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UnrealFastNoise - Modular Noise Generator Plugin
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melting_fractals repliedDoes anybody have a sample blueprint/ProjectFile/Tutorial to show how to set up instanced Static mesh with animated noise at runtime? I've watched the creators videos but they don't show the entire blueprint. And the CashGen demo project doesn't have a sample file for Fast Noise.
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One.xi repliedOk can someone explain me how the **** i should use the generator from this plugin to create a dynamic mesh from it? I cant find any working examples, and all of the 3 examples provided are not explaining how to use the generator output. Its frustrating, can someone hint me a working tutorial or smth?
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Морхун repliedAll plugins on the PC in UE4 there is a folder "Binaries" which 2 files, in UnrealFastNoise its not. Perhaps if you added it to Your plugin, it would run without problems.
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maybe1220 repliedOriginally posted by Rexow12 View Posti'm new in every thing , soo how do you make this thing to work witch Unreal ? what do you do with it after downloading it ?
https://forums.unrealengine.com/deve...48#post1535248
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mid_gen repliedOriginally posted by Albie_123 View PostIs it possible to somehow use the noise module with a Render Target to create a texture during run time?
EDIT: After posting, I realised it would be possible through the Draw Canvas to Render Target node and then painting pixel by pixel, getting the values for each coordinate. If there's a faster way, would love suggestions - otherwise this should work.
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Albie_123 repliedIs it possible to somehow use the noise module with a Render Target to create a texture during run time?
EDIT: After posting, I realised it would be possible through the Draw Canvas to Render Target node and then painting pixel by pixel, getting the values for each coordinate. If there's a faster way, would love suggestions - otherwise this should work.Last edited by Albie_123; 12-04-2018, 03:26 AM.
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mid_gen repliedOriginally posted by Sabudum View PostWould someone be so kind and provide some binaries for this plugin? I can't run VisualStudio and compile them myself, and i'm having a terrible time trying to make this plugin work, it's a nightmare, i'm sing UE 4.18 if that helps.
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Sabudum repliedWould someone be so kind and provide some binaries for this plugin? I can't run VisualStudio and compile them myself, and i'm having a terrible time trying to make this plugin work, it's a nightmare, i'm sing UE 4.18 if that helps.
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Gryphun repliedOriginally posted by honaj View PostI'm trying to build the plugin on my Mac, but Xcode is giving me "Inline function UFastNoise::GetNoise2D is not defined", same for GetNoise3D.
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drpsyko repliedBy any chance, is it possible to integrate bicubic interpolation into this plugin? I tried digging into the codes but my brain fried on the 66th line...
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Eyez_lee repliedOriginally posted by honaj View PostI'm trying to build the plugin on my Mac, but Xcode is giving me "Inline function UFastNoise::GetNoise2D is not defined", same for GetNoise3D.
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honaj repliedI'm trying to build the plugin on my Mac, but Xcode is giving me "Inline function UFastNoise::GetNoise2D is not defined", same for GetNoise3D.
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HOUmmel repliedOriginally posted by mid_gen View Post
The plugins in the demo project are git submodules, you'll need to pull them all.
In TortoiseGit (my Git client of choice) it's as simple as ticking the 'recursive' checkbox when cloning.
or
Code:git.exe submodule update --init --recursive
Code:fatal: reference is not a tree: 86af3585a9c0e97859c7c6dabd710f2f3a16430e Unable to checkout '86af3585a9c0e97859c7c6dabd710f2f3a16430e' in submodule path 'Plugins/RuntimeMeshComponent'
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