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    How to enable Chaos Fracture in 4.24?

    I am struggling trying to enable Chaos fracture in 4.24

    #2
    i'm interested on this too, i have enabled all chaos plugins in the editor, but i didn't found the chaos icon.
    http://enzoravo.website

    Comment


      #3
      Hello, ghosg

      Chaos Fracture 4.24 source code is not available but you can try Chaos Fracture 4.23 :

      To enable Chaos Fracture 4.23 please follow these steps:

      Step 1:- Download the 4.23 Unreal Engine Source Code from GitHub.
      Step 2:- Extract downloaded .ZIP files to your desired location.
      Step 3:- Inside the Engine/Source folder, open the UE4Editor.Target.cs file in text editor.
      Step 4:- Add the following to the UE4Editor.Target.cs file and save:
      Code:
       
       bCompileChaos = true;
      Step 5:- Your UE4Editor.Target.cs file should look like the following:
      Code:
       
       public class UE4EditorTarget : TargetRules {     public UE4EditorTarget( TargetInfo Target ) : base(Target)     {         Type = TargetType.Editor;         BuildEnvironment = TargetBuildEnvironment.Shared;         bBuildAllModules = true;         ExtraModuleNames.Add("UE4Game");          bCompileChaos = true;      } }
      Step 6:- In the 4.23 root folder, run the Setup batch file, then upon completion, run the GenerateProjectFiles batch file.
      Step 7:- Load the project into Visual Studio by double-clicking the UE4.sln, then build the engine from the source code.
      Step 8:- Create a new project and open it, then enable the following plugins from the Edit > Plugins menu:
      • Chaos Editor
      • Chaos Solver
      • Chaos Niagara
      • Planar Cut
      • Editable Mesh
      • Geometry
      • Geometry Cache
      • Field System
      Step 9:- Restart the Editor.
      Note :- When the Editor restarts, you will now have access to the Fracture Editor available within the Modes panel.

      I hope above information will be useful for you.
      Thank you.
      Custom Software Development
      http://www.ifourtechnolab.com/custom...re-development

      Comment


        #4
        Prahlad Makwana i'm using ue4 4.24, i have already activated the plugins in the plugins menu, but when i restarted the editor i don't have the fracture editor available in the Modes panel.

        do you know why is this happening ?

        thank you for your help.
        http://enzoravo.website

        Comment


          #5
          @enzoravo: As Prahlad Makwana already mentioned: Chaos Destruction is currently only available in a 4.23 source build as stated on the Epic Games Launcher Unreal Learning Tab - there is no way around that.

          Comment


            #6
            Originally posted by hessjacobs View Post
            @enzoravo: As Prahlad Makwana already mentioned: Chaos Destruction is currently only available in a 4.23 source build as stated on the Epic Games Launcher Unreal Learning Tab - there is no way around that.
            Are you serious? Wtf is the point of a feature in an old version of the engine if its not in the new one?!?

            Comment


              #7
              i'm still waiting to test the chaos in the 4.24
              http://enzoravo.website

              Comment


                #8
                wait WTF? If chaos can't be used in 4.24 and Apex Destruction is broken then what the hell am I supposed to do for destructible meshes. **** epic yall keep adding new features and then not using them every engine version and more **** keeps breaking. We need an engine stability release. No more new **** till everything works.
                Consider supporting me on patreon

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                Comment


                  #9
                  Originally posted by Starkium View Post
                  wait WTF? If chaos can't be used in 4.24 and Apex Destruction is broken then what the hell am I supposed to do for destructible meshes. **** epic yall keep adding new features and then not using them every engine version and more **** keeps breaking. We need an engine stability release. No more new **** till everything works.
                  Why are some UE4 devs such whiny, self entitled brats?

                  Comment


                    #10
                    Im trying to use Apex Destructible but once I enable the plugin I cant package the project anymore any solution?

                    Comment


                      #11
                      unreal engine 4.24

                      Comment


                        #12
                        Guys I've been able to successfully compile and build the engine 4.24.3 with chaos and the Chaos Destruction Demo as well. However whenever I run the demo solution, shows me this error.

                        Code:
                        LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +5:30, Platform Override: ''
                        
                        LogPluginManager: Mounting plugin Paper2D
                        
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                        LogPluginManager: Mounting plugin WindowsMixedReality
                        
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                        LogPluginManager: Mounting plugin Takes
                        
                        'UE4Editor.exe' (Win32): Loaded 'E:4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PlatformCryptoTypes.dll'. Symbols loaded.
                        
                        'UE4Editor.exe' (Win32): Loaded 'E:4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PlatformCryptoOpenSSL.dll'. Symbols loaded.
                        
                        'UE4Editor.exe' (Win32): Loaded 'E:4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PlatformCrypto.dll'. Symbols loaded.
                        
                        LogInit: Display: Running incorrect executable for target. Launching F:/GameDev/Unreal Projects/ChaosImp_T/Binaries/Win64/../../Binaries/Win64/ChaosImp_TEditor.exe...
                        
