Does anyone know when the first preview for 4.17 will launch, I am excited to try out the new geometry tools
Announcement
Collapse
No announcement yet.
4.17 Preview 1 ETA
Collapse
X
-
Originally posted by jojo8026 View PostDoes anyone know when the first preview for 4.17 will launch, I am excited to try out the new geometry tools
teak"A little bit of nonsense now and then is cherished by the wisest men..."
-- Willy Wonka
Smooth Zoom Camera Plugin for 4.24 here.
Comment
-
Will the geometry tools even be in 4.17? Not clear to me yet, since they arent listed for 4.17 on the roadmap at this moment in time. They are listed as 'Polygon Modelling with Subdivision Surfaces' in the Future Releases section of the roadmap, and I would expect that these tools also provide a good chunk of the foundation for another Future Releases feature, 'Advanced Programmatic Mesh Creation'.
Since the roadmap description for 'Polygon Modelling with Subdivision Surfaces' speaks of an initial release with basic functionality they could make it to 4.17, I'm just saying that I would not make this assumption yet.
I would highly recommend anyone really interested in the geometry tools try it for themselves right now, no need to wait, just get the dev-tools-geometry branch off github.
Comment
-
Originally posted by teak421 View PostYou could always download the MASTER or PROMOTED branch on GitHub...
teak
I'm not sure they are in that branch, as per my previous post there is a completely separate branch for geometry tools and I dont think I noticed them being merged into master yet.
Comment
-
Originally posted by SteveElbows View PostI'm not sure they are in that branch, as per my previous post there is a completely separate branch for geometry tools and I dont think I noticed them being merged into master yet.
Not sure what it would hurt (except for time) to download Master and see what's in it....
teak"A little bit of nonsense now and then is cherished by the wisest men..."
-- Willy Wonka
Smooth Zoom Camera Plugin for 4.24 here.
Comment
-
Originally posted by teak421 View PostHow do we know there is a completely separate branch? Roadmap? Like you said in your previous post, it just says that its a feature for future releases. Not a separate branch... Or, did I miss something?
https://github.com/EpicGames/UnrealE...e/dev-geometry
The roadmap will eventually tell us when its going to be available in a main released version but in the meantime that github branch is the best bet. It's also possible to keep an eye on the commits to the main branch to see what is added to it over time, hence my comment about not noticing it going into main branch yet.
Comment
-
Originally posted by jojo8026 View PostDoes anyone know when the first preview for 4.17 will launch, I am excited to try out the new geometry tools
Apologies for the misinformation.
teak"A little bit of nonsense now and then is cherished by the wisest men..."
-- Willy Wonka
Smooth Zoom Camera Plugin for 4.24 here.
Comment
-
Originally posted by teak421 View PostI made a mistake in that I suggested MASTER / PROMOTED... There is a separate branch just for the Geo Tool. Source code is here: https://github.com/EpicGames/UnrealE...e/dev-geometry
Apologies for the misinformation.
teak
Comment
-
Originally posted by jojo8026 View PostIve tried that and loved it which is why I was wondering when the stable 4.17 release is coming
https://youtu.be/aMkl9pfMmn4
It's not a modelling tool and not a level design tool.
Epic Games need to hire a level designer to design a level design tool, because right now, the mesh manipulation tool is an atrocious level design tool and an awful modelling tool. I don't know what it is, truly. Perhaps a half-way house between the BSP tool and after converting it into Static Mesh, an opportunity to add additional detailing? I think that is where it sits right now.
It has created an additional step prior to passing the level over to the environment dudes to finish the level off.
Comment
-
Originally posted by Mitch Mitchell View PostYou loved it? That, does surprise me - I found it to be clunky and very poorly designed. I think Joe Wintergreen said it best in his video here:
https://youtu.be/aMkl9pfMmn4
Obviously they're work in progress and buggy and the whole UI is a big ol' placeholder. Promising stuff. Definitely a lot of this video is like "this part sucks" and at Epic they're like "ugh I know it's early shut up".
I'm not sure exactly what Epic are planning but I think one of the purposes of writing this stuff is to enable functionality under the hood that will be used for the other relevant feature on the roadmap, 'Advanced Programmatic Mesh Creation'. I would kind of hope that 3rd parties will use the programatic stuff to build higher-level tools that are more like what people are after when it comes to level design features, perhaps that is what Epic hope too, I dont know.
Comment
-
Originally posted by SteveElbows View PostI would kind of hope that 3rd parties will use the programmatic stuff to build higher-level tools that are more like what people are after when it comes to level design features, perhaps that is what Epic hope too, I don't know.
Epic should provide the ultimate level design tool, not dilute their engine on a whim.
Comment
-
Originally posted by Mitch Mitchell View PostExcuse the terse response, but I hope it doesn't.
Epic should provide the ultimate level design tool, not dilute their engine on a whim.
Anyway the reason I hope for that is that nothing resembling an 'ultimate level design tool' is on the roadmap. Things that can be a significant and solid part of the foundation for such functionality are very much cooking, you have to walk before you can run. And since Epic show no signs of being at the point of running with the sort of level design tool you are probably hoping for, and this thread is dealing with the more immediate future, I am bound to contemplate the significant chances of a period where 3rd parties build stuff with these pieces and add to them rather than hoping Epic will come up with a significant level design tool out of the blue.
Comment
Comment