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Configuration Pixel Streaming for two and more instances unreal application on one computer

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    Configuration Pixel Streaming for two and more instances unreal application on one computer

    Good day. Anybody know how setup two game application on one computer for one adress in local network?

    #2
    Good news, I do it for internet and two instances unreal game.

    Comment


      #3
      Who are you using to deploy the windows instance? AWS or Azure or ? Did you need to use a TURN or STUN server.
      Colin M. Croft
      President
      Croft Interactive Inc.

      Comment


        #4
        Hi there!! I am very interested in knowing how did you manage to implement two instances on the Web. Is it possible for me to test on LAN or will the multiple instance thing work only across the web? I would be very keen to know please..

        Thanks and regards,

        Praveen Bakshi
        Director
        Acclivous Tech (P) Ltd
        India

        Comment


          #5
          Originally posted by rennsix View Post
          Who are you using to deploy the windows instance? AWS or Azure or ? Did you need to use a TURN or STUN server.
          Good day, i use private server on Windows Server. Yes, i use public STUN and TURN for conncetion. Set up Signaling Web on private server and set up --peerConncetionOptions, you need to use STUN/TURN together.

          Comment


            #6
            Originally posted by Acclivous View Post
            Hi there!! I am very interested in knowing how did you manage to implement two instances on the Web. Is it possible for me to test on LAN or will the multiple instance thing work only across the web? I would be very keen to know please..

            Thanks and regards,
            Hi, i use two signaling on my server and not forget GeForce allow only two stream from video card.

            Comment


              #7
              Originally posted by Kelt View Post

              Good day, i use private server on Windows Server. Yes, i use public STUN and TURN for conncetion. Set up Signaling Web on private server and set up --peerConncetionOptions, you need to use STUN/TURN together.

              I'm using a Windows Azure NV6 instance for the signaling server. Using Twilio for the STUN/TURN host. I've followed their guide as best I could but there is no usage showing in the billing..

              Did you modify the cirrus.js file at all? Or just the config.json

              Current peerConnectionOptions output

              Code:
              {
                  "UseFrontend": false,
                  "UseMatchmaker": false,
                  "UseHTTPS": false,
                  "UseAuthentication": false,
                  "LogToFile": true,
                  "HomepageFile": "player.htm",
                  "AdditionalRoutes": {},
                  "publicIp": "<MY_PUBLIC_IP>",
                  "peerConnectionOptions": "{\"account_sid\":\"<MY_TWILIO_ACCOUNT_SID>\",\"password\":\"5SR2x8mZK1lTFJW3NVgLGw6UM9C0dja4jI/Hdw3xr+w=\",\"username\":\"cda92e5006c7810494639fc466ecc80182cef8183fdf400f84c4126f3b59d0bb\",\"ttl\":\"86400\",\"iceServers\":[{\"urls\":[\"stun:global.stun:3478?transport=udp\",\"turn:global.turn:3478?transport=udp\"],\"username\":\"cda92e5006c7810494639fc466ecc80182cef8183fdf400f84c4126f3b59d0bb\",\"credential\":\"5SR2x8mZK1lTFJW3NVgLGw6UM9C0dja4jI/Hdw3xr+w=\"}]}"
              }
              This is the webRTC
              Click image for larger version

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              https://www.twilio.com/docs/stun-turn


              Any more leads you can provide? You're just using the public stun/turn
              Colin M. Croft
              President
              Croft Interactive Inc.

              Comment


                #8
                No i'm not modify cirrus. Command for start Cirrus: run.bat --publicIP <public adress Signaling server> --PeerConnectionOptions "{"iceServers":[{"urls":["stun: <STUN server>","turn: <TURN server>"],"username":"<TURN_Username>","credential":"<TURN_Password>"}]}"
                WebRTC: WebRTCProxy_x64_Development.exe -Cirrus=<publicIp>:<proxyPort>

                Comment


                  #9
                  WebRTC i start on my own computer with instance, because i try set up WebRTC on server and in result i get crash app in proxy.h

                  Comment


                    #10
                    And yes i try public STUN/TURN

                    Comment


                      #11
                      ok. I think there is some more ironing out to do before someone will post a video tutorial on it. I can't keep track of how many servers you need for this. lol

                      I mean, it's not going to be a secret for very long on how to implement but I do appreciate the tips. I'll look over the docs in the next coming weeks. A full Azure or AWS setup would be nice.
                      Colin M. Croft
                      President
                      Croft Interactive Inc.

                      Comment


                        #12
                        Originally posted by Kelt View Post
                        Good day. Anybody know how setup two game application on one computer for one adress in local network?
                        u will need match maker to do it. but there is a bug in js of matchmaker which will keep u away to achevee that. i have submitted the fix long ago but epic did not do anything about it.
                        i guess for experimental feature they dont care pull request.

                        so u have to wait
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