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[FREE] ThirdPerson Action Platformer

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    [ASSETS] [FREE] ThirdPerson Action Platformer

    Update 1.1




    NEW FEATURES:

    Air Jump and Dash - New abilities! You can now air jump (double jump / triple jump) with customizable number of times and impulse. You can also manually slide with customizable speed and duration!

    Grapple System - Shoot grapple and swing freely, or pull yourself to object (think Attack on Titan or Bionic Commando for those old timers like myself lol)

    Power Ups - You can now easily add permanent or temporary abilities to your character. Includes UMG widgets for both cases.

    Dynamic Camera - Took some tips from a GDC presentation on the camera system in Journey. The camera now adjusts FOV and boom arm length based on pitch. Also there is an offset while the character is standing still (rule of thirds). While sprinting the camera pulls back (seen in many games).

    Multiple character Select - Added 3 characters (children of master character BP) to demonstrate how easy it is to change abilities. You can switch characters at any time with a key and each character has certain stats / abilities (one is strong but slow, another is weak but fast). I included a UMG widget with the character name and portrait. As well as an easy alert system. Due to the nature of the Character C++ class, I am restricting the switch only when the characters are idle.

    True Portal System - Similar to the game Portal, now you have a portal that shows the content of the destination. Easily create as many portals as you want. Teleports player only from one side.

    Ladder System - You can now go up and down ladders. Ladder has customizable stats (height, width, number of steps). Ladders can be single or double sided.

    Endless Runner Mode - New mode added where the character is running endlessly. There are "boosts" that speed up or slow down the character. The purpose is to have a section in the game where you can force a chase scene or obstacle course.

    Other Updates:
    -Added switch that opens door example
    -Added corners to the edge example
    -Added example of tube edge climbing (more flexible in shape)
    -General improvements on the climbing code
    -Bug fixes

    Controls:

    Spacebar - Jump / swim straight up
    Left Shift - Sprint
    Left Alt - Crouch / swim straight down
    C - Change camera mode
    E - Interact / climb / grab / press switch / climb ladder
    R - Toggle between Aim Mode - allows you to shoot your grapple
    Left CTRL - Toggle walk mode
    1,2,3 Keys - Change between characters


    DOWNLOAD HERE - https://www.mediafire.com/?9g4srupiwmseo9h

    NEW - Direct Download Link - http://www.mediafire.com/file/9g4sru...plate_V1_1.zip

    References

    Pull Grapple tutorial - https://www.youtube.com/watch?v=lL1Azu_syWA

    Portal tutorial - https://www.youtube.com/watch?v=F28NKqG7ce8

    Original ladder blueprint - https://www.youtube.com/watch?v=XUNnuDUUduQ


    Release 1.0

    Hi everyone!

    Today I'm really excited to finally share my very first UE4 project with the community! I've been learning UE4 for about 5 months now and this template is the result of my first game.

    Presenting the ThirdPerson Action Platformer template!!

    Watch this quick video to get an idea of what you're getting:






    FEATURES:

    1 .Basic movement and camera controls

    Sprint
    Crouch
    Crawl
    True first peson camera


    2. Basic Platforming setup

    Falling platforms
    Dissapearing platforms
    Spline-based platforms
    Timeline-based platforms


    3. Hero Abilities

    -Wall climbing
    -Rope climbing
    -Edge climbing
    -Sliding
    -Zipline


    4. Basic Swimming Setup

    -Customizable breath timer
    -Two swimming modes
    -Air bubbles and more

    5. Basic Traps

    -2 Basic trap types
    -Customize the speed, direction, and instant death conditions
    -Ragdoll death sequence


    6. Basic Puzzle setup

    -Each switch supports up to 5 actors
    -Have as many switches as you want
    -Customizable playrate, movement order, etc

    7. Simple Dark Dungeon setup

    -Change skylight settings to create a completely dark scene
    -Hover light follows player to limit visibility
    -Static lights that follow player

    8. Miscellaneous Features

    -Checkpoint system
    -Camera controls
    -Various elevators and switches
    -Sound blueprints to setup music, ambient, and voiceovers
    -Flexible spawner blueprint - use to spawn a variety of actors using markers
    -Ready-made tutorial widgets to display instructions as you introduce new abilities
    -Raft blueprint that works with buoyancy - sail in any direction


    9. Possible Future Updates *

    -Save and load functionality
    -Main menu example
    -Level streaming example map


    IMPORTANT: The project does not include any of the custom animations as they were purchased separately and cannot be distributed .

    However, if someone from the community knows how to animate and is willing to share his/her animations I would love to include them in the template to provide a complete "out of the box" experience.


    References:

    I learned a LOT from the community and much of the functionality here is based on various tutorials:

    Wall Climbing - Peter L Newton's tutorial (https://www.youtube.com/watch?v=QthdLYxqLEA)

    First Person camera and Ragdoll setup - Jonas Mølgaard (https://www.youtube.com/watch?v=dAOZi7rVuFA&list=PLT4SeajOa6mZt6RFYJT5R6M0vdoSgWLO5)

    Several blueprints such as grabbing an object
    - Tesla Dev (https://www.youtube.com/user/TeslaUE4)


    Recommended Assets that go really well with the template:

    Pushable Actor - originally used for the puzzle blueprint. Very nice animations and elegant blueprint
    Instant Swimmable Water - contains animations and really nice water with buoyancy


    Please let me know what you think and post any questions or issues you find.

