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Volumetric Audio in Unreal Engine

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    Volumetric Audio in Unreal Engine

    Hello,

    does anyone know if there's a way in UE4 to do volumetric audio, means the sound doesn't come from a single point but from a (for example) plain?
    In Unity there is a plugin that does exactly that: https://assetstore.unity.com/package...ic-audio-17125
    I guess the best way to do that would be moving the sound-source depending on the character location in relation to the sound-plain.
    Any ideas?
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