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[Free] Auto Terrain Cover V3 - Release

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    [PLUGIN] [Free] Auto Terrain Cover V3 - Release

    Auto Terrain Texturer (Older version)
    Plugin Created in 4.9/4.10/4.11 Size
    532 MB:
    https://gumroad.com/l/IGFy


    Auto Terrain Cover V3 Plugin:
    Size: 2GB
    Download Via Gumroad

    Install: To install the plugin make a Plugins folder in your project and Extract the AutoTerrainCover to it. Then make sure its enabled under plugins in the editor.

    Supported Version: 4.13/4.14/4.18 +

    Includes Plugin and World Machine Work files.

    For Support Message me on facebook:
    https://www.facebook.com/12-CatBlack...2913014823124/

    EULA in plain english: You can use this in your game, you can use this to learn from, you can't repurpose the plugin and resell it.

    So I've been working on this for a while trying to update it and get a workflow for me that helps me put together a starting terrain. I'm no artist and i know i can't be the AAA i wanna to try to be but I think this is a step in the right direction maybe? lol.

    The Auto Terrain Cover V3 is a Auto material / terrain starting set that I have put together for me and to help others that want to learn how to do something similar. It's a compilation of all the knowledge i have accumulated over the last 2-3 years using unreal and playing around with "This might be crazy but what if i could do A B and C".

    New things added / changes from the V2:
    Added 11 Modular Background mountain meshes. With auto material for modifying the mountains appearance as you may need.
    Added 1 tree using tree-it with LODs and adjustments. No Billboards...
    Changed the RPG Sky and PPV effects from what they were in the other one. The previous release had overblown exposure settings and other settings that made any other object with standard material settings overly blown out.
    Decreased the shader complexity.
    Added the ability to dynamically shutdown layers of the material that is not needed in the final appearance of the terrain or mountains to lessen the overhead for the shader.
    Added grass type height limits so restrict the grass type from appearing over a given height.
    Added the ability to turn off the use of grass type in general per grass type Forest/Grass/Rocks
    Recreated the masking for the terrain to have exact mask for the terrain coverage instead of over layered mask causing grass type overlaps and texture heavy texture bleeding and weird normal bleeding. Tried to make the volume clouds lighter but that failed so the clouds are in perpetual WIP until i get a better solution for clouds.

    Since I'm not a wall of text kind of person here is a list of videos to show off what the plugin can do, how to use it, and other how to videos.



    Quick Create: https://www.youtube.com/watch?v=fX21noeAPJc

    Fly Around: https://www.youtube.com/watch?v=5mraJMhYpW8

    Auto Terrain Cover V3: Material Break down and Explanation




    Auto Terrain Cover V3: Using Vue / WM / UE4 Workflow





    More imgur's













    4.14 Update:







    Changes and updates:



    Auto Terrain Cover V3 updated to 4.14. My focus in this release was performance efficiency and easy support for Epic's Experimental Procedural Foliage Spawner. I've replaced all textures with proper sized materials, removed the light information using B2M from algorithmic. Removed redundant things from the master material. Added Dynamic Terrain Scaling to align the macro textures on the terrain properly without having to replicate the master material just to use the macro textures to a different sized terrain. My target performance was 60 FPS on a massive 8x8 tiled 8K terrain (I7 / 16GB Ram on a GTX 970). So far up until I add the overbearing grass to the grass type output I got over 60 FPS. I'm sure with better mesh assets it will shoot back up to 60. With the grass I got it to stay around 55FPS with and occasional dip to 50 on certain turns. As for the procedural foliage that's working and simulating just fine. My only issue I've noticed is that when painting sometimes I could not erase painted data when using a hard edge for the brush. Might be an issue with 4.14. But anyway. I've setup the master Material to be a Theme setup material. Meaning that If you want to setup foliage coverage for a Dessert / Forest / Grassy Plains / etc, you can setup this in the master material and duplicate the example master material and setup your instance material with the needed example materials for that theme type. All the logic for the auto material has been migrated to a single material function with the Material Output, Grass/Forest/Rocks output mask. Making it easy to update the calculations for all other Terrain Themed Master Materials and Material Instances. I hope this helps some. I definitely am not done with this tool but I feel this is better than the other releases by far. Happy learning and happy dev-ing.


    Updating to newer engine versions:


    I made a tutorial about creating and updating content only plugins to other engine versions. I mainly have been requested to update my auto terrain cover to newer versions even though there are no changes to the plugin. So i created this to show others, one how to create their own custom library that can hold assets that they want to move from project to project and 2 showing what is needed to update the plugin binary files from one engine version to the next. I personally like doing this for c++ objects that are linked to BP objects as this allows you to move blueprinted c++ objects from one project to the other without worrying about breaking the parent class links in your blueprints. Mind you that this is only for content only but can be expanded to make your own plugin with your own content and game logics linked to c++ etc:

    https://www.youtube.com/watch?v=nSOfQcjmcKw



    Attached Files
    Last edited by Shoiko; 12-17-2017, 10:37 AM.
    12 CatBlack Studios - One man with a dream, to create amazing things...
    RPG Engine Toolkit: https://www.unrealengine.com/marketp...engine-toolkit
    Auto Terrain Cover V3: https://forums.unrealengine.com/show...ver-V3-Release
    Youtube: https://www.youtube.com/channel/UCuT...VDuzeIeJ6_j1pA
    Facebook: https://www.facebook.com/pages/12-Ca...52913014823124

    #2
    Oh snap! This is really cool! I did not expect this to be released this soon.

