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (5/5): shaders left to compile 764
    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (3/5): shaders left to compile 763
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    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (2/5): shaders left to compile 761
    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (4/5): shaders left to compile 760
    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (3/5): shaders left to compile 759
    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (5/5): shaders left to compile 758
    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (2/5): shaders left to compile 757
    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (1/5): shaders left to compile 756
    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (5/5): shaders left to compile 755
    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (3/5): shaders left to compile 754
    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (4/5): shaders left to compile 753
    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (2/5): shaders left to compile 752
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    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (2/5): shaders left to compile 746
    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (4/5): shaders left to compile 745
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    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (3/5): shaders left to compile 743
    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (2/5): shaders left to compile 742
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    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (4/5): shaders left to compile 740
    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (3/5): shaders left to compile 739
    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (2/5): shaders left to compile 738
    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (1/5): shaders left to compile 737
    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (5/5): shaders left to compile 736
    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (4/5): shaders left to compile 735
    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (2/5): shaders left to compile 734
    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (3/5): shaders left to compile 733
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    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (4/5): shaders left to compile 730
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    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (2/5): shaders left to compile 727
    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (3/5): shaders left to compile 726
    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (4/5): shaders left to compile 725
    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (5/5): shaders left to compile 724
    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (2/5): shaders left to compile 723
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    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (3/5): shaders left to compile 720
    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (4/5): shaders left to compile 719
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    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (3/5): shaders left to compile 716
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    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (4/5): shaders left to compile 714
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    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (2/5): shaders left to compile 712
    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (3/5): shaders left to compile 711
    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (4/5): shaders left to compile 710
    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (1/5): shaders left to compile 709
    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (2/5): shaders left to compile 708
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    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (1/5): shaders left to compile 706
    [2020.03.10-19.45.36:026][ 0]LogShaderCompilers: Display: Worker (3/5): shaders left to compile 705
    [2020.03.10-19.45.36:027][ 0]LogShaderCompilers: Display: Worker (4/5): shaders left to compile 704
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    [2020.03.10-19.45.36:027][ 0]LogShaderCompilers: Display: Worker (2/5): shaders left to compile 701
    [2020.03.10-19.45.36:027][ 0]LogShaderCompilers: Display: Worker (4/5): shaders left to compile 700
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    [2020.03.10-19.45.49:605][ 0]LogMaterial: Display: Missing cached shader map for material DefaultPostProcessMaterial, compiling.
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    [2020.03.10-19.45.50:350][ 0]LogMaterial: Display: Missing cached shader map for material MatineeCam_mat, compiling.
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    [2020.03.10-19.45.50:419][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
    [2020.03.10-19.45.50:419][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
    [2020.03.10-19.45.50:419][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
    [2020.03.10-19.45.50:419][ 0]LogMeshReduction: No distributed automatic mesh merging module available
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    [2020.03.10-19.45.50:546][ 0]LogNetVersion: 1.0.0, NetCL: 12055273, EngineNetVer: 14, GameNetVer: 0 (Checksum: 955241863)
    [2020.03.10-19.45.50:855][ 0]LogMaterial: Display: Missing cached shader map for material HelpActorMaterial, compiling.
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    [2020.03.10-19.45.51:351][ 0]LogMaterial: Display: Missing cached shader map for material DefaultTextMaterialOpaque, compiling.
    [2020.03.10-19.45.51:460][ 0]LogMaterial: Display: Missing cached shader map for material BaseFlattenMaterial, compiling.
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    [2020.03.10-19.46.03:773][ 0]LogMaterial: Display: Missing cached shader map for material Xray, compiling.
    [2020.03.10-19.46.03:784][ 0]LogMaterial: Display: Missing cached shader map for material Main, compiling.
    [2020.03.10-19.46.03:841][ 0]LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
    [2020.03.10-19.46.03:850][ 0]LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
    [2020.03.10-19.46.03:922][ 0]LogShaderCompilers: Display: Worker (1/5): shaders left to compile 58
    [2020.03.10-19.46.03:922][ 0]LogShaderCompilers: Display: Worker (2/5): shaders left to compile 48
    [2020.03.10-19.46.03:922][ 0]LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
    [2020.03.10-19.46.03:949][ 0]LogShaderCompilers: Display: Worker (3/5): shaders left to compile 49
    [2020.03.10-19.46.03:949][ 0]LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
    [2020.03.10-19.46.03:969][ 0]LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
    [2020.03.10-19.46.03:992][ 0]LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
    [2020.03.10-19.46.04:055][ 0]LogMaterial: Display: Missing cached shader map for material Widget3DCameraPassThrough_Opaque_OneSided, compiling.
