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Adjusting Camera To fit Widgets

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    Adjusting Camera To fit Widgets

    I am trying to do a game with a side menu that can change a mesh's texture during runtime, so i wanted to separate part of my screen for my side menu and part to show the mesh but i can't seem to find a way to separate viewport from widget, so i tried distorting the camera to get enougth space for my widget, but the mesh gets distorted too. Any suggestions?
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