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    NVIDIA GameWorks and Simul trueSky Integration

    Place for NVIDIA Gameworks and Simul trueSky discussion and information about the integration of gameworks and truesky into ue4 and its progress.

    Instructions for merging NVIDIA Gameworks and Simul trueSky:

    1) git clone -b 4.18-Blast-Flex-Flow-HairWorks-HBAO-VXGI-WaveWorks https://github.com/Sevenplex/UnrealEngine.git

    2) git remote add simul https://github.com/simul/UnrealEngine.git ( If there is a TrueSky license https://simul.co/)

    3) git fetch --all

    4) git merge remotes/simul/4.18

    5) change file Engine/Source/Runtime/Renderer/Private/TranslucentRendering.cpp on TranslucentRendering.zip

    6) Run Setup.bat

    7) Run Engine\Plugins\TrueSkyPlugin\GetBinaries.bat

    8) RunGenerateProjectFiles

    9) Open UE4 visual studio solution and build UE4 Developer Editor mode.

    #2
    during the third step it shows an error:-
    RPC failed; curl 56 OpenSSL SSL_read: error:1408F119:SSL routines:SSL3_GE T_RECORD:decryption failed or bad record mac, errno 0

    Comment


      #3
      Originally posted by lkenly View Post
      during the third step it shows an error:-
      RPC failed; curl 56 OpenSSL SSL_read: error:1408F119:SSL routines:SSL3_GE T_RECORD:decryption failed or bad record mac, errno 0
      try it: git fetch simul

      Comment


        #4
        Originally posted by lkenly View Post
        during the third step it shows an error:-
        RPC failed; curl 56 OpenSSL SSL_read: error:1408F119:SSL routines:SSL3_GE T_RECORD:decryption failed or bad record mac, errno 0
        You should be in Simul team at GitHub
        Click image for larger version

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        Add github account in simul.co

        Comment


          #5
          Originally posted by Sevenplex View Post
          Place for NVIDIA Gameworks and Simul trueSky discussion and information about the integration of gameworks and truesky into ue4 and its progress.

          Instructions for merging NVIDIA Gameworks and Simul trueSky:

          1) git clone -b 4.18-Blast-Flex-Flow-HairWorks-HBAO-VXGI-WaveWorks https://github.com/Sevenplex/UnrealEngine.git

          2) git remote add simul https://github.com/simul/UnrealEngine.git ( If there is a TrueSky license https://simul.co/)

          3) git fetch --all

          4) git merge remotes/simul/4.18

          5) change file Engine/Source/Runtime/Renderer/Private/TranslucentRendering.cpp on TranslucentRendering.zip

          6) Run Setup.bat

          7) Run Engine\Plugins\TrueSkyPlugin\GetBinaries.bat

          8) RunGenerateProjectFiles

          9) Open UE4 visual studio solution and build UE4 Developer Editor mode.

          @Sevenplex
          step 5:
          Invalid File Specified??? How can i fix it???
          Nvidia GameWorks builds | 4.18.3 : Flex, Flow, VXGI, Blast, HairWorks, Volumetric Light, WaveWorks - Here

          Comment


            #6
            In the archive TranslucentRendering.cpp
            Maybe you downloaded with an error. TranslucentRendering.zip

            Comment


              #7
              when i build the ue4 solution there are three errors:_
              1.Error MSB3075 The command "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 Development -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.

              2.Error Failed to produce item: G:\unreal\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Renderer.lib UE4 G:\unreal\Engine\Intermediate\ProjectFiles\ERROR 1

              3.Error C1083 Cannot open include file: 'GameWorks/RendererHooksNvFlow.h': No such file or directory UE4 G:\unreal\Engine\Source\Runtime\Renderer\Private\TranslucentRendering.cpp 20

              Comment


                #8
                Originally posted by lkenly View Post
                when i build the ue4 solution there are three errors:_
                1.Error MSB3075 The command "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 Development -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.