    [2020.03.10-19.46.04:137][ 0]LogShaderCompilers: Display: Worker (4/5): shaders left to compile 101
    [2020.03.10-19.46.04:137][ 0]LogMaterial: Display: Missing cached shader map for material TranslucentTransformGizmoMaterial, compiling.
    [2020.03.10-19.46.04:144][ 0]LogMaterial: Display: Missing cached shader map for material TransformGizmoMaterial, compiling.
    [2020.03.10-19.46.04:195][ 0]LogMaterial: Display: Missing cached shader map for material WireframeMaterial, compiling. Is special engine material.
    [2020.03.10-19.46.04:421][ 0]LogShaderCompilers: Display: Worker (5/5): shaders left to compile 109
    [2020.03.10-19.46.04:421][ 0]LogMaterial: Display: Missing cached shader map for material CineMat, compiling.
    [2020.03.10-19.46.04:608][ 0]LogMaterial: Display: Missing cached shader map for material M_SimpleOpaque, compiling.
    [2020.03.10-19.46.04:633][ 0]LogMaterial: Display: Missing cached shader map for material M_SimpleUnlitTranslucent, compiling.
    [2020.03.10-19.46.05:202][ 0]LogMaterial: Display: Missing cached shader map for material SkySphereMaterial, compiling.
    [2020.03.10-19.46.05:239][ 0]LogMaterial: Display: Missing cached shader map for material FloorPlaneMaterial, compiling.
    [2020.03.10-19.46.05:435][ 0]LogMaterial: Display: Missing cached shader map for material LandscapeGizmo_Mat, compiling.
    [2020.03.10-19.46.05:468][ 0]LogMaterial: Display: Missing cached shader map for material LandscapeGizmoHeight_Mat, compiling.
    [2020.03.10-19.46.05:538][ 0]LogMaterial: Display: Missing cached shader map for material SplineEditorMeshMat, compiling.
    [2020.03.10-19.46.05:549][ 0]LogAISub: UAISubsystem::UAISubsystem AISubsystem (000001C6E85B2B80), frame # 0
    [2020.03.10-19.46.05:549][ 0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001C6E8692C00), frame # 0
    [2020.03.10-19.46.05:551][ 0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001C6E8611E00), frame # 0
    [2020.03.10-19.46.05:683][ 0]LogPackageLocalizationCache: Processed 19 localized package path(s) for 1 prioritized culture(s) in 0.090052 seconds
    [2020.03.10-19.46.05:691][ 0]LogUObjectArray: 15897 objects as part of root set at end of initial load.
    [2020.03.10-19.46.05:692][ 0]LogUObjectAllocator: 4086912 out of 0 bytes used by permanent object pool.
    [2020.03.10-19.46.05:692][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
    [2020.03.10-19.46.06:178][ 0]LogMaterial: Display: Missing cached shader map for material DefaultSpriteMaterial, compiling.
    [2020.03.10-19.46.06:191][ 0]LogMaterial: Display: Missing cached shader map for material DefaultSpriteMaterial, compiling.
    [2020.03.10-19.46.06:355][ 0]LogMaterial: Display: Missing cached shader map for material BaseColor, compiling.
    [2020.03.10-19.46.06:392][ 0]LogMaterial: Display: Missing cached shader map for material CustomDepth, compiling.
    [2020.03.10-19.46.06:506][ 0]LogMaterial: Display: Missing cached shader map for material CustomStencil, compiling.
    [2020.03.10-19.46.06:528][ 0]LogMaterial: Display: Missing cached shader map for material FinalImage, compiling.
    [2020.03.10-19.46.06:544][ 0]LogMaterial: Display: Missing cached shader map for material LightingModel, compiling.
    [2020.03.10-19.46.06:564][ 0]LogMaterial: Display: Missing cached shader map for material MaterialAO, compiling.
