Hey guys! I have setup a Pawn Sensing component with OnHeardNoise Delegate in C++ and I have added a NoiseEmitterComponent on my player character C++ class. I'm emitting noise every frame in my Character BP using Pawn Make Noise node but the OnHeardNoise delegate is not firing. The weird thing is if I override the delegate in my EnemyAI BP, it starts to work but the C++ Delegate is not working. Please Help! :/

I posted the same question on reddit but no reply :/...