Announcement

Collapse
No announcement yet.

4.17 Preview 1 ETA

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    4.17 Preview 1 ETA

    Does anyone know when the first preview for 4.17 will launch, I am excited to try out the new geometry tools

    #2
    Considering that 4.16 released last week, probably a couple months

    Comment


      #3
      Originally posted by jojo8026 View Post
      Does anyone know when the first preview for 4.17 will launch, I am excited to try out the new geometry tools
      You could always download the MASTER or PROMOTED branch on GitHub...

      teak
      "A little bit of nonsense now and then is cherished by the wisest men..."
      -- Willy Wonka

      Smooth Zoom Camera Plugin for 4.24 here.

      Comment


        #4
        Will the geometry tools even be in 4.17? Not clear to me yet, since they arent listed for 4.17 on the roadmap at this moment in time. They are listed as 'Polygon Modelling with Subdivision Surfaces' in the Future Releases section of the roadmap, and I would expect that these tools also provide a good chunk of the foundation for another Future Releases feature, 'Advanced Programmatic Mesh Creation'.

        Since the roadmap description for 'Polygon Modelling with Subdivision Surfaces' speaks of an initial release with basic functionality they could make it to 4.17, I'm just saying that I would not make this assumption yet.

        I would highly recommend anyone really interested in the geometry tools try it for themselves right now, no need to wait, just get the dev-tools-geometry branch off github.

        Comment


          #5
          Originally posted by teak421 View Post
          You could always download the MASTER or PROMOTED branch on GitHub...

          teak

          I'm not sure they are in that branch, as per my previous post there is a completely separate branch for geometry tools and I dont think I noticed them being merged into master yet.

          Comment


            #6
            Originally posted by SteveElbows View Post
            I'm not sure they are in that branch, as per my previous post there is a completely separate branch for geometry tools and I dont think I noticed them being merged into master yet.
            How do we know there is a completely separate branch? Roadmap? Like you said in your previous post, it just says that its a feature for future releases. Not a separate branch... Or, did I miss something?

            Not sure what it would hurt (except for time) to download Master and see what's in it....

            teak
            "A little bit of nonsense now and then is cherished by the wisest men..."
            -- Willy Wonka

            Smooth Zoom Camera Plugin for 4.24 here.

            Comment


              #7
              Originally posted by teak421 View Post
              How do we know there is a completely separate branch? Roadmap? Like you said in your previous post, it just says that its a feature for future releases. Not a separate branch... Or, did I miss something?
              By watching GDC videos or whatever Epic twitch stream it was in the last few months that Mike Fricker appeared on to go over the geometry tools stuff in more detail. Or by looking on github:

              https://github.com/EpicGames/UnrealE...e/dev-geometry

              The roadmap will eventually tell us when its going to be available in a main released version but in the meantime that github branch is the best bet. It's also possible to keep an eye on the commits to the main branch to see what is added to it over time, hence my comment about not noticing it going into main branch yet.

              Comment


                #8
                Or by reading the relevant docs:

                https://docs.unrealengine.com/latest...or/VR/GDC2017/

                Comment


                  #9
                  Originally posted by jojo8026 View Post
                  Does anyone know when the first preview for 4.17 will launch, I am excited to try out the new geometry tools
                  I made a mistake in that I suggested MASTER / PROMOTED... There is a separate branch just for the Geo Tool. Source code is here: https://github.com/EpicGames/UnrealE...e/dev-geometry

                  Apologies for the misinformation.

                  teak
                  "A little bit of nonsense now and then is cherished by the wisest men..."
                  -- Willy Wonka

                  Smooth Zoom Camera Plugin for 4.24 here.

                  Comment


                    #10
                    Originally posted by teak421 View Post
                    I made a mistake in that I suggested MASTER / PROMOTED... There is a separate branch just for the Geo Tool. Source code is here: https://github.com/EpicGames/UnrealE...e/dev-geometry

                    Apologies for the misinformation.

                    teak
                    Ive tried that and loved it which is why I was wondering when the stable 4.17 release is coming

                    Comment


                      #11
                      Originally posted by jojo8026 View Post
                      Ive tried that and loved it which is why I was wondering when the stable 4.17 release is coming
                      You loved it? That, does surprise me - I found it to be clunky and very poorly designed. I think Joe Wintergreen said it best in his video here:

                      https://youtu.be/aMkl9pfMmn4

                      It's not a modelling tool and not a level design tool.

                      Epic Games need to hire a level designer to design a level design tool, because right now, the mesh manipulation tool is an atrocious level design tool and an awful modelling tool. I don't know what it is, truly. Perhaps a half-way house between the BSP tool and after converting it into Static Mesh, an opportunity to add additional detailing? I think that is where it sits right now.

                      It has created an additional step prior to passing the level over to the environment dudes to finish the level off.

                      Comment


                        #12
                        [MENTION=14408]yahodahan[/MENTION]
                        if only the probuilder people could get off their butts and stop being lazy, and finish bringing probuilder to UE4 we would not have this problem

                        Comment


                          #13
                          Originally posted by Mitch Mitchell View Post
                          You loved it? That, does surprise me - I found it to be clunky and very poorly designed. I think Joe Wintergreen said it best in his video here:

                          https://youtu.be/aMkl9pfMmn4
                          Yes but also keep in mind what Joe Wintergreen says in the description for that video:

                          Obviously they're work in progress and buggy and the whole UI is a big ol' placeholder. Promising stuff. Definitely a lot of this video is like "this part sucks" and at Epic they're like "ugh I know it's early shut up".
                          Mike Fricker did say the non-VR interface was just a placeholder in a video quite a long time ago that I will probably struggle to find.

                          I'm not sure exactly what Epic are planning but I think one of the purposes of writing this stuff is to enable functionality under the hood that will be used for the other relevant feature on the roadmap, 'Advanced Programmatic Mesh Creation'. I would kind of hope that 3rd parties will use the programatic stuff to build higher-level tools that are more like what people are after when it comes to level design features, perhaps that is what Epic hope too, I dont know.

                          Comment


                            #14
                            Originally posted by SteveElbows View Post
                            I would kind of hope that 3rd parties will use the programmatic stuff to build higher-level tools that are more like what people are after when it comes to level design features, perhaps that is what Epic hope too, I don't know.
                            Excuse the terse response, but I hope it doesn't.

                            Epic should provide the ultimate level design tool, not dilute their engine on a whim.

                            Comment


                              #15
                              Originally posted by Mitch Mitchell View Post
                              Excuse the terse response, but I hope it doesn't.

                              Epic should provide the ultimate level design tool, not dilute their engine on a whim.
                              I dont understand the engine dilution comment.

                              Anyway the reason I hope for that is that nothing resembling an 'ultimate level design tool' is on the roadmap. Things that can be a significant and solid part of the foundation for such functionality are very much cooking, you have to walk before you can run. And since Epic show no signs of being at the point of running with the sort of level design tool you are probably hoping for, and this thread is dealing with the more immediate future, I am bound to contemplate the significant chances of a period where 3rd parties build stuff with these pieces and add to them rather than hoping Epic will come up with a significant level design tool out of the blue.

                              Comment

                              Working...
                              X