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NVIDIA GameWorks and Simul trueSky Integration

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  • replied
    Originally posted by Thijs Linssen View Post
    Hi, I was wondering if this is still up to date? Waveworks with Truesky is what I need
    Not 100% sure if it's really still going to work, but I was able to merge these changes into 4.21 Gameworks w/ Waveworks. For some reason it doesn't want to compile (no errors though, just sort of hangs).

    Leave a comment:


  • replied
    Hi, I was wondering if this is still up to date? Waveworks with Truesky is what I need

    Leave a comment:


  • replied
    Originally posted by Sevenplex View Post

    Try it:

    1) git clone -b 4.18-Blast-Flex-Flow-HairWorks-HBAO-VXGI-WaveWorks https://github.com/Sevenplex/UnrealEngine.git

    2) git remote add simul https://github.com/simul/UnrealEngine.git ( If there is a TrueSky license https://simul.co/)

    3) git fetch --all

    4) git reset --hard

    5) git clean -fx -d

    6) git merge remotes/simul/4.18

    7) change file Engine/Source/Runtime/Renderer/Private/TranslucentRendering.cpp on TranslucentRendering.zip

    8) Run Setup.bat

    9) Run Engine\Plugins\TrueSkyPlugin\GetBinaries.bat

    10) Run GenerateProjectFiles.bat -2015

    11) Open UE4 visual studio solution and build UE4 Developer Editor mode.
    tried it still got errors:-
    G:\ue4setup\Engine\Source\Runtime\Renderer\Private\TranslucentRendering.cpp(20): fatal error C1083: Cannot open include file: 'GameWorks/RendererHooksNvFlow.h': No such file or directory
    2>ERROR : UBT error : Failed to produce item: G:\ue4setup\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Renderer.lib
    2> Total build time: 342.73 seconds (Local executor: 0.00 seconds)
    2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(41,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 Development -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
    ========== Build: 1 succeeded, 1 failed, 2 up-to-date, 0 skipped ==========

    Leave a comment:


  • replied
    Originally posted by lkenly View Post

    Still getting the same errors can u please help? if u have the build version can u please upload it?
    Try it:

    1) git clone -b 4.18-Blast-Flex-Flow-HairWorks-HBAO-VXGI-WaveWorks https://github.com/Sevenplex/UnrealEngine.git

    2) git remote add simul https://github.com/simul/UnrealEngine.git ( If there is a TrueSky license https://simul.co/)

    3) git fetch --all

    4) git reset --hard

    5) git clean -fx -d

    6) git merge remotes/simul/4.18

    7) change file Engine/Source/Runtime/Renderer/Private/TranslucentRendering.cpp on TranslucentRendering.zip

    8) Run Setup.bat

    9) Run Engine\Plugins\TrueSkyPlugin\GetBinaries.bat

    10) Run GenerateProjectFiles.bat -2015

    11) Open UE4 visual studio solution and build UE4 Developer Editor mode.

    Leave a comment:


  • replied
    Originally posted by MASSIVE Can View Post
    indie license for truesky is okay? or should we have Pro Source Code Developer license?
    Yes, okay. No.

    Leave a comment:


  • replied
    indie license for truesky is okay? or should we have Pro Source Code Developer license?

    Leave a comment:


  • replied
    Originally posted by Sevenplex View Post

    Use VS2015 CE

    GenerateProjectFiles.bat -2015
    Still getting the same errors can u please help? if u have the build version can u please upload it?

    Leave a comment:


  • replied
    Originally posted by lkenly View Post
    when i build the ue4 solution there are three errors:_
    1.Error MSB3075 The command "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 Development -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.

    2.Error Failed to produce item: G:\unreal\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Renderer.lib UE4 G:\unreal\Engine\Intermediate\ProjectFiles\ERROR 1

    3.Error C1083 Cannot open include file: 'GameWorks/RendererHooksNvFlow.h': No such file or directory UE4 G:\unreal\Engine\Source\Runtime\Renderer\Private\TranslucentRendering.cpp 20
    Use VS2015 CE

    GenerateProjectFiles.bat -2015

    Leave a comment:


  • replied
    when i build the ue4 solution there are three errors:_
    1.Error MSB3075 The command "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 Development -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.

