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Trouble to set up my Project with Pixel Streaming in 4.24

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    Cyberglobe mind looking at this ?

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  • replied

    I just published a video tutorial showing exactly how to setup remote Pixel Streaming in UE 4.24+
    Hopefully, it will be handy for you.
    No need for external services or other stuff.


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    Free server open for anyone like to connet and show your UE4 project., easily just setup Parameters from

    Unreal Editor, Under the Level Editor > Play category, find the Additional Launch Parameters setting, and set its value to -AudioMixer -PixelStreamingIP= -PixelStreamingPort=8889.

    Click image for larger version

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    More detail please check step how to connect free server

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  • Trouble to set up my Project with Pixel Streaming in 4.24

    Hi guys,

    I was reading all the new info added to the documentation of the new Pixel Streaming release but now my project doesn´t work properly because now the webRTC proxy folder doesn´t exist...

    In the previous version in 4.23.1 I followed all the steps to setup in LocalHost and everything works fine my workflow to set up the server was:

    1.- Start STUN Server
    Listening at
    2.- Start AWS TURN Server
    Listening internally at
    3.- Start de AWS with TURN
    npm WARN cirrus-webserver@0.0.1 No repository field.
    npm WARN cirrus-webserver@0.0.1 No license field.
    audited 308 packages in 1.693s
    found 2 vulnerabilities (1 low, 1 moderate)
      run `npm audit fix` to fix them, or `npm audit` for details
    Running: node.exe cirrus --peerConnectionOptions="{ \"iceServers\": [{\"urls\": [\"stun:\",\"turn:\"], \"username\": \"MYUSERNAME\", \"credential\": \"MYCREDENTIALS"}] }" --publicIp=
    09:29:25.625 configFile .\config.json
    09:29:25.635 Config: {
            "UseFrontend": false,
            "UseMatchmaker": false,
            "UseHTTPS": false,
            "UseAuthentication": false,
            "LogToFile": true,
            "HomepageFile": "player.htm",
            "AdditionalRoutes": {},
            "peerConnectionOptions": "{ \"iceServers\": [{\"urls\": [\"stun:\",\"turn:\"], \"username\": \"MYUSERNAME\", \"credential\": \"MYCREDENTIALS"}] }",
            "publicIp": ""
    09:29:25.637 No --PixelStreamingMonitorPort specified (or is 0). Running unmonitored.
    09:29:25.719 peerConnectionOptions = {"iceServers":[{"urls":["stun:","turn:"],"username":"MYUSERNAME","credential":"MYCREDENTIALS"}]}
    09:29:25.747 WebSocket listening to Streamer connections on :8888
    09:29:25.748 WebSocket listening to Players connections on :80
    09:29:25.749 Http listening on *: 80
    4.- Start WebRTC proxy

    5.- Open UE4 and run the server

    6.- Drop the IP in my web browser and works fine

    So wich is the problem now? That in 4.24 the WebRTC release 70 is already included in UE4 and I don´t know how to set it up. So my project doesn´t work now...

    Please anybody know how could I fix it for this version?

    Last edited by noted1; 12-18-2019, 05:31 AM.