    [2020.03.10-19.46.06:580][ 0]LogMaterial: Display: Missing cached shader map for material Metallic, compiling.
    [2020.03.10-19.46.06:595][ 0]LogMaterial: Display: Missing cached shader map for material Opacity, compiling.
    [2020.03.10-19.46.06:610][ 0]LogMaterial: Display: Missing cached shader map for material Roughness, compiling.
    [2020.03.10-19.46.06:623][ 0]LogMaterial: Display: Missing cached shader map for material SceneColor, compiling.
    [2020.03.10-19.46.06:645][ 0]LogMaterial: Display: Missing cached shader map for material SceneDepth, compiling.
    [2020.03.10-19.46.06:657][ 0]LogMaterial: Display: Missing cached shader map for material SeparateTranslucencyRGB, compiling.
    [2020.03.10-19.46.06:691][ 0]LogMaterial: Display: Missing cached shader map for material SeparateTranslucencyA, compiling.
    [2020.03.10-19.46.06:709][ 0]LogMaterial: Display: Missing cached shader map for material Specular, compiling.
    [2020.03.10-19.46.06:726][ 0]LogMaterial: Display: Missing cached shader map for material SubsurfaceColor, compiling.
    [2020.03.10-19.46.06:747][ 0]LogMaterial: Display: Missing cached shader map for material WorldNormal, compiling.
    [2020.03.10-19.46.06:800][ 0]LogMaterial: Display: Missing cached shader map for material AmbientOcclusion, compiling.
    [2020.03.10-19.46.06:848][ 0]LogShaderCompilers: Display: Worker (1/5): shaders left to compile 1058
    [2020.03.10-19.46.06:848][ 0]LogMaterial: Display: Missing cached shader map for material CustomDepthWorldUnits, compiling.
    [2020.03.10-19.46.06:864][ 0]LogMaterial: Display: Missing cached shader map for material SceneDepthWorldUnits, compiling.
    [2020.03.10-19.46.06:887][ 0]LogMaterial: Display: Missing cached shader map for material Velocity, compiling.
    [2020.03.10-19.46.06:906][ 0]LogShaderCompilers: Display: Worker (3/5): shaders left to compile 1072
    [2020.03.10-19.46.06:906][ 0]LogMaterial: Display: Missing cached shader map for material PreTonemapHDRColor, compiling.
    [2020.03.10-19.46.06:922][ 0]LogMaterial: Display: Missing cached shader map for material PostTonemapHDRColor, compiling.
    [2020.03.10-19.46.07:317][ 0]LogShaderCompilers: Display: Worker (4/5): shaders left to compile 1078
    [2020.03.10-19.46.07:317][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
    [2020.03.10-19.46.07:325][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
    [2020.03.10-19.46.07:389][ 0]LogShaderCompilers: Display: Worker (5/5): shaders left to compile 1068
    [2020.03.10-19.46.07:389][ 0]LogMaterial: Display: Missing cached shader map for material DefaultMaterial, compiling.
    [2020.03.10-19.46.07:626][ 0]SourceControl: Source control is disabled
    [2020.03.10-19.46.07:626][ 0]SourceControl: Source control is disabled
    [2020.03.10-19.46.07:632][ 0]SourceControl: Source control is disabled
    [2020.03.10-19.46.07:638][ 0]SourceControl: Source control is disabled
    [2020.03.10-19.46.07:650][ 0]SourceControl: Source control is disabled
    [2020.03.10-19.46.07:990][ 0]LogShaderCompilers: Display: Worker (2/5): shaders left to compile 1182
    [2020.03.10-19.46.07:990][ 0]LogMaterial: Display: Missing cached shader map for material M_VolumeRenderSphereTracePP, compiling.
    [2020.03.10-19.46.08:250][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
    [2020.03.10-19.46.08:284][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
    [2020.03.10-19.46.08:284][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
    [2020.03.10-19.46.08:338][ 0]LogMaterial: Display: Missing cached shader map for material OculusMR_WhiteMaterial, compiling.
    [2020.03.10-19.46.08:371][ 0]LogMaterial: Display: Missing cached shader map for material OculusMR_ChromaKey, compiling.
