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  • Oculus bought by Facebook

    What happens when Facebook buys Oculus rift?

    http://kotaku.com/facebook-buys-ocul...ion-1551487939
    VFX Artist
    Portfolio: Here

  • #2
    At least everyone will get to play candy crush saga in full panoramic and track their pigs and cows with peripheral vision.

    Can't actually say anything serious about the acquisition though, just that I'm sure Oculus aren't stupid enough to sign a deal that would let facebook execs pull all the strings, but $2bn is a hefty price-tag after all.
    If that funding will help drive the speed of their technology, then there's nothing I see wrong with getting acquired, unless facebook essentially drive the company into the ground.

    Zuckerberg is probably the type of nerd to fork out $2bn just to be able to play with the latest prototypes of the rift, so if he's interested in their product (which his letter seemed like it) then that's always a good thing.
    Last edited by MrBeardy; 03-25-2014, 06:05 PM.

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    • #3
      Not a good sign, in my opinion.... maybe oculus wasn´t that good after all.

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      • #4
        Im pretty sure thats a hoax. Oculus is not that stupid
        UDK and UE4 programmer and Unreal engine 4 betatester. Currently working on commercial VR games.
        Deep knowlegde of C++ and blueprints.
        Games released, Deathwave, VRMultigames, DWVR:
        http://store.steampowered.com/app/463870
        http://store.steampowered.com/app/500360
        http://store.steampowered.com/app/520750

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        • #5
          Read the thing, It was announced officially.
          VFX Artist
          Portfolio: Here

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          • #6
            http://www.oculusvr.com/blog/oculus-joins-facebook/
            AW ****. just lost all my faith in them, facebook will destroy oculus.
            UDK and UE4 programmer and Unreal engine 4 betatester. Currently working on commercial VR games.
            Deep knowlegde of C++ and blueprints.
            Games released, Deathwave, VRMultigames, DWVR:
            http://store.steampowered.com/app/463870
            http://store.steampowered.com/app/500360
            http://store.steampowered.com/app/520750

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            • #7
              Is this really such a bad thing? They're just going to keep working as they have been, under the funding of a giant like Facebook, and most likely even expand to areas outside of gaming. Remember what Facebook did with Instagram? I know this is hardware, not software, but Instagram just got bigger and better after FB bought it.

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              • #8
                No clue what will happen, Have to wait and see. Might grow bigger and get more support or they might abuse it and lose everything. It's all up to them.
                VFX Artist
                Portfolio: Here

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                • #9
                  I'll take a long-term perspective on this. VR and AR are hardware technologies that will eventually reach billions of users. For Oculus to lead the way, they would necessarily either need to grow into a big company or become part of one. Now it will be the later.

                  Android was also incubated by a small company prior to becoming ubiquitous following a Google acquisition: http://www.businessweek.com/stories/...mobile-arsenal.

                  Palmer Lucky and John Carmack are visionaries, and Brendan Iribe has a great business sense. They certainly put a lot of brainpower into making a decision they felt was best for the future of VR.
                  Last edited by Tim Sweeney; 03-25-2014, 09:09 PM.

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                  • #10
                    Originally posted by Tim Sweeney View Post
                    I'm just grateful to have preserved Epic Games as an independent company, and to still remain the controlling shareholder after 23 years!
                    And we, your fans, enthusiasts, and customers, thank you for that every day.

                    Most of the controversy we think has to do with *who* is buying them.
                    As many of us can not see any viable positive points towards facebook acquiring them, other than it being a source of money for development.

                    Personally, my main concern is that to recoup their 2 billion, it would require an additional 200$ to be applied per unit if they end up shipping 10 million units.
                    Considering one of the main goals i'm lead to believe Oculus was aiming for was affordability, it is reasonable to assume the worst until evidence suggests otherwise.

                    There could be other methods of recouping that money, such as stock and whatnot. And it may be a long term play.

                    But right now, it is hard finding reasons not to be unhappy, given insufficient knowledge of what will be effected,
                    in a project and product we all had extremely high hopes for.

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                    • #11
                      Originally posted by Tim Sweeney View Post
                      I'll take a long-term perspective on this. VR and AR are hardware technologies that will eventually reach billions of users. For Oculus to lead the way, they would necessarily either need to grow into a big company or become part of one. Now it will be the later.

                      Android was also incubated by a small company prior to becoming ubiquitous following a Google acquisition: http://www.businessweek.com/stories/...mobile-arsenal.

                      Palmer Lucky and John Carmack are visionaries, and Brendan Iribe has a great business sense. They certainly put a lot of brainpower into making a decision they felt was best for the future of VR.
                      No gamer will want to register on facebook to use OR.

                      Google makes software and Android was a natural fit. I don't understand why you feel like you need to defend them when the people who donated to their existence are shocked by this.

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                      • #12
                        *shh*
                        Be careful, don't let Mark hear you or he may come to buy Epic just to force you to build a FarmVille VR game for his kids.
                        | Finite State Machine | Object-Pool Plugin | Auto-Save Plugin | Anti-Cheat Plugin |

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                        • #13
                          One thing about facebook is they are extremely paranoid. They see a cool app or product and instead of thinking "oh if we had that we could do so many things", they think "what if Oculus Rift becomes so popular that it could replace our platform.." The reason they are paranoid is because they know what many advertisers are finding out that their current platform does not offer a good ROI for advertisers. So while i dont doubt that there are people within facebook that want to see Oculus succeed i guarantee you if it doesnt take off facebook wont really care because they will see it as stopping a threat before it actually happened. Which can end up being the sad part of any big company buying a company with so much potential before it meets that potential.

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                          • #14
                            I am not really upset over the acquisition, but I just don't agree with a Facebook acquisition honestly. They are a social media centered business that thrives on marketing and ad revenue. Sure I can understand software acquisitions as they go hand and hand with social media I.E. Instagram is a given. But I would of been much happier if a company such as Sony, Google, Microsoft (I would not really be that happy with this one since they like to make things proprietary to their hardware) or hell even Apple. Someone who has experience in hardware technology with a pedigree of success.

                            Facebook just seems out of their league when it comes to this. Its almost like going to a Heavy Metal concert that is being headlined by Katy Perry. Its a genre mismatch. But who knows as of right now, only time will tell if this works out or not.
                            Current Project - *shush shush* Soon. Soon.

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                            • #15
                              I completely understand the reservations about Facebook now owning the Oculus, but I don't understand why there's such a huge backlash on the original developers. Would you honestly say no to $2bill? I wouldn't.

                              It's also, in a way, a fantastic opportunity for the original team to expand their horizons with more funding - IF Facebook don't tie down a leash on their plans and focus them on social media enhancement.

                              It's old technology that's finally being revived - like the touchscreen - but I don't see what the fuss is about. Although - Oculus has already taken a HUGE blow after Notch (minecraft dev) pulled out of plans to support it. Who knows where its future lies now...
                              Last edited by JammyJBW; 03-25-2014, 10:03 PM.

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