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    Originally posted by razmaz51 View Post
    Thanks for help so far. So there is this raft in the template, i didnt see much on it in the example. Anyway i got it floating and i believe the forward , backward , side to side switches are activating ( since they light up) , but raft dont seem to do anything and leans over and tips over when i move to edge for switch. Is the raft supposed to move fast in stepped on direction , do i need to step on direction switch and press ā€œ Eā€ then ? Thanks
    The raft was created to work with Instant Swimmable Water (I used that asset for my game). If I remember correctly the raft is simulating physics and it adds an impulse in the direction of the switch. So make sure the raft is simulating physics and floating in the water. I haven't tried it, but I think it should also work with the Community Ocean Project from DotCam
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      ok , I was just playin with it.Thanks......... so you have a breath timer when he goes underwater. how do you make it reset from 60 seconds when he comes out of water and goes back in? I have a timer bp that will start countdown when my character enters water , and will stop count down when he leaves water. but when I re-enter water , the countdown starts from where it left off before instead of starting from the beginning. so if it counts down from 20 to 10 when I get out, after it stops and I get back in , it will start from 10 instead of 20 .

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        where is the hold breath timer logic in the template?

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          I got this working now.

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            Originally posted by razmaz51 View Post
            I got this working now.
            Glad you figured it out razmaz51
            [WIP] Procedural City Generator
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              hello how to insert an animation to climb ladder how novice thank you
              Last edited by philtcs; 10-15-2018, 06:48 AM.

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                Originally posted by philtcs View Post
                hello how to insert an animation to climb ladder how novice thank you
                Hi there,

                No worries. Open the animation blueprint and look for the current climbing animation (its going to be in the ladder section of the state machines). Then once you find it, you can replace it by dragging your new animation and plugging the values . I'm not on my dev machine so cannot provide screenshots, but hopefully this puts you on the right path
                [WIP] Procedural City Generator
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                  thank you for answering me but how much of the
                  part for animation , yours you took it on mixamo or other site thank you

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                    Originally posted by philtcs View Post
                    thank you for answering me but how much of the
                    part for animation , yours you took it on mixamo or other site thank you
                    Ah, you mean the actual animations. I used a combination from Mixamo and Kubold's AnimSet from the Marketplace. This is why I cant include them in the project. I would say, go to Mixamo and take a look at the parkour animations they have. I used most of them for this project
                    [WIP] Procedural City Generator
                    [MARKETPLACE] Animal Behavior Kit | Space Shooter Template | Procedural Foliage Tool | Procedural Park
                    [FREE] Modular Road Tool | Action Platformer Template | Radar BP | Free Birds
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                      ok for the animation but the problem the person is half turn and is found opposite the rope or the scale is there something checked in the blenspace
                      Last edited by philtcs; 10-15-2018, 05:07 PM.

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