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Import FBX Car Animation From Maya Into UE4 Causes Wheels to Orbit Instead of Spinning (see jpeg)

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    Import FBX Car Animation From Maya Into UE4 Causes Wheels to Orbit Instead of Spinning (see jpeg)

    Just trying to import a simple animation of a pickup pulling a trailer. Don't need it to be driveable. Shows up fine in Maya where the wheels spin as the truck travels along a straight line. Red lines shows the circular path the wheels are moving along.
    Last edited by Mech.Engineer97; 07-25-2019, 05:52 PM.

    #2
    Make sure that the wheels are linked to a root object. I'm not sure how it is in Maya but in 3ds Max you can link objects to a dummy object so that the dummy object is the parent in the hierarchy.

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