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L-Systems and Tree generation

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    [TUTORIAL] L-Systems and Tree generation

    Recently i've been playing around with some L-Systems and some tree generation techniques. And decided to do a sort of tutorial series on what i've learned so far. It's mostly on a basic level, but i thought it was interresting to share. Videos will be uploaded the next coming week as i progress. For an example preview of what im doing. See this short video:

    Lots of the techniques i use here, was inspired by Ryan Brucks from a Epic Stream where he showed how he made a blueprint for some procedual vines. So big thanks to him!

    Link for the playlist:

    HI JONAS !!!!
    Love your tutorial series!! (all 10 million of them!)
    Founder and CEO of Angry Penguin Studio, LLC
    Dallas, TX USA


      Very nice.

      How do the final trees perform with lighting? (baked or otherwise)
      Rule#21: Be polite, be professional, but have a plan to kill everyone you meet.


        I guess it mostly depends on the meshes you use. Im currently preparing the videos where im checking polycount, and i definetely ran into some issues with that, and had to cut down on number of tris. I did however eventually end up with something looking pretty decent with 12k tris for a full tree + leaves. But then again, cutting down on ie. the number of leaves, will again drastically lower it.

        If i were to use this in a real game, i would definetely need to do a lot more work on it.