    Comment


      #3
      what about side textures? it's stretched or its using triplanar like LAM?!

      Comment


        #4
        Originally posted by HeadClot View Post
        Oh snap! This is really cool! I did not expect this to be released this soon.
        I was working on it the same time i was making the .13 version of the RPG Engine Toolkit.
        12 CatBlack Studios - One man with a dream, to create amazing things...
        RPG Engine Toolkit: https://www.unrealengine.com/marketp...engine-toolkit
        Auto Terrain Cover V3: https://forums.unrealengine.com/show...ver-V3-Release
        Youtube: https://www.youtube.com/channel/UCuT...VDuzeIeJ6_j1pA
        Facebook: https://www.facebook.com/pages/12-Ca...52913014823124

        Comment


          #5
          Thank you so much for this!!
          [WIP] Procedural City Generator
          [MARKETPLACE] Animal Behavior Kit | Space Shooter Template | Procedural Foliage Tool | Procedural Park
          [FREE] Modular Road Tool | Action Platformer Template | Radar BP | Free Birds
          Join our Discord

          Comment


            #6
            this....is....AWESOME, sweet share, thanks man xD

            Comment


              #7
              Thanks!

              Project OCD - Twitter - Facebook - Youtube
              Support SFGames on Patreon!

              Comment


                #8
                This is an awesome share. Good work!
                VR Virtual Keyboard Marketplace Asset: https://www.unrealengine.com/marketp...rtual-keyboard

                Comment


                  #9
                  This looks great Shoiko, nice work
                  Storyteller - An immersive VR audiobook player

                  Dungeon Survival - WIP First person dungeon crawler with a focus on survival and environmental gameplay ala roguelikes

                  Comment


                    #10
                    Originally posted by ZBrushMaster View Post
                    what about side textures? it's stretched or its using triplanar like LAM?!
                    World Aligned Texturing was really costly but you can add it.
                    12 CatBlack Studios - One man with a dream, to create amazing things...
                    RPG Engine Toolkit: https://www.unrealengine.com/marketp...engine-toolkit
                    Auto Terrain Cover V3: https://forums.unrealengine.com/show...ver-V3-Release
                    Youtube: https://www.youtube.com/channel/UCuT...VDuzeIeJ6_j1pA
                    Facebook: https://www.facebook.com/pages/12-Ca...52913014823124

                    Comment


                      #11
                      [MENTION=1893]Shoiko[/MENTION] is there a license for this?

                      Comment


                        #12
                        Originally posted by woppin View Post
                        @Shoiko is there a license for this?
                        The Eula is uploaded as on of the downloadable files. Thanks.
                        12 CatBlack Studios - One man with a dream, to create amazing things...
                        RPG Engine Toolkit: https://www.unrealengine.com/marketp...engine-toolkit
                        Auto Terrain Cover V3: https://forums.unrealengine.com/show...ver-V3-Release
                        Youtube: https://www.youtube.com/channel/UCuT...VDuzeIeJ6_j1pA
                        Facebook: https://www.facebook.com/pages/12-Ca...52913014823124

                        Comment


                          #13
                          Originally posted by Shoiko View Post
                          The Eula is uploaded as on of the downloadable files. Thanks.
                          Ah, I see it now, thanks. The EULA reserves all rights. I don't really agree with marking this as 'free' in the title when it is released under such restrictive terms, and I don't see why you wouldn't put it on the marketplace instead, if you don't actually intend to give it away for people to use.

                          Comment


                            #14
                            Originally posted by woppin View Post
                            Ah, I see it now, thanks. The EULA reserves all rights. I don't really agree with marking this as 'free' in the title when it is released under such restrictive terms, and I don't see why you wouldn't put it on the marketplace instead, if you don't actually intend to give it away for people to use.
                            Its mainly for learning for those like me that were starting out wondering how the heck do i do ABCD. But its mostly so someone doesn't just flip it and call it theirs and sell it. You can using it in your game, u can modify it for what you need for your own project. You just cannot redistribute it or repackage it and sell it as your own. Epic has the same kind if not more harsh terms for their free content.
                            12 CatBlack Studios - One man with a dream, to create amazing things...
                            RPG Engine Toolkit: https://www.unrealengine.com/marketp...engine-toolkit
                            Auto Terrain Cover V3: https://forums.unrealengine.com/show...ver-V3-Release
                            Youtube: https://www.youtube.com/channel/UCuT...VDuzeIeJ6_j1pA
                            Facebook: https://www.facebook.com/pages/12-Ca...52913014823124

                            Comment


                              #15
                              Using Reduced Kite assets and other assets, mind you the area is a little big for what i planned for but it's still interesting to fly around:




                              -- edit im still trying to figure out how to get shadow play to only record the game itself... apologies.
                              12 CatBlack Studios - One man with a dream, to create amazing things...
                              RPG Engine Toolkit: https://www.unrealengine.com/marketp...engine-toolkit
                              Auto Terrain Cover V3: https://forums.unrealengine.com/show...ver-V3-Release
                              Youtube: https://www.youtube.com/channel/UCuT...VDuzeIeJ6_j1pA
                              Facebook: https://www.facebook.com/pages/12-Ca...52913014823124

                              Comment

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