                2.Error Failed to produce item: G:\unreal\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Renderer.lib UE4 G:\unreal\Engine\Intermediate\ProjectFiles\ERROR 1

                3.Error C1083 Cannot open include file: 'GameWorks/RendererHooksNvFlow.h': No such file or directory UE4 G:\unreal\Engine\Source\Runtime\Renderer\Private\TranslucentRendering.cpp 20
                Use VS2015 CE

                GenerateProjectFiles.bat -2015

                Comment


                  #9
                  Originally posted by Sevenplex View Post

                  Use VS2015 CE

                  GenerateProjectFiles.bat -2015
                  Still getting the same errors can u please help? if u have the build version can u please upload it?

                  Comment


                    #10
                    indie license for truesky is okay? or should we have Pro Source Code Developer license?

                    Comment


                      #11
                      Originally posted by MASSIVE Can View Post
                      indie license for truesky is okay? or should we have Pro Source Code Developer license?
                      Yes, okay. No.

                      Comment


                        #12
                        Originally posted by lkenly View Post

                        Still getting the same errors can u please help? if u have the build version can u please upload it?
                        Try it:

                        1) git clone -b 4.18-Blast-Flex-Flow-HairWorks-HBAO-VXGI-WaveWorks https://github.com/Sevenplex/UnrealEngine.git

                        2) git remote add simul https://github.com/simul/UnrealEngine.git ( If there is a TrueSky license https://simul.co/)

                        3) git fetch --all

                        4) git reset --hard

                        5) git clean -fx -d

                        6) git merge remotes/simul/4.18

                        7) change file Engine/Source/Runtime/Renderer/Private/TranslucentRendering.cpp on TranslucentRendering.zip

                        8) Run Setup.bat

                        9) Run Engine\Plugins\TrueSkyPlugin\GetBinaries.bat

                        10) Run GenerateProjectFiles.bat -2015

                        11) Open UE4 visual studio solution and build UE4 Developer Editor mode.

                        Comment


                          #13
                          Originally posted by Sevenplex View Post

                          Try it:

                          1) git clone -b 4.18-Blast-Flex-Flow-HairWorks-HBAO-VXGI-WaveWorks https://github.com/Sevenplex/UnrealEngine.git

                          2) git remote add simul https://github.com/simul/UnrealEngine.git ( If there is a TrueSky license https://simul.co/)

                          3) git fetch --all

                          4) git reset --hard

                          5) git clean -fx -d

                          6) git merge remotes/simul/4.18

                          7) change file Engine/Source/Runtime/Renderer/Private/TranslucentRendering.cpp on TranslucentRendering.zip

                          8) Run Setup.bat

                          9) Run Engine\Plugins\TrueSkyPlugin\GetBinaries.bat

                          10) Run GenerateProjectFiles.bat -2015

                          11) Open UE4 visual studio solution and build UE4 Developer Editor mode.
                          tried it still got errors:-
                          G:\ue4setup\Engine\Source\Runtime\Renderer\Private\TranslucentRendering.cpp(20): fatal error C1083: Cannot open include file: 'GameWorks/RendererHooksNvFlow.h': No such file or directory
                          2>ERROR : UBT error : Failed to produce item: G:\ue4setup\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Renderer.lib
                          2> Total build time: 342.73 seconds (Local executor: 0.00 seconds)
                          2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(41,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 Development -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
                          ========== Build: 1 succeeded, 1 failed, 2 up-to-date, 0 skipped ==========

                          Comment


                            #14
                            Hi, I was wondering if this is still up to date? Waveworks with Truesky is what I need

                            Comment


                              #15
                              Originally posted by Thijs Linssen View Post
                              Hi, I was wondering if this is still up to date? Waveworks with Truesky is what I need
                              Not 100% sure if it's really still going to work, but I was able to merge these changes into 4.21 Gameworks w/ Waveworks. For some reason it doesn't want to compile (no errors though, just sort of hangs).
                              Storyteller - An immersive VR audiobook player

                              Dungeon Survival - WIP First person dungeon crawler with a focus on survival and environmental gameplay ala roguelikes

                              Comment

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