    [2020.03.10-19.46.08:402][ 0]LogMaterial: Display: Missing cached shader map for material OculusMR_ChromaKey_Lit, compiling.
    [2020.03.10-19.46.08:449][ 0]LogMaterial: Display: Missing cached shader map for material OculusMR_OpaqueColoredMaterial, compiling.
    [2020.03.10-19.46.08:453][ 0]LogOcInput: OculusInput pre-init called
    [2020.03.10-19.46.08:471][ 0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126)
    [2020.03.10-19.46.08:471][ 0]LogWindows: File 'OVRPlugin.dll' does not exist
    [2020.03.10-19.46.08:546][ 0]LogMaterial: Display: Missing cached shader map for material HighResScreenshot, compiling.
    [2020.03.10-19.46.08:572][ 0]LogMaterial: Display: Missing cached shader map for material HighResScreenshotMask, compiling.
    [2020.03.10-19.46.08:590][ 0]LogMaterial: Display: Missing cached shader map for material HighResScreenshotCaptureRegion, compiling.
    [2020.03.10-19.46.08:625][ 0]LogEngine: Initializing Engine...
    [2020.03.10-19.46.08:627][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
    [2020.03.10-19.46.08:653][ 0]LogMaterial: Display: Missing cached shader map for material LevelColorationLitMaterial, compiling. Is special engine material.
    [2020.03.10-19.46.09:057][ 0]LogMaterial: Display: Missing cached shader map for material LevelColorationUnlitMaterial, compiling. Is special engine material.
    [2020.03.10-19.46.09:270][ 0]LogMaterial: Display: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material.
    [2020.03.10-19.46.09:664][ 0]LogShaderCompilers: Display: Worker (1/5): shaders left to compile 2733
    [2020.03.10-19.46.09:664][ 0]LogShaderCompilers: Display: Worker (5/5): shaders left to compile 2723
    [2020.03.10-19.46.09:664][ 0]LogShaderCompilers: Display: Worker (3/5): shaders left to compile 2713
    [2020.03.10-19.46.09:664][ 0]LogMaterial: Display: Missing cached shader map for material ShadedLevelColorationLitMaterial, compiling. Is special engine material.
    [2020.03.10-19.46.10:066][ 0]LogShaderCompilers: Display: Worker (4/5): shaders left to compile 3619
    [2020.03.10-19.46.10:066][ 0]LogMaterial: Display: Missing cached shader map for material ShadedLevelColorationUnlitMateri, compiling. Is special engine material.
    [2020.03.10-19.46.10:268][ 0]LogShaderCompilers: Display: Worker (2/5): shaders left to compile 4525
    [2020.03.10-19.46.10:268][ 0]LogMaterial: Display: Missing cached shader map for material VertexColorMaterial, compiling.
    [2020.03.10-19.46.10:358][ 0]LogMaterial: Display: Missing cached shader map for material VertexColorViewMode_ColorOnly, compiling.
    [2020.03.10-19.46.10:377][ 0]LogMaterial: Display: Missing cached shader map for material VertexColorViewMode_AlphaAsColor, compiling.
    [2020.03.10-19.46.10:410][ 0]LogMaterial: Display: Missing cached shader map for material VertexColorViewMode_RedOnly, compiling.
    [2020.03.10-19.46.10:446][ 0]LogMaterial: Display: Missing cached shader map for material VertexColorViewMode_GreenOnly, compiling.
    [2020.03.10-19.46.10:464][ 0]LogMaterial: Display: Missing cached shader map for material VertexColorViewMode_BlueOnly, compiling.
    [2020.03.10-19.46.10:477][ 0]LogMaterial: Display: Missing cached shader map for material RemoveSurfaceMaterial, compiling.
    [2020.03.10-19.46.10:490][ 0]LogMaterial: Display: Missing cached shader map for material DebugMeshMaterial, compiling.
    [2020.03.10-19.46.10:510][ 0]LogMaterial: Display: Missing cached shader map for material EmissiveMeshMaterial, compiling.
    [2020.03.10-19.46.10:530][ 0]LogMaterial: Display: Missing cached shader map for material M_InvalidLightmapSettings, compiling.
    [2020.03.10-19.46.10:563][ 0]LogMaterial: Display: Missing cached shader map for material GizmoMaterial, compiling.