                        LogCore: Engine exit requested (reason: EngineExit() was called)
                        
                        LogExit: Preparing to exit.
                        
                        The thread 0x4dc0 has exited with code 0 (0x0).
                        
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                        LogModuleManager: Shutting down and abandoning module DesktopPlatform (46)
                        
                        LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44)
                        
                        LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42)
                        
                        LogModuleManager: Shutting down and abandoning module PlatformCrypto (40)
                        
                        LogModuleManager: Shutting down and abandoning module AnimationModifiers (38)
                        
                        LogModuleManager: Shutting down and abandoning module PropertyEditor (37)
                        
                        LogModuleManager: Shutting down and abandoning module AudioEditor (34)
                        
                        'UE4Editor.exe' (Win32): Unloaded 'E:4\UnrealEngine\Engine\Binaries\ThirdParty\libsndfile\Win64\libsndfile-1.dll'
                        
                        LogModuleManager: Shutting down and abandoning module TextureCompressor (32)
                        
                        'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\msvcr120.dll'
                        
                        'UE4Editor.exe' (Win32): Unloaded 'E:4\UnrealEngine\Engine\Binaries\ThirdParty\nvTextureTools\Win64\nvtt_64.dll'
                        
                        LogModuleManager: Shutting down and abandoning module RenderCore (30)
                        
                        LogModuleManager: Shutting down and abandoning module Landscape (28)
                        
                        LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (26)
                        
                        LogModuleManager: Shutting down and abandoning module OpenGLDrv (24)
                        
                        LogModuleManager: Shutting down and abandoning module D3D11RHI (22)
                        
                        LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
                        
                        LogModuleManager: Shutting down and abandoning module Renderer (18)
                        
                        LogModuleManager: Shutting down and abandoning module Engine (16)
                        
                        LogModuleManager: Shutting down and abandoning module CoreUObject (14)
                        
                        LogModuleManager: Shutting down and abandoning module NetworkFile (12)
                        
                        LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10)
                        
                        LogModuleManager: Shutting down and abandoning module StreamingFile (8)
                        
                        LogModuleManager: Shutting down and abandoning module SandboxFile (6)
                        
                        LogModuleManager: Shutting down and abandoning module PakFile (4)
                        
                        LogModuleManager: Shutting down and abandoning module RSA (3)
                        
                        The thread 0x4cdc has exited with code 0 (0x0).
                        
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                        The thread 0x4cd8 has exited with code 0 (0x0).
                        
                        LogExit: Exiting.
                        
                        The thread 0x4e38 has exited with code 0 (0x0).
                        
                        'UE4Editor.exe' (Win32): Loaded 'C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscoreei.dll'. Cannot find or open the PDB file.
                        
                        The thread 0x2700 has exited with code 1 (0x1).
                        
                        The thread 0x2898 has exited with code 1 (0x1).
                        
                        The thread 0xbd8 has exited with code 1 (0x1).
                        
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                        The thread 0x490c has exited with code 1 (0x1).
                        
                        The program '[1076] UE4Editor.exe' has exited with code 1 (0x1).

                        Comment


                          #13

                          Originally posted by Prahlad Makwana View Post
                          Hello, ghosg

                          Chaos Fracture 4.24 source code is not available but you can try Chaos Fracture 4.23 :

                          To enable Chaos Fracture 4.23 please follow these steps:

                          Step 1:- Download the 4.23 Unreal Engine Source Code from GitHub.
                          Step 2:- Extract downloaded .ZIP files to your desired location.
                          Step 3:- Inside the Engine/Source folder, open the UE4Editor.Target.cs file in text editor.
                          Step 4:- Add the following to the UE4Editor.Target.cs file and save:
                          Code:
                          bCompileChaos = true;
                          Step 5:- Your UE4Editor.Target.cs file should look like the following:
                          Code:
                          public class UE4EditorTarget : TargetRules { public UE4EditorTarget( TargetInfo Target ) : base(Target) { Type = TargetType.Editor; BuildEnvironment = TargetBuildEnvironment.Shared; bBuildAllModules = true; ExtraModuleNames.Add("UE4Game"); bCompileChaos = true; } }
                          Step 6:- In the 4.23 root folder, run the Setup batch file, then upon completion, run the GenerateProjectFiles batch file.
                          Step 7:- Load the project into Visual Studio by double-clicking the UE4.sln, then build the engine from the source code.
                          Step 8:- Create a new project and open it, then enable the following plugins from the Edit > Plugins menu:
                          • Chaos Editor
                          • Chaos Solver
                          • Chaos Niagara
                          • Planar Cut
                          • Editable Mesh
                          • Geometry
                          • Geometry Cache
                          • Field System
                          Step 9:- Restart the Editor.
                          Note :- When the Editor restarts, you will now have access to the Fracture Editor available within the Modes panel.

                          I hope above information will be useful for you.
                          Thank you.



                          This picture shows that Chaos Destruction System is not only for 4.23 version, it onward from there.
                          Click image for larger version  Name:	firefox_IZVWU1p1JN.png Views:	0 Size:	651.2 KB ID:	1785498

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