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    Projectile Collision Problem

    Hello, I'm trying to throw an object, but projectile still no collide with any object and if I put Collision like the picture the object stays in the air. Here are the screenshots:

    #2
    Originally posted by Toskcat View Post
    Hello, I'm trying to throw an object, but projectile still no collide with any object and if I put Collision like the picture the object stays in the air. Here are the screenshots:
    you have "query" collision, which is used for overlaps... try set it to "collision enabled - query and physics"
    edit: also try to make that component as "root" in BP, drag and drop it to root.
    Last edited by Name368; 01-11-2018, 03:15 PM.

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      #3
      Name368, thanks for your reply. I have already make the component as root in BP. And also trying "collision" enabled.
      I do not know what could be happening.

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        #4
        How are you "throwing" the object? Are you spawning it and adding a force? Are you using the Projectile Component? The way I usually simulate projectiles is by having a mesh as root of the BP and adding the Projectile Component with velocity in X. You can specify bounciness and gravity scale for the projectile.

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          #5
          Finally Solved it was just: In "Detach From Actor" -> Scale Rule = Keep World.

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