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Did Soul Calibur VI use forward or deferred rendering? Any way to tell for UE4 games in general?

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    Did Soul Calibur VI use forward or deferred rendering? Any way to tell for UE4 games in general?

    I noticed it had no screen space reflections so it could go either way?

    #2
    I would imagine most UE4 games that use forward rendering would support the MSAA anti-aliasing. Too bad Soul Calibur VI just says "Maximum" for anti-aliasing settings. I guess you could try messing with the .ini settings to try to see if features are supported?

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      #3
      You can just open every game in Renderdoc and see how they're rendering it

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