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Pixel streaming working locally but not past my router

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    Pixel streaming working locally but not past my router

    Hi Guys,

    I've managed to get my game running across my home network really nicely but I am really struggling with getting any joy beyond.I can connect to the server from outside and kick off players but i don't get the "WebRTC connected, waiting for video" response, just "Starting connection to server, please wait". I have tried using a number of public STUN servers using the format shown in documentation for the config and Cirrus confirms it:

    npm WARN cirrus-webserver@0.0.1 No repository field.
    npm WARN cirrus-webserver@0.0.1 No license field.

    audited 308 packages in 2.55s
    found 2 vulnerabilities (1 low, 1 moderate)
    run `npm audit fix` to fix them, or `npm audit` for details
    23:12:42.867 configFile .\config.json
    23:12:42.881 Config: {
    "UseFrontend": false,
    "UseMatchmaker": false,
    "UseHTTPS": false,
    "UseAuthentication": false,
    "LogToFile": true,
    "HomepageFile": "player.htm",
    "AdditionalRoutes": {},
    "PublicIp": "",
    "PeerConnectionOptions": "{"iceServers": [{"urls":[""]}] }"
    23:12:42.884 No --PixelStreamingMonitorPort specified (or is 0). Running unmonitored.
    23:12:43.039 WebSocket listening to Streamer connections on :8888
    23:12:43.040 WebSocket listening to Players connections on :80
    23:12:43.041 Http listening on *: 80
    23:12:43.503 Streamer connected: ::1
    23:13:00.484 player 101 (::ffff: connected

    Could you please offer me some pointers.