    2.Error Failed to produce item: G:\unreal\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Renderer.lib UE4 G:\unreal\Engine\Intermediate\ProjectFiles\ERROR 1

    3.Error C1083 Cannot open include file: 'GameWorks/RendererHooksNvFlow.h': No such file or directory UE4 G:\unreal\Engine\Source\Runtime\Renderer\Private\TranslucentRendering.cpp 20

    Leave a comment:


  • replied
    In the archive TranslucentRendering.cpp
    Maybe you downloaded with an error. TranslucentRendering.zip

    Leave a comment:


  • replied
    Originally posted by Sevenplex View Post
    Place for NVIDIA Gameworks and Simul trueSky discussion and information about the integration of gameworks and truesky into ue4 and its progress.

    Instructions for merging NVIDIA Gameworks and Simul trueSky:

    1) git clone -b 4.18-Blast-Flex-Flow-HairWorks-HBAO-VXGI-WaveWorks https://github.com/Sevenplex/UnrealEngine.git

    2) git remote add simul https://github.com/simul/UnrealEngine.git ( If there is a TrueSky license https://simul.co/)

    3) git fetch --all

    4) git merge remotes/simul/4.18

    5) change file Engine/Source/Runtime/Renderer/Private/TranslucentRendering.cpp on TranslucentRendering.zip

    6) Run Setup.bat

    7) Run Engine\Plugins\TrueSkyPlugin\GetBinaries.bat

    8) RunGenerateProjectFiles

    9) Open UE4 visual studio solution and build UE4 Developer Editor mode.

    @Sevenplex
    step 5:
    Invalid File Specified??? How can i fix it???

    Leave a comment:


  • replied
    Originally posted by lkenly View Post
    during the third step it shows an error:-
    RPC failed; curl 56 OpenSSL SSL_read: error:1408F119:SSL routines:SSL3_GE T_RECORD:decryption failed or bad record mac, errno 0
    You should be in Simul team at GitHub
    Click image for larger version

Name:	913fab3ace.jpg
Views:	138
Size:	28.7 KB
ID:	1430858
    Add github account in simul.co

    Leave a comment:


  • replied
    Originally posted by lkenly View Post
    during the third step it shows an error:-
    RPC failed; curl 56 OpenSSL SSL_read: error:1408F119:SSL routines:SSL3_GE T_RECORD:decryption failed or bad record mac, errno 0
    try it: git fetch simul

    Leave a comment:


  • replied
    during the third step it shows an error:-
    RPC failed; curl 56 OpenSSL SSL_read: error:1408F119:SSL routines:SSL3_GE T_RECORD:decryption failed or bad record mac, errno 0

    Leave a comment:


  • started a topic NVIDIA GameWorks and Simul trueSky Integration

    NVIDIA GameWorks and Simul trueSky Integration

    Place for NVIDIA Gameworks and Simul trueSky discussion and information about the integration of gameworks and truesky into ue4 and its progress.

    Instructions for merging NVIDIA Gameworks and Simul trueSky:

    1) git clone -b 4.18-Blast-Flex-Flow-HairWorks-HBAO-VXGI-WaveWorks https://github.com/Sevenplex/UnrealEngine.git

    2) git remote add simul https://github.com/simul/UnrealEngine.git ( If there is a TrueSky license https://simul.co/)

    3) git fetch --all

    4) git merge remotes/simul/4.18

    5) change file Engine/Source/Runtime/Renderer/Private/TranslucentRendering.cpp on TranslucentRendering.zip

    6) Run Setup.bat

    7) Run Engine\Plugins\TrueSkyPlugin\GetBinaries.bat

    8) RunGenerateProjectFiles

    9) Open UE4 visual studio solution and build UE4 Developer Editor mode.
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