    [2020.03.10-19.46.10:590][ 0]LogMaterial: Display: Missing cached shader map for material PhAT_JointLimitMaterial, compiling.
    [2020.03.10-19.46.10:617][ 0]LogMaterial: Display: Missing cached shader map for material GeomMaterial, compiling.
    [2020.03.10-19.46.10:658][ 0]LogMaterial: Display: Missing cached shader map for material EditorBrushMaterial, compiling.
    [2020.03.10-19.46.10:696][ 0]LogMaterial: Display: Missing cached shader map for material BoneWeightMaterial, compiling.
    [2020.03.10-19.46.10:766][ 0]LogMaterial: Display: Missing cached shader map for material ClothMaterial, compiling.
    [2020.03.10-19.46.10:796][ 0]LogMaterial: Display: Missing cached shader map for material ClothMaterial_WF, compiling.
    [2020.03.10-19.46.10:821][ 0]LogMaterial: Display: Missing cached shader map for material DebugEditorMaterial, compiling.
    [2020.03.10-19.46.10:851][ 0]LogMaterial: Display: Missing cached shader map for material PhysicalMaterialMaskMaterial, compiling.
    [2020.03.10-19.46.10:928][ 0]LogMaterial: Display: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling.
    [2020.03.10-19.46.11:112][ 0]LogInit: Initializing FReadOnlyCVARCache
    [2020.03.10-19.46.11:294][ 0]LogAIModule: Creating AISystem for world Untitled
    [2020.03.10-19.46.11:294][ 0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001C6826A5E00), frame # 0
    [2020.03.10-19.46.11:295][ 0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001C68268BB00), frame # 0
    [2020.03.10-19.46.11:506][ 0]LogShaderCompilers: Display: Worker (5/5): shaders left to compile 5659
    [2020.03.10-19.46.11:514][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
    [2020.03.10-19.46.11:514][ 0]LogAudioMixer: Display: Sample Rate: 48000
    [2020.03.10-19.46.11:514][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
    [2020.03.10-19.46.11:514][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
    [2020.03.10-19.46.11:514][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
    [2020.03.10-19.46.11:514][ 0]LogAudioMixer: Display: Max Channels (voices): 32
    [2020.03.10-19.46.11:514][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
    [2020.03.10-19.46.11:514][ 0]LogAudio: Display: AudioDevice MaxSources: 32
    [2020.03.10-19.46.11:515][ 0]LogAudio: Display: Using built-in audio occlusion.
    [2020.03.10-19.46.11:515][ 0]LogAudioMixer: Display: Initializing audio mixer.
    [2020.03.10-19.46.11:590][ 0]LogAudioMixer: Display: 0: FrontLeft
    [2020.03.10-19.46.11:590][ 0]LogAudioMixer: Display: 1: FrontRight
    [2020.03.10-19.46.11:854][ 0]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
    [2020.03.10-19.46.11:854][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
    [2020.03.10-19.46.11:888][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
    [2020.03.10-19.46.11:888][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
    [2020.03.10-19.46.11:889][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
    [2020.03.10-19.46.11:890][ 0]LogInit: FAudioDevice initialized.
    [2020.03.10-19.46.11:890][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
    [2020.03.10-19.46.11:969][ 0]LogDerivedDataCache: Saved boot cache 0.08s 106MB C:/Users/Admin/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc.
    [2020.03.10-19.46.11:973][ 0]LogInit: Texture streaming: Enabled
    [2020.03.10-19.46.12:018][ 0]LogInit: Transaction tracking system initialized
    [2020.03.10-19.46.12:057][ 0]LogShaderCompilers: Display: Worker (1/5): shaders left to compile 5649
    [2020.03.10-19.46.12:057][ 0]BlueprintLog: New page: Editor Load
    [2020.03.10-19.46.12:199][ 0]LocalizationService: Localization service is disabled
    [2020.03.10-19.46.12:445][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)
    [2020.03.10-19.46.12:449][ 0]LogMaterial: Display: Missing cached shader map for material WorldGridMaterial, compiling. Is special engine material.


    #2
    Hey! Could you find a solution to your problem?
    Wishlist us on steam! -> Countryballs: Modern Ballfare
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