    Thanks!

    -J


    Project is compatible with UE 4.12
    Last edited by CoquiGames; 03-22-2017, 09:47 AM.
    [WIP] Animal Behavior Kit
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    #2
    Work-In-Progress Features:

    Not sure yet - stay tuned!
    Last edited by CoquiGames; 01-14-2017, 12:06 PM.
    [WIP] Animal Behavior Kit
    [MARKETPLACE] Space Shooter Template
    [FREE] Modular Road Tool | Action Platformer Template | Radar BP

    Comment


      #3
      Very nice! Will investigate it much better soon.

      Comment


        #4
        Share Thank you

        Comment


          #5
          Thanks! Nice project

          Comment


            #6
            Originally posted by Yggdrasil View Post
            Very nice! Will investigate it much better soon.
            Thanks Yggdrasil, let me know what you think once you get a chance to play around with it


            Originally posted by sleepingdragon View Post
            Share Thank you
            You are welcome! Hope its useful!
            [WIP] Animal Behavior Kit
            [MARKETPLACE] Space Shooter Template
            [FREE] Modular Road Tool | Action Platformer Template | Radar BP

            Comment


              #7
              Absolutely Amazing! Thank you so much for making it free!

              Comment


                #8
                really nice! thanks a lot!
                Matt Walton: Programmer and owner for WireLiteSoft Games.

                Comment


                  #9
                  Just wanted to thank you for your free template. I will use it and hopefully be able to learn from it.

                  Comment


                    #10
                    Originally posted by bzinventor View Post
                    Absolutely Amazing! Thank you so much for making it free!
                    Glad you liked it!

                    Originally posted by frostic View Post
                    really nice! thanks a lot!
                    You're welcome!

                    Originally posted by Delaplace View Post
                    Thanks! Nice project
                    Thanks! Hope you found it useful!
                    [WIP] Animal Behavior Kit
                    [MARKETPLACE] Space Shooter Template
                    [FREE] Modular Road Tool | Action Platformer Template | Radar BP

                    Comment


                      #11
                      i cant stress how much i really wana thank you

                      you know what i love you man i really do ive been learning unreal for 6 months now but i only learned blueprints and i am an idiot

                      not even a bp pro {tho i spent an hour or a half a day on UE4 on weekends tough lyf }

                      big thanks to people like you for helping us to achieve our goals and dreams

                      Comment


                        #12
                        Nice!
                        Thanks man!)
                        maybe the animation from the site mixamo.com may help?)
                        Last edited by Neodinznak; 10-11-2016, 03:15 PM.

                        Comment


                          #13
                          Originally posted by ANoob9001 View Post
                          you know what i love you man i really do ive been learning unreal for 6 months now but i only learned blueprints and i am an idiot

                          not even a bp pro {tho i spent an hour or a half a day on UE4 on weekends tough lyf }

                          big thanks to people like you for helping us to achieve our goals and dreams
                          Really glad to hear it! When I started learning Unreal I found so many people in the community that were willing to help and share free projects that I figured the only way I could give back was to share what I've learned with others. I tried to comment the blueprints as best I could so it would be easy to understand, so hopefully you see how I did things and improve it / modify it to your liking .

                          If you have any questions or suggestions, feel free to post in this thread and I'll try to help any way I can.

                          Have fun!



                          Originally posted by Neodinznak View Post
                          Nice!
                          Thanks man!)
                          maybe the animation from the site mixamo.com may help?)
                          You are very welcome! I did use Mixamo animations in my project, but Im not allowed to distribute them. You can find the rope climbing animation and the edge grabbing animations (shimmy) in Mixamo and plug them in easily in the animation blueprint
                          [WIP] Animal Behavior Kit
                          [MARKETPLACE] Space Shooter Template
                          [FREE] Modular Road Tool | Action Platformer Template | Radar BP

                          Comment


                            #14
                            Originally posted by Anderling View Post
                            Just wanted to thank you for your free template. I will use it and hopefully be able to learn from it.
                            You are welcome! Feel free to post any questions you have in this thread and I'll try to help any way I can!
                            [WIP] Animal Behavior Kit
                            [MARKETPLACE] Space Shooter Template
                            [FREE] Modular Road Tool | Action Platformer Template | Radar BP

                            Comment


                              #15
                              Originally posted by CoquiGames View Post
                              You are very welcome! I did use Mixamo animations in my project, but Im not allowed to distribute them. You can find the rope climbing animation and the edge grabbing animations (shimmy) in Mixamo and plug them in easily in the animation blueprint
                              Are you sure? Only ask because I've seen content from the Marketplace that contains Mixamo assets

                              I had a quick look at the project the other day, only thing I would suggest you do is playing with the character movement settings to feel more smooth and easier to 'platform' with

                              Comment

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