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Is Epic secretly working on Unreal Engine 5 ?

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    Is Epic secretly working on Unreal Engine 5 ?

    Hi. According to Wikipedia, Unreal Engine 4 development started in 2003. Could Epic already work on a successor ?

    I think UE5 could feature:

    - fully voxel-based world
    - neural networks simulations that could procedurally generate content
    - life-like graphics
    - developing a game in UE5 could be like some sort of conversation with an AI

    It could be something like this

    https://m.youtube.com/watch?feature=...&v=5AvCxa9Y9NU

    but with engine smart enough to generate dynamic lightning and content on the go


    What do you think ?

    #2
    I doubt UE4 was in development in 2003 since that was before even any games were released with UE3. I would guess that they won't do a completely different engine unless there's some type of technology that's significantly different that requires it. One of the big deals with UE4 was that the old engine depended on a lot of third-party components and they needed to remove those so that they could make the source available, otherwise they probably wouldn't have done such a big overhaul. I would imagine they will reduce the emphasis on calling it Unreal Engine 4 and just call it Unreal Engine in the future.

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      #3
      Originally posted by mahri726 View Post
      To save other people from clicking that link. It's one of the extremely annoying "unlimited detail" videos.

      The technology they are showing off isn't really suited for modern games, it's also not anything new and there's a lot limitations to it.
      Last edited by ZacD; 01-29-2017, 05:49 AM.

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        #4
        No. If there ever is a UE5, it will either be a long time from now or just a slightly larger update to the current engine.

        The time off big monolithic releases is no more. Software are continually updated services.

        Epic has long term plans to make the engine more modular, with one of the main benefits being easier maintainability and extensibility. They can and will gradually update and replace systems when they begin to show their age. Sound is apparently next up.

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          #5
          Every time new DirectX is released, there's someone working on a new engine based on it.
          Dx12 is out there for a while and I am pretty sure Tim Sweeney is doing his stuff he always does with new Dx/OGL (research)...
          Eventually that stuff is released and they may call it UE5 and expand on it just like they did with UE4 if the market is in good shape for that.
          Keep in mind they always say that current version is the *last one* just like it's the last show of The Cure and Hideo Kojima's last game, for obvious commercial reasons they will always tell that it is the las one for sure;
          Wait and see what happens when Dx11 becomes outdated like Dx9c is now


          Oh and every time someone talk about euclideon BS a baby dolphin dies somewhere...
          | Savior | USQLite | FSM | Object Pool | Sound Occlusion | Property Transfer | Magic Nodes | MORE |

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            #6
            Originally posted by BrUnO XaVIeR View Post
            Dx12 is out there for a while and I am pretty sure Tim Sweeney is doing his stuff he always does with new Dx/OGL (research)...
            Hopefully we don't have to wait for a new engine to take full advantage of DX12, I'm pretty sure almost everyone here is waiting for full DX12 and/or Vulkan (for PC) support in UE4.

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              #7
              No point of making useless version bumps, i think Unreal will reach even to version 4.100.x but just progressive features/optimizations/changes.
              tox.chat - Skype alternative
              blender.org - 3D suite

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                #8
                Well if you take something from Wikipedia, do it right:
                On August 17, 2005, Mark Rein, the vice-president of Epic Games, revealed that Unreal Engine 4 had been in development since 2003.[68] Until mid-2008, development was exclusively done by Tim Sweeney, CEO and founder of Epic Games.
                Source: https://en.wikipedia.org/wiki/Unreal...nreal_Engine_4
                As @BrUnO XaVIeR pointed out, God Sweeney is probably working on some next-gen sweets that could evolve into UE5 at some point in the far future. But with most companies moving to a Software-as-a-service model, I don*t think there will be a UE5.

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                  #9
                  Originally posted by mahri726 View Post
                  - neural networks simulations that could procedurally generate content
                  - developing a game in UE5 could be like some sort of conversation with an AI
                  Are you sure that you want this?

                  If the AI is capable of creating the game, it would be just another small step to replace you entirely. There's no reason to have a human tell the AI what game to create when it can do that by itself.

                  Comment


                    #10
                    I've also heard they are including "Make MMO" button and thought identification interface in UE5.

                    Comment


                      #11
                      Originally posted by ZacD View Post
                      To save other people from clicking that link. It's one of the extremely annoying "unlimited detail" videos.

                      The technology they are showing off isn't really suited for modern games, it's also not anything new and there's a lot limitations to it.
                      Yeah, I remember that one.Some even suggested that it was even ¨¨atom scanning¨¨¨but in the end it was just another form of photogrammetry.

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                        #12
                        Originally posted by Zeblote View Post
                        Are you sure that you want this? If the AI is capable of creating the game, it would be just another small step to replace you entirely. There's no reason to have a human tell the AI what game to create when it can do that by itself.
                        Don't worry AI may wipe us out entirely.
                        You can't be out of a job if you're toast...

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                          #13
                          Originally posted by O_and_N View Post
                          Yeah, I remember that one.Some even suggested that it was even ¨¨atom scanning¨¨¨but in the end it was just another form of photogrammetry.
                          More like using photogrammetry in the worst way possible.

                          They are not removing any lighting information.
                          Reflections and shadows are baked in.
                          Scanned real world assets are less useful if artists cannot make them into something new. Artists can alter, combine, reuse, and edit polygons, there's no great tools for editing point clouds unless you want to turn everything into a sculptable mesh.
                          The file size for 3d point clouds are huge. Do you really expect players to download a 100 GB game that's the size of maybe a single football field at most? Unique detail is great, but data needs storage.
                          Unless you are going to just use polygons for everything but the actual graphics, you'd have to rebuild everything from the ground up, animation, facial animation, collision, physics, lighting, shadows, etc.

                          Comment


                            #14
                            Originally posted by mahri726 View Post
                            Could Epic already work on a successor ?
                            Nope. We are currently fully dedicated to UE4 and our internal projects being developed on UE4.

                            Cheers
                            Stephen Ellis | Enterprise Program Coordinator

                            Comment


                              #15
                              Originally posted by ZacD View Post
                              To save other people from clicking that link. It's one of the extremely annoying "unlimited detail" videos.
                              It's funny how they never show a realtime video. Unlimited detail that's based on (limited) laser scan data. lelelelel

                              Back to topic:
                              I hope there won't be a new engine any time soon. Instead upgrade UE4 with new technologies. I want UE to stay free :P

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