Announcement

Collapse
No announcement yet.

how can I save a Level Blueprint to use later on another different level?

Collapse
This topic is closed.
X
X
  • Filter
  • Time
  • Show
Clear All
new posts

    how can I save a Level Blueprint to use later on another different level?

    how can I save a Level Blueprint to use later on another different level or to share it?
    the only thing i see is the "Replace with composite Blueprint" option but if I do that the event graphs on the blueprint becomes incompatible.?

    Example, I've a sliding door based on this tutorial here: https://www.youtube.com/watch?v=d2Ua6ncLcVY
    it's working ok but now I want to save it (not in the level) but in a "prefab like" to be able to export later to another level.

    #2
    Blueprints are saved as uasset and its accessable thru whole project, you can aslo copy uasset to other projects. I think you might misunderstood project with map and you creating new project for each map, thats why you dont see your blueprints project is your game and you create new maps in it using File menu
    =========
    My Tutorials:
    Basic knowledge about Classes and UObject environment and stuff like that

    Comment


      #3
      Did you have to make two threads to ask the same question?
      KITATUS
      "Information shouldn't be behind a paywall, It should be free for all!"

      Comment


        #4
        Hi everyone,
        Closing this thread down as a copy of https://forums.unrealengine.com/show...ifferent-level. Please post there for more information on your topic. Thank you and have a great day!

        Adam
        Adam Davis | Marketplace Support | Epic Games
        How to report a bug? | Installation & Setup issues? | Answerhub Bug Reports | Twitter

        Comment

